/in lol
Pick Your Power Insane!
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chaoser
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/in lol | ||
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On May 09 2011 04:09 Xedat wrote: /in This is my first time playing, I played a few SC2 UMS games of mafia and am following the current "main" Mafia game. Do you think it is smart to play in this setup for the first time playing a proper forum mafia game? If not is there an estimated time when a more noob friendly game will be starting? This game is like Calvinball...you can play but I don't know how confused and overwhelmed you'll be. Are you ready for 20+ pages of new posts every day? | ||
chaoser
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On May 10 2011 02:23 Barundar wrote: Hm I can't keep track of you oldtimers. L? But Ace already said he's not playing... | ||
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On May 10 2011 18:52 Scamp wrote: Nice. It's cool to be remembered by some since I've been away for quite a while. Tell her I say hi back and thanks, but I suspect you won't have to since she'll probably just read this. I'm not sure if Ver misread my /in or if it wasn't explicitly clear enough. But if the game is full after Ace then I'll sign up as a replacement. I remember you scamp! As soon as you signed up I was like "lul, scamp is playing" on IRC. Remember when you blew shit up in Plexa's summer mafia? | ||
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Jimbo suggested having 6 of the best town roles in the top 6 picks, although I would've added another slot for another medic pick. This plan deals with three problems in a plan where the controlled roles are in the top. First, it takes advantage of the fact that mafia is likely to get a pick in the top, but is unlikely to get multiple top slots. Thus, the plan allows town to maximize their picks of good pro-town roles. Secondly, the addition of two great defensive roles and a medic alongside parity cop, BB, and JOAT ensure that mafia can't just snipe the top of the list. Thirdly, moving the "controlled" list to the middle of the list hurts mafia because that's where the mafia are most likely to be concentrated. It also denies mafia further down the list the use of these dangerous roles. Can't we just use Jimbo's plan again? | ||
chaoser
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http://www.teamliquid.net/forum/viewmessage.php?topic_id=176529¤tpage=84#1665 night | ||
chaoser
United States5541 Posts
Inventor should be making exclusively bulletproof vests. We cannot guarantee that Scamp is pro-town, therefore it is essential that we make sure he only hands out the most pro-town inventions. Bulletproof vests are excellent for town, and mediocre-poor to mafia Mafia has a lot of cover power this game, there's like 4-5 roles that just let you hide your alignment/role. We can't rely on blue investigation to pull us through, Not to mention inventor will probs not live very long. I'd rather the inventor make more useful stuff than bulletproof vests. Assassin is an awesome pro-town role, and mostly useless to the mafia unless combined with a mafia role cop. How is Assassin protown? It's basically a CV for mafia since they can just name GREEN everyone. For townie it's like a one time DT role that confirms one person outright with the potential to KP a lot of shit. Should you succeed in your hit, you are refunded your kill to use again in the following cycle or later and nobody is the wiser. Should you fail, your target lives but you and your actions will be publically outted, your intended target outted, and you will permanently lose your powers. | ||
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