• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:57
CEST 16:57
KST 23:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."1Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.3Code S RO8 Results + RO4 Bracket (2025 Season 2)12BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1
StarCraft 2
General
Code S RO8 Results + RO4 Bracket (2025 Season 2) Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson." Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. I have an extra ticket to the GSL Ro4/finals
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond) SOOPer7s Showmatches 2025 RSL: Revival, a new crowdfunded tournament series
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 27890 users

World at War 2 Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 Next All
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
June 28 2011 16:42 GMT
#29
/in
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 11:28 GMT
#222
Morning everyone, I can already tell this is going to be an awesome game.

At the moment, I think GMarshal's plan is quite a bit better than sandroba. We should only be launching nukes at people we are VERY sure are scum. Committing to one nuke a day is inviting the conspirator to win.

There's nothing to stop mafia/disgruntled townies/3rd party from launching nukes back once its decided that they are to be nuked. This will rapidly increase the radiation level if you are guaranteed to be nuking once a day.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 11:38 GMT
#225
On July 05 2011 20:33 sandroba wrote:
@deconduo Except that there is. People not voting for the person are the ones that are going to launch the nukes. We can shoot down any retaliation rogue nukes. Again read the whole discussion before commenting. If some random player nukes the person who already did not follow the plan what stops him from nuking again in retaliation? How do you deal with players that are imune to nukes?


How do we shoot down rogue nukes?
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 11:44 GMT
#229
On July 05 2011 20:39 sandroba wrote:
Anti-nukes? Last game we had them. Something tells me we might have them this game too.


Didn't see anything about them in the OP. They were explained in the OP in the last game. I would assume nothing unless we have confirmation.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 13:35 GMT
#275
On July 05 2011 22:08 GMarshal wrote:
Show nested quote +
On July 05 2011 22:00 Palmar wrote:
On July 05 2011 21:53 sandroba wrote:
Night has not even started and the nuclear phase is during the day after that.


This is correct

And as I said, I don't have any nukes.

Anyway, I still don't agree with the plan. All the mafia has to do is to not lurk and they will be able to sway the nuke votes in the wrong direction. We already have to deal with this problem for the lynch, so why the added reliance on outspoken players?

Here's an alternative, since you guys like policies.

a) Don't nuke unless you're sure.

b) when you nuke, you must provide detailed reasoning of why you nuked

c) If deemed satisfying, we proceed normally, if not, we lynch you.

This is in effect the same thing you're suggesting sandroba, it just leaves a little wiggle room for independent thought.

Except this is what is really going to happen

a.) Town player A comes up with the crappiest argument in existence of why player b is scum.
b.)Town shoots him down and tells him not to shoot, etc, Player A is 100% convinced though and shoots anyway
c.) Player B rages and sends out retaliatory nukes, counternukes go out.
d.) Player B flips green in a pile of rubble, with who knows how many others being killed in the process
e.) furious lynch mob kills player A, who also flips green.
f.) Rage from the previous days carries over, more nukes flying about.
g.) mafia giggles.

If everyone has a say in whether or not the nukes are used, and its clearly established that its the will of the town (by a MAJORITY), then player B if he is town won't counternuke, player A will never fire in the first place, and catastrophes will be averted.


Pretty much this. Two townies arguing is one of the biggest reasons for mafia to win. I've been guilty of this myself, and I've used it to manipulate town when I've been mafia. So just as a reminder to people:

IF YOU ARE TOWN AND YOU ARE GOING TO BE LYNCHED OR NUKED, DO NOT RETALIATE UNDER ANY CIRCUMSTANCES. I KNOW IT CAN BE FRUSTRATING, BUT DEAL WITH IT.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 13:37 GMT
#277
I think GMarshal's plan is the best. We want to be pretty certain before nuking, and if neccessary we can discuss relaxing the conditions later on in the game. We want as few nukes launched in the early game as possible.

##Vote: GMarshal's plan
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:11 GMT
#314
On July 06 2011 02:02 syllogism wrote:
Does that extra life last throughout the game or is it temporary

If so and assuming we get everyone to follow the plan, that seems like the best campaign


Hmm, I think destroying mafia nukes might be a better option. We can wait to see what Caller says about the lives first though.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:13 GMT
#316
On July 06 2011 02:13 chaos13 wrote:
Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders.


I would guess we have at least 3 however.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:22 GMT
#321
On July 06 2011 02:20 GMarshal wrote:
Show nested quote +
On July 06 2011 02:17 syllogism wrote:
Even if there are only 2 or 3 boreritish commanders, it still looks better than the alternatives. Destroying 3 nukes is pretty nice, but mafia likely can't use nukes until mid to late-game and it's quite possible for them to die without using all their nukes. Moreover, nukes can be shot down

And medics can protect at night.

Anti-nukes are our only salvation against a doomsday operation on the part of the axis powers, we cannot afford to waste them, reducing the number of nukes is essential to doing this. Assuming the scum team is 6 people, and assuming 1.5 nukes per person, they have around 9 nukes, destroying 3 is taking out one third of their capacity to launch a major nuclear strike.

Lets cripple the bastards.


Pretty much this.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 17:25 GMT
#324
On July 06 2011 02:21 GMarshal wrote:
Show nested quote +
On July 06 2011 02:13 deconduo wrote:
On July 06 2011 02:13 chaos13 wrote:
Keep in mind the extra lives are granted only to Boreritish Commanders. There are plenty (probably majority) of Allied players who are not Boreritish Commanders.


I would guess we have at least 3 however.

...
where did that number come from?


5 Allied teams, 29 players. Three seems like a safe lower limit to pick.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 18:41 GMT
#351
##: Dunkirk Operation

With that information, its pretty obvious what to pick.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 19:20 GMT
#360
On July 06 2011 03:59 Ace wrote:
## nuke deconduo


I was in the middle of writing a huge fuck you post when I realised you weren't in the game -_-
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 19:29 GMT
#362
On July 06 2011 04:22 Ace wrote:
lmao

I would have been the 3rd game in a row that I got killed in before night 1. More than slightly irritating.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 05 2011 23:26 GMT
#391
There's quite a few people lurking, we should start pressuring a few of them at least.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 11:34 GMT
#522
This needs to be said again:

IF YOU ARE TOWN AND YOU ARE GOING TO BE LYNCHED OR NUKED, DO NOT RETALIATE UNDER ANY CIRCUMSTANCES. I KNOW IT CAN BE FRUSTRATING, BUT DEAL WITH IT.

Seriously guys, no nuking unless the majority agree. Whether or not Mataza is mafia, he needs to die.

##Vote Mataza
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 11:39 GMT
#525
On July 06 2011 20:36 Eiii wrote:
That's hardly the correct way to think about it-- We don't want to lynch townies. But with the rules we've established, it's been made clear that no townie should ever launch a nuke without extensive discussion and agreement beforehand.


The problem is people are going to be like 'Oh no, I'm getting lynched. Might as well get the last laugh and nuke my main accuser' Then the accuser knows he's going to die so he nukes someone else and we end up with a huge clusterfuck.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 11:41 GMT
#530
Just to clear up a few things:

Do we know how much KP mafia have?

If it is indeed 1, we lynch sandroba.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 13:33 GMT
#558
On July 06 2011 22:29 syllogism wrote:
Show nested quote +
On July 06 2011 22:28 GMarshal wrote:
On July 06 2011 22:25 syllogism wrote:
The name claim order can be randomized or in order of scumness. Obviously the more claims we get, the easier it is to lie

Yes, lets oust all the power roles.

I think mass claiming is a terrible idea, scum won't have that hard a time lying, and its just going to let the mafia figure out who the best targets are.

I'm pretty sure every player got a name


It will expose the 5 faction leaders marking them with a big 'Target me pls' sign. Still, might be a good idea later on in the game when the leaders are exposed/dead already. Mass claiming so soon just feels quite risky given that its a Caller game.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 13:35 GMT
#559
~OPZ~ where are you. Stop lurking so hard and dropping votes without talking.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 06 2011 13:51 GMT
#562
Should we use a counter nuke to save sandroba?


-Pros: No radiation, sandroba doesn't die.

-Cons: Sandroba is pretty scummy, especially with the 'slip' of knowing the mafia KP. Caller hasn't commented on that either which makes it even more suspicious. Was a possible lynch candidate anyway imo.

Uses up a counter nuke which may be in short supply. Needed for lategame in case of mafia blitz or whatever.


I feel it isn't worth it, but we should have some discussion on it.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
WardiTV June Playoffs
Gerald vs SpiritLIVE!
Reynor vs TBD
MaxPax vs TBD
WardiTV1506
TKL 303
IndyStarCraft 246
Rex187
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 303
IndyStarCraft 246
Hui .210
Rex 187
BRAT_OK 98
ProTech86
Dewaltoss 82
MindelVK 35
StarCraft: Brood War
Britney 44861
Calm 6241
Rain 3982
Horang2 2342
Bisu 1351
BeSt 573
Mini 422
Light 393
Soulkey 229
Nal_rA 225
[ Show more ]
Zeus 184
Mind 74
ToSsGirL 42
Terrorterran 25
scan(afreeca) 24
Rock 18
JulyZerg 15
Noble 11
ajuk12(nOOB) 11
IntoTheRainbow 11
HiyA 9
SilentControl 9
Dota 2
Gorgc7514
qojqva2304
XcaliburYe246
LuMiX1
League of Legends
Dendi1049
Counter-Strike
fl0m1380
olofmeister210
Heroes of the Storm
Khaldor551
Liquid`Hasu86
Other Games
singsing2403
B2W.Neo1054
C9.Mang0519
Beastyqt504
Lowko412
DeMusliM395
crisheroes352
XaKoH 93
ArmadaUGS77
Trikslyr39
FunKaTv 22
Organizations
Dota 2
PGL Dota 2 - Main Stream14071
PGL Dota 2 - Secondary Stream5304
Other Games
EGCTV94
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• 3DClanTV 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3030
• WagamamaTV349
League of Legends
• Nemesis7635
Upcoming Events
Cheesadelphia
3m
CranKy Ducklings9
CSO Cup
2h 3m
BSL: ProLeague
3h 3m
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
GSL Code S
17h 3m
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
19h 3m
WardiTV Qualifier
1d 1h
BSL: ProLeague
1d 3h
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
1d 9h
Wardi Open
1d 20h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
RSL Revival
2 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
3 days
herO vs sOs
Zoun vs Clem
Replay Cast
4 days
The PondCast
4 days
RSL Revival
4 days
Serral vs SHIN
Solar vs Cham
Replay Cast
5 days
RSL Revival
5 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
6 days
SC Evo League
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.