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Merc Mini 2

Forum Index > TL Mafia
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syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-07-11 16:15:06
July 11 2011 16:07 GMT
#39
Do you get informed if the other party does not send the contract PM to the host?
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-07-11 16:28:21
July 11 2011 16:20 GMT
#41
Do the contract terms have to involve actions or can they be statements as well? I'm assuming the former as this would be too breakable otherwise

e: what I'm saying here is that since town outnumbers mafia, there's no anonymity and town will know if someone doesn't agree to send the contract, they can completely control what kind of contracts get made
syllogism
Profile Joined September 2010
Finland5948 Posts
July 11 2011 16:36 GMT
#43
I see, it makes sense now. In that case

/in
syllogism
Profile Joined September 2010
Finland5948 Posts
July 11 2011 16:43 GMT
#47
I can sit out if Nisani signed up earlier
syllogism
Profile Joined September 2010
Finland5948 Posts
July 11 2011 21:46 GMT
#61
Well that makes it clearer, if harder to abuse
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 10:27 GMT
#79
You should probably make the contract stipulate that the vest isn't booby trapped as in mafia mini 1

I'll be leaving in a bit but will be available later tonight
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 10:34 GMT
#83
That's a good plan in general; either inform a likely townie/thread about the purchase or make sure the contract is so specific the item in question can not be harmful
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 10:40 GMT
#86
That was just general advice and I find it pretty unlikely there to be more than one, non-rigged at least, vest in the game. Would make it pretty hard for the scum team, especially if they don't have RPGs or something that can break them
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 10:41 GMT
#87
If RPGs ignore the vest, then announcing them like that is a terrible idea
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 14:38 GMT
#106
I'm back, so feel free to contact me for any reason; I'm interested in information as well. Contracts should only be announced in the threat if there's a very good reason. I think in general it's a bad idea because the information is much more useful for mafia as they know what kind of roles they've available and the alignment of the contracting parties (SK aside). It's far better to reveal the contracts in private to someone who you really trust. Pretty straightforward.
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 16:38 GMT
#122
Can you just ask the other party to include full description of the item in the contract and once LSB banking gets the item, it will see if it matches said description? If the description doesn't match, the contract terminates automatically and items are returned. Should ask LSB to clarify if that's possible
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 16:45 GMT
#127
Will the violator of said breaching item be punished if the other party dies before he can file a complaint? LSB banking will at least know the transferred item didn't match the contract terms
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 16:47 GMT
#128
Oh I suppose you could include a contract term that stipulates the other party will be found to be in breach of contract if the party who receives the item dies before the end of the night. Remember, contracts are fulfilled at the end of the day, so at least there won't be night kills messing up with that.
Then you would have time to file for a breach before night ends, or if you die the other party will be punished.
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 16:55 GMT
#132
"Indeed, and there are no limits on the contracts" Perhaps the contract can stipulate that LSB banking makes the violation public.
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 16:56 GMT
#133
These aren't holes in the rules, figuring out contracts that benefit your team is a very important aspect of the game, as suggested by that quote about there being no limitations
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 20:06 GMT
#170
It's extremely useful to get a blue/town read on someone in this format, much more so than a traditional game
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 20:09 GMT
#172
What, because I didn't elaborate? I can if you want
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 20:13 GMT
#176
It's a format in which you've have to find players you can trust, because you can't just go around giving your items to random players. In a regular game all you've to do is scum hunt, but in this game many abilities/items cost money and might be dangerous in scum hands. Making contracts with and revealing information to players who you can't trust is the worst mistake you can make.
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 20:36 GMT
#186
I'm not surprised, I find it unlikely a good player would be so daring/careless as scum, especially in hist first few posts
syllogism
Profile Joined September 2010
Finland5948 Posts
July 12 2011 22:29 GMT
#203
Even if that ability is real, I would recommend not using it right now, unless there is an extremely good reason. Your role says nothing of your alignment and appears to reveal a lot of information to you.
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