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World at War 2 Mafia

Forum Index > TL Mafia
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Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
June 27 2011 19:18 GMT
#13
/in

Everyone should read up on MAD too :p
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
June 29 2011 22:45 GMT
#51
##Fire Orbital Rail-Gun: The Countries of GMarshalia and iGrokaga
##Enable Electronic Interference Protocols
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
June 30 2011 03:59 GMT
#59
On June 30 2011 12:09 Navillus wrote:
/in (I died in RL mafia )


Hmmmm, so if you died in Real Life Mafia how are you posting here?
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 02 2011 02:05 GMT
#77
Sign up, Rawr!
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Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 02 2011 19:50 GMT
#89
Stop making love to the signups...

I've been playing a ton of Metal Gear Solid recently, I need an outlet for desire to use weapons of mass destruction -_-
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 05 2011 01:42 GMT
#123
Required Reading:

http://en.wikipedia.org/wiki/Mutual_assured_destruction
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 05 2011 04:08 GMT
#140
Got my role, weapons are armed, let's get rocking :p
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 05 2011 06:19 GMT
#162
I don't think GM's plan is entirely realistic, as it is hard to control people, and also retaliatory strikes are going to cause a lot of unwarranted bloodshed. Beyond that, I don't think a 50% consensus is actually a very strong thing to kill off of. Rather, kills should be based off of strong reasoning and analysis, and if it can be proved there's sufficient reason to nuke, we nuke. One thing that RTM taught me, is that town is eager to bandwagon on any kind of analysis, so long as it's formatted nicely, and makes a bit of sense. Look at the case brought up against sinani201 for example, which just pointed out bad play, but not how he was scum. I'm sure you could get a majority vote for firing on that, but for me, it's not strong enough to actually kill on, even if half of town agrees to it. Does that make sense? Majority rule isn't always right.

Random nuking = bad
Nuking with discussion = good
Nuking off strong reasoning and discussion of that = better

Also, I just read San's plan:

It's alright, except for a couple things.

-A mislynch on town will lead to probable retaliation on his accusers. The townie has KP, and he will try to fire it at who he thinks is scum before he dies.
-A lynch on scum that way will cause him to fire off all nukes into town.
-Scum can lie about the number of nukes he can be hit by, in order to waste town KP and increase the radiation level more, stopping further strikes from town and mafia for fear of losing. This works because nukes are not instantaneous.

I think this actually will end up with a lot of nukes fired, and a lot of dead townies, due to the nature of it, and as soon as nukes start to be fired, it makes it easier to fire more.

We should almost propose an armistice except for rare circumstances, maybe. =/
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Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 05 2011 19:48 GMT
#364
Holy crap, you guys talk a lot in my sleep. -_-

I will agree to the GM plan, but I want to make one change to it.

I want to introduce a grace period before any nukes are launched, for final deliberations, and also to give people a chance if they wish to change their minds. Earlier, when I said majorities aren't always great, what I meant is that if we launch a nuke as soon as majority is reached, it makes it easy for bandwagons to kill townies. If we add in a grace period, we have a better chance of pointing out flaws in any analysis, and also a better chance for people who voted early to change their vote if they want to due to changes in opinion or situation. As well, this stops scum or idiots from dropping the hammer and then having some trigger happy guy launch a nuke right away.

What do you think?
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Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 05 2011 20:13 GMT
#367
Also, for the campaigns.

Gunnerside seems like a decent campaign at first, except for two things:

First, as has already been mentioned, people shouldn't be firing nukes anyways, so this only really helps us towards the endgame, though if people aren't firing nukes, then axis probably will have a stockpile anyways.

Second, the operation takes two days to execute, so it ties up our actions on Day 2, and won't execute until Day 3. That seems like a lot of wasted time for something that doesn't seem like it will have the greatest effects.

That said, I'm liking Watchtower and Dunkirk, though I'm not sure which. Possibly Dunkirk, as we're leaning towards limiting nuke use and taking actions against rogue actions anyways.
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Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 05 2011 20:46 GMT
#371
Bleh, thanks for shortening Day 1, Palmar...

Since days are so weird, does everyday have a lynch, or are no lynches possible and are people punished at all for not voting if they aren't around?
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 05 2011 21:22 GMT
#379
If the nuclear phase works how I think it does, the best time to launch nukes will be in the last hour before the regular 24 hours are over. This will give us another 12 hours to discuss stuff, and also works well with the grace period idea I came up with, as we'll always have abut a full day to achieve and maintain a majority on nuke targets.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 06 2011 00:04 GMT
#400
Bleh, way to ninja me, syllogism, I was just about to post that I want to pressure sinani206 as a lurker. Only posts with content so far:

On July 06 2011 03:58 sinani206 wrote:
Show nested quote +
On July 06 2011 03:44 Caller wrote:
I will say though that not all missiles are created equal.


So scum missiles do more damage?
##Operation Gunnerside


Which seems nonsensical and:

On July 06 2011 04:05 sinani206 wrote:
Show nested quote +
On July 06 2011 04:00 syllogism wrote:
On July 06 2011 03:58 sinani206 wrote:
On July 06 2011 03:44 Caller wrote:
I will say though that not all missiles are created equal.


So scum missiles do more damage?
##Operation Gunnerside

What's with people making wild assumptions just to avoid voting for objectively the most pro-town campaign


Gunnerside also prevents conspirator from winning and I doubt that there are more than 3 Boreritish commanders.


Which isn't really true, as if he was worried about conspirator, Watchtower is a much better operation, and also, as we do not know the maximum number of scum nukes, Gunnerside might not do much when it comes to stopping us from reaching the radiation cap.

##Operation Dunkirk
##Vote: Sinani206


I'll help you pressure, as I was just about to mention him too :p
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 06 2011 03:41 GMT
#442
@Sandroba:

I think that a lot of your argument is based on meta-game, which is never strong as a central argument, and should only be used to support. However, some of the things you pointed out about how Palmar has been playing in this game, and his behavioural changes, specifically regarding his stance on nuke usage over time as pressure on him increased, are actually decent. That said, I think Palmar is focusing a lot on Nukes, and trying to promote their active use, which leads me to believe he is more likely to be conspirator than mafia.

Add to that, that he broke the mostly agreed upon plan (and his own plan as well), and also, from the OP:

If the target has multiple night lives or is hit by a dud missile, the exact same sort of response will be acknowledged, so be careful.


I'm not sure exactly, but I think this means that dud missiles will actually increase the radiation level, or at least make it appear as though the radiation level will increase. Either way, this helps the conspirator in his goal.

That said, I'm going to keep my vote on Sinani for now, as his reaction to pressure and how he interacted with Curu has me a bit more suspicious. I want to keep watching him, because he's seeming more scummy to me now, and I want to keep the pressure on with my vote.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 06 2011 06:07 GMT
#458
Alright, well I'm going to bed now, and I don't know if I'll be around for the night post, depending when it is. I'm going to vote for Palmar now, because he looks scummy to me for the reasons I gave before, and because I feel more comfortable lynching him with just the information I have now. I think there's a high probability he's actually the conspirator.

As well, my continued vote on Sinani was mostly to keep pressure on him, but since others are voting him as well now, there'll still be pressure on him while I sleep from the other votes, so I'll be able to read his continued reactions in the morning.

Good night.

you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 06 2011 18:41 GMT
#789
Soooo... I would vote GM, but he's getting nuked. Except for the part, where I think he actually has a way to survive the nuke besides counter-missiles and that's why he doesn't care if he gets hit and wants to save Mataza instead. If he lives, I'm going to push for his lynch tomorrow.

I also don't get why people are pushing so hard for YM, as he looks like town to me. The only reason would be to policy lynch him, but really, that might as well be thrown out the window now, unless we have a way to triple lynch him, mataza, and sandroba, haha (Who are all probably town anyways, at least form my own reads).

Going to keep my vote on Palmar while I figure shit out.

(I also hate how fast the thread moves while I sleep, compared to the snail's pace while I'm awake =/)
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 06 2011 19:19 GMT
#876
CAN WE PLEASE PUT DOWN THE NUCLEAR FUCKING WEAPONS, BY CALLER, I MEAN SERIOUSLY~~!!!!11!!~1~1!!~@11!!`2#!$@!%F DHVJSRJSTHDX
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 06 2011 19:21 GMT
#882
On July 07 2011 04:19 Palmar wrote:
Shut up Wiggles, you're ruining the fun.


You're probably the goddamn conspirator, bet you're just loving this.
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 06 2011 19:33 GMT
#915
On July 07 2011 04:29 GMarshal wrote:
I think I found what you might call low hanging fruit.

Heres a cypher who tells you who I'm thinking of nuking.

+ Show Spoiler +
VQKWPBVUIVWPGMGFRIPPWODLCYSYINZTAUOPLIJWZLMGRHMFOYTTWTNLBEMPIHWPUCESMSYPUSPWTULMUYDZXTFTCQHJEFALGMQTXIJSCHVCNAAGTZTFMTXLHTHPOQXHEFKMIRKFTCSGDIETAXVSIADLFTQCNQSRYYVFWNLRSPOEHILARLVZLECS


Kudos to anyone who cracks it ^_^


Is it a vigenere cipher?
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 06 2011 19:35 GMT
#922
On July 07 2011 04:34 GMarshal wrote:
Show nested quote +
On July 07 2011 04:33 Mr. Wiggles wrote:
On July 07 2011 04:29 GMarshal wrote:
I think I found what you might call low hanging fruit.

Heres a cypher who tells you who I'm thinking of nuking.

+ Show Spoiler +
VQKWPBVUIVWPGMGFRIPPWODLCYSYINZTAUOPLIJWZLMGRHMFOYTTWTNLBEMPIHWPUCESMSYPUSPWTULMUYDZXTFTCQHJEFALGMQTXIJSCHVCNAAGTZTFMTXLHTHPOQXHEFKMIRKFTCSGDIETAXVSIADLFTQCNQSRYYVFWNLRSPOEHILARLVZLECS


Kudos to anyone who cracks it ^_^


Is it a vigenere cipher?

I see you remember Orgah mafia, much like I do.

It might be


Well, I tried, Apple, Peach, Pear, LowHangingFruit, and I can't figure out the key, haha.
you gotta dance
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