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[M] (4) ESV Sidewinder

Forum Index > SC2 Maps & Custom Games
Post a Reply
Grebliv
Profile Joined May 2006
Iceland800 Posts
March 31 2012 23:00 GMT
#1
[image loading]
[image loading]
ESV.TV, The home of the Korean Weekly!


MotM february finalist!
Map is currently published under ESV Sidewinder on EU/NA


      ----

Overview:
[image loading]

      ----

# of Players: 4
Playable Bounds: 140 x 140
Tileset:
[image loading]



      ----

Map analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


      ----


Random Closeups/Overviews:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]




      ----

Features:
-A 16 base four player rotational map, all four spawns are allowed.
-The map features one xel'naga tower.
-LoS blockers (aka "strategy grass") saturates the middle.

      ----

Change Log:
N/A


      ----

Thanks in advance for any comments.
Grebliv

[image loading]
ESV Mapmaking!
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 01 2012 05:20 GMT
#2
This map has the same problem that terminus did- In clockwise rotation, the third is hugging the main of the enemy, which means that zerg players have to expand towards the enemy, while terran players have to expand away. Actually come to think of it, this maps bases are lain out similarily to Terminus full stop (three close, one central foreword), so the problems would be like with that map, except for the third being on high ground instead of low.
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 01 2012 05:23 GMT
#3
On April 01 2012 14:20 DYEAlabaster wrote:
This map has the same problem that terminus did- In clockwise rotation, the third is hugging the main of the enemy, which means that zerg players have to expand towards the enemy, while terran players have to expand away. Actually come to think of it, this maps bases are lain out similarily to Terminus full stop (three close, one central foreword), so the problems would be like with that map, except for the third being on high ground instead of low.


Not sure what you mean, the thirds are either against your own main or on highground. Neither touches the opponent's main. I think both players expand away from each other, except one player can take an aggressive base between them (probably not both, because that would put them very close to each other).
https://liquipedia.net/starcraft2/Monitor
OrganicDoom
Profile Joined March 2011
United States32 Posts
April 01 2012 15:44 GMT
#4
I love how the middle of the map is deceptively very open. Good use of LOS blockers.
!!! Zerg Fighting !!!
Mashmed
Profile Joined September 2010
Sweden198 Posts
April 01 2012 15:57 GMT
#5
I wonder when the ESV team will learn how to post images in their threads...
Gosh Digglydarnit
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
April 01 2012 16:15 GMT
#6
I don't know why but I just feel like this map should have a snow tileset.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
April 01 2012 16:18 GMT
#7
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 01 2012 16:25 GMT
#8
On April 02 2012 00:57 Mashmed wrote:
I wonder when the ESV team will learn how to post images in their threads...


When somebody teaches us :p In all seriousness, what do you think we should be doing?
https://liquipedia.net/starcraft2/Monitor
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