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Pick Your Power Insane!

Forum Index > TL Mafia
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1 2 3 Next All
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
Last Edited: 2011-05-03 23:47:30
May 03 2011 23:46 GMT
#33
/in if I can play this and the normal 30 man at the same time.

Honestly I would /out of the other one to play this one :-p
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 04 2011 01:19 GMT
#37
Horrible timing to start another game... =/
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 07 2011 07:53 GMT
#55
/in

Got mafia killed night 1
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 09 2011 02:22 GMT
#83
I'll be driving home to pack up a U-Haul that day, but I'll be fine after Friday.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 11 2011 06:10 GMT
#154
This is going to be insane, so to speak.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 14 2011 01:28 GMT
#240
Well I'm going with two mid range numbers.

Dare you to guess them.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 14 2011 03:12 GMT
#253
On May 14 2011 12:07 Ace wrote:
Show nested quote +
On May 14 2011 10:36 GMarshal wrote:
On May 14 2011 10:25 Ace wrote:
On May 14 2011 10:17 GMarshal wrote:
On May 14 2011 10:12 Ace wrote:
On May 14 2011 10:06 GMarshal wrote:
On May 14 2011 10:05 Ace wrote:
here we go again. Assigning roles before people pick. Disaster incoming.


Where exactly does this cause "disaster" to me it looks like it causes accountability for anti-town roles and only for anti-town roles.

Can you explain why its a bad idea? I'd really love to hear your input on this.


accountability? lol did you read the last 3 PYP games?


Yes, yes I did, I fail to see your point, if we know who has the PoD and we go into a double night then we vigi shoot him right off the bat, or lynch him if that isn't an option... Same with the other roles, assuming the plan is actually followed where is the flaw?

And if its not followed what do you propose? Everyone picks whatever they want? I feel like thats going to end with the mafia holding enough powerful roles to roll over us by denying lynches/converting people.


1.) Can't know if your "assigned" roles went to the right person.
2.) Won't know if the role went to town or mafia

For the chance of tying a few people to roles and not alignment you'll be giving Scum information on where the roles went. Lets not forget that unlike any other PYP game the amount of killing roles in this game are pretty high.


1.) *if* we agree to follow the plan then we will, because if they are town they will pick them, in the interest of benefiting the town, and if they are scum they don't want to be caught at a lie. And we'll be able to tell if the power was picked earlier since the person picking it will get vanilla. However I agree that this might be a weakness of the plan, is there any way to remedy it?

2.) It wont matter, if they are town they will never use the role, if they are mafia we will know if it is used, and will be able to kill them for it, thats the reason for assigning the activated anti-town roles to these players, rather than passive anti-town roles, its *really* easy to tell if they've been used.

On these people being killed by the mafia, then those anti-town roles are out of the game, rather than power roles, I dont see the issue with them being focused down.

I can't say I'm comfortable with letting townies pick whatever they want, I feel like thats going to lead to the mafia snagging powerful roles and the town overlapping too much in the role selection.

Still this plan cannot work if the people in those positions don't agree to it, so we should be in agreement before the draft order comes out.


I fell asleep reading this


Cool story bro.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 14 2011 05:22 GMT
#273
That was the most random accusation I've ever seen.

Care to elaborate?
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 15 2011 00:58 GMT
#330
What time does the draft order get released? I couldn't find his post.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 15 2011 02:58 GMT
#333
Thanks
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 15 2011 04:53 GMT
#360
I went with [5] [11]
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 15 2011 06:05 GMT
#365
Wonder how many people won't get one.

Hard to guess what people will take before me
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 15 2011 08:03 GMT
#374
On May 15 2011 16:57 Barundar wrote:
[13] [1]

I'm in the line of fire again... god dammit.



I like how 13 was near the top. Interesting.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 15 2011 16:39 GMT
#389
On May 16 2011 00:25 Radfield wrote:
NRA Member Townies should not take this role. You are far far more likely to kill a medic or dt then you are to kill a mafia member. In addition, because you cannot be checked by an investigative role, you can never become confirmed, which makes the NRA member a huge liability to town.


But I live where the NRA is huge! Always wanted to be just like my neighborers >_>
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 15 2011 18:30 GMT
#402
On May 16 2011 03:29 Fishball wrote:
Don't matter.
I want to know how many, no matter the number.


Not worth an invention.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 16 2011 02:27 GMT
#443
On May 16 2011 11:09 bumatlarge wrote:
If everyone followed what I said, we will have a good edge regardless of what mafia picks.



You could be mafia!

The world will never know.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 16 2011 05:03 GMT
#448
On May 16 2011 13:45 infinitestory wrote:
I've received my PM.

Just a random thought: Should people claim if they asked for a role and didn't get it? (Have people done this in past PYPs?)


It would be near impossible to know if they were telling the truth.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 16 2011 07:15 GMT
#468
On May 16 2011 16:12 Ace wrote:
Both of them have [9][x] so the only thing to notice is that they both picked the same number or unique numbers. Since I'm right above both of them with [9][11] it would be in his best interest to ask Chezinu what numbers he picked. That way he'd know if that him and Kurumi picked the same number (if Chezinu picked [9][11] also) or just won't know if it's unique (if Chezinu picked [9][x] or [4][x]).

Either way it wouldn't matter because nothing about number picks could tell you about alignment yet. I don't think FW noticed anything and instead was just asking what the second number pick is like all of us have been.


I also believe that clashes in numbers won't be that useful this early in the game. I'm sure that the mafia are smart enough to grab some top slots, while at the same time randomizing the other half of their members.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 16 2011 18:10 GMT
#509
On May 16 2011 17:50 Scamp wrote:
Show nested quote +
On May 16 2011 17:12 Node wrote:
On May 16 2011 16:17 Scamp wrote:
Also are you suggesting we should be looking at at least one person who picked a low first number?


This looked like a more general question. Yes, I realize there's a "you" there, but a) it's relevant to how we collectively proceed and b) I don't see what you have to gain by having a specific person answer it.


I think it's fairly obvious that I have suspicions of KillerSOS so I wanted him to explain himself, is all.



I think it's fairly obvious that you are just spitting out nonsense.

Would you like to explain yourself?
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 16 2011 21:36 GMT
#545
On May 17 2011 06:28 Chezinu wrote:
Yeah, he should start wiggling into a dance under the spotlight.. I think that is the only way he can wiggle himself out of this one...



And people call my posts useless.
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