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[H] Banelings Refused to be Dropped!

Forum Index > StarCraft 2 Strategy
Post a Reply
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 24 2011 09:18 GMT
#1
Hi everyone.
I've been having this problem for a very long time that seems to make my zvp somewhat random. The core of the problem lies with my usage of baneling drops to engage a protoss deathball. About 80% of the time, this succeeds dramatically well...
However, there have been instances in which the banelings just refuse to drop.
I kept thinking... "oh I must have clicked too excessively" or "I must have issued a move command accidentally right after."

But after watching some replays....I'm convinced that I did everything right.
Provided is a replay most recent where banelings just outright refuse to drop from my overlords.

http://www.mediafire.com/?anr6t0fg0x2chzq

Has this ever happened to you?
What do you suggest to alleviate this problem?

NOTE: I was playing a superior opponent who outmacroed me, and I was excessively passive..yatta yatta. I'm not asking for help in these areas.

Keep the discussion on the usage of baneling drops and the occurance of drops being disabled in certain situations.
moo...for DRG
Zergrusher
Profile Joined November 2011
United States562 Posts
November 24 2011 09:23 GMT
#2
yh I've noticed, overlords and warp prisms having a slower time dropping on the move then medivacs lately

can't explain it.



Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 24 2011 09:29 GMT
#3
There was a fairly recent patch that prevents banes from being dropped in dense areas. The conditions for defining a densely crowded area aren't really that clear because sometimes banes drop and other times they don't.
Porouscloud - NA LoL
Capiachi
Profile Joined October 2010
78 Posts
November 24 2011 09:53 GMT
#4
Could it have something to do with not being able to drop where a unit is already standing, and if your trying to drop on a massive ball of units it would make sense that you would need to drop on the outskirts of the ball? Thats the only resonable explanation I can think of. Im not sure about how this works with terran as i dont drop on stuff so cant really say if thats the case for us.
Immutant
Profile Joined November 2010
Singapore201 Posts
November 24 2011 10:00 GMT
#5
I think there is a video about this


neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 24 2011 10:05 GMT
#6
That's so retarded
I thought blizzard was all about anti-random.
This makes the game very random
the situation of clumping or not clumping is very hard to determine
moo...for DRG
Zergrusher
Profile Joined November 2011
United States562 Posts
November 24 2011 10:17 GMT
#7
now baneling drops can't be used.................. thats really depressing since zerg drop play is rarely seen

ALPINA
Profile Joined May 2010
3791 Posts
November 24 2011 10:19 GMT
#8
are you sure overlords where selected and you click d on them? Because sometimes you accidently deselect ovies and then obivously you can't drop.
You should never underestimate the predictability of stupidity
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
November 24 2011 10:23 GMT
#9
On November 24 2011 19:19 Alpina wrote:
are you sure overlords where selected and you click d on them? Because sometimes you accidently deselect ovies and then obivously you can't drop.


Yup if you watch the replay, you will see that all the overlords were issued to drop
the command never went away.
and then they just went flew over and stood there...
moo...for DRG
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
November 24 2011 10:28 GMT
#10
I've had the same issue a few days ago when dropping ultralisk/baneling on a mechball, most banelings dropped succesfully but quite a few refused, and most of the ultralisks didn't leave the overlords till they flew over the mechball.
"Not you."
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
November 24 2011 10:49 GMT
#11
On November 24 2011 18:29 Amui wrote:
There was a fairly recent patch that prevents banes from being dropped in dense areas. The conditions for defining a densely crowded area aren't really that clear because sometimes banes drop and other times they don't.


Yes, recent patch changed this. There is an example on youtube as a before and after the patch change.
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
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