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Sleeper Cell Mafia

Forum Index > TL Mafia
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Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 17 2011 01:08 GMT
#43
/in
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 20 2011 15:28 GMT
#53
I'm ready.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 24 2011 13:35 GMT
#81
Are the agents/Agent/Analyst flipped?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 24 2011 22:45 GMT
#97
On April 25 2011 07:38 GMarshal wrote:
Show nested quote +
On April 25 2011 07:36 tnkted wrote:
Yep, got mine too.

This is going to be an interesting game, I got a strange role.


Bread-crumbing already huh? LYNCH HIM!

Too bad I noticed "I got a strange role" is a five word phrase! trying to communicate with your buddies...

##Vote: tnkted

Honestly, I'm not sure what to think at this point. A phrase like that indicates he's not a normal citizen, however, I'm not sure what he actually is.

I mean, I can't see a single reason why any role would say that..... It gives away that you have a role.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 24 2011 22:49 GMT
#100
On April 25 2011 07:47 tnkted wrote:
Show nested quote +
On April 25 2011 07:45 Impervious wrote:
On April 25 2011 07:38 GMarshal wrote:
On April 25 2011 07:36 tnkted wrote:
Yep, got mine too.

This is going to be an interesting game, I got a strange role.


Bread-crumbing already huh? LYNCH HIM!

Too bad I noticed "I got a strange role" is a five word phrase! trying to communicate with your buddies...

##Vote: tnkted

Honestly, I'm not sure what to think at this point. A phrase like that indicates he's not a normal citizen, however, I'm not sure what he actually is.

I mean, I can't see a single reason why any role would say that..... It gives away that you have a role.....


It makes perfect sense once you see the role. I might actually claim pretty early this game. Debating the merits of it.

The problem is that if you claim as a townie, you're dead by tomorrow..... Unless there's some kind of role that's not listed in the OP that would prevent you from dying.....

Which would be weird.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 02:55 GMT
#125
I'm going to throw some thoughts out there.

I think in this setup; the sleeper agents would want the game to go on as long as possible. This would allow more communication, as well as the ability to only kill non-agent positions (rather than mislynch). Once they've identified each other, this will quickly change, however.

Then again, the longer the game goes on, the more likely it is that the intelligence analyst can identify the reds and then claim who they all are. The downside is that they need to claim and give the town their info before they die.....

I'm not sure how this is going to play out, but it's going to require a different play style than a conventional mafia game. I'm not sure who will benefit more from a shorter game, and who will benefit more from a longer game.

Also, I'd be looking for any unusual word choices/phrases that a player could use to help identify themselves to/complete a clue they left the sleeper agents. Unfortunately, we probably won't know what the clues will really mean, but it could lead us to the cell leader, or a red faking as the cell leader to take pressure off the leader.

That all being said, I think we need to at least pressure people during the day. While it would suck to pressure a blue role, it's more likely that we'd pressure a red role, which could lead us to an early advantage through a good lynch. And anyone who is lurking will not be an asset to the town, so they're definitely good choices to pressure, if we don't have a lead on anyone else.

I know there was something else I thought of earlier, but I didn't write it down, and I didn't post it cause iGrok told us to stop posting until the game started -_-
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 03:30 GMT
#131
On April 25 2011 12:27 GGQ wrote:
Show nested quote +
On April 25 2011 11:55 Impervious wrote:
I think in this setup; the sleeper agents would want the game to go on as long as possible. This would allow more communication, as well as the ability to only kill non-agent positions (rather than mislynch). Once they've identified each other, this will quickly change, however.

Then again, the longer the game goes on, the more likely it is that the intelligence analyst can identify the reds and then claim who they all are. The downside is that they need to claim and give the town their info before they die.....


In my experience, a short game means a mafia sweep with no losses while a longer game means at least a few mafia get killed. So I don't think the mafia wants the game to go on as long as possible at all.

While I agree that traditional mafia games that are short are usually sweeps, it really helps when you know for sure who your allies are..... This isn't a normal mafia game.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 13:38 GMT
#158
Guys, this talk about breadcrumbing is nice and all, but I don't see it going much further at the moment. We should probably wait a while before bringing this up, so we can catch a slip up. Especially if they are trying to hide their posting in the thread.

I think we should talk about the pros and cons of of double-checking anyone who gets the result of "insufficient analysis", to make it easier on the DT.

The pros of double checking are that you are more sure of the result. The cons are that you could be checking someone else instead, therefore checking more people. I really think the cons outweigh the pros in this case.

Thoughts?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 13:45 GMT
#161
On April 25 2011 22:43 Ace wrote:
Show nested quote +
On April 25 2011 22:38 Impervious wrote:
Guys, this talk about breadcrumbing is nice and all, but I don't see it going much further at the moment. We should probably wait a while before bringing this up, so we can catch a slip up. Especially if they are trying to hide their posting in the thread.

I think we should talk about the pros and cons of of double-checking anyone who gets the result of "insufficient analysis", to make it easier on the DT.

The pros of double checking are that you are more sure of the result. The cons are that you could be checking someone else instead, therefore checking more people. I really think the cons outweigh the pros in this case.

Thoughts?


Even if you double checked someone and got "Incomplete Analysis" it's a waste of time. If you get it once and you checked the person because you assumed they were scum it's better to come out with it and play the odds that they are CL and not that you hit the 25% chance you rolled the wrong result.

Also there may be other roles not listed in the OP that have this same effect. Whether they are good or bad you won't know so you could end up wasting another day of your check to get you no further than your first check. Just roll with the odds on this one.

That's pretty exactly what I was thinking. I just wanted to make sure I'm not alone on this one.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 13:46 GMT
#163
On April 25 2011 22:39 GMarshal wrote:
I like that question, I'll take the first shot at answering it.

Now, I'm assuming one person is receiving the message.

1.) Ace- "I'm the pardoner from XXXVIII": with a veteran player like Ace I would be trying to get as much information to him as possible, information is power and even with only a little bit of it I'm sure he could get stuff done

2.) Mr. Wiggles - " mafia will post 'serial killer' " or some other breadcrumb that would allow me to reveal myself to him and then the rest of the team. I might think of a more clever breadcrumb than that, and if it were clever enough I might use it for ace instead.

3.) why- same as for wiggles, as a veteran player both of them are people I could count on to work it into their regular posts without worrying too much about them messing up.

Nothing against you, but I haven't played or checked out a game where why has played. I would have put you in the 3rd spot.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 13:57 GMT
#168
On April 25 2011 22:47 GMarshal wrote:
Show nested quote +
On April 25 2011 22:38 Impervious wrote:
Guys, this talk about breadcrumbing is nice and all, but I don't see it going much further at the moment. We should probably wait a while before bringing this up, so we can catch a slip up. Especially if they are trying to hide their posting in the thread.

I think we should talk about the pros and cons of of double-checking anyone who gets the result of "insufficient analysis", to make it easier on the DT.

The pros of double checking are that you are more sure of the result. The cons are that you could be checking someone else instead, therefore checking more people. I really think the cons outweigh the pros in this case.

Thoughts?


I think the DT should just push for a lynch on the target 75% chance of having the cell leader is worth the gamble of accidentally getting a town player lynched, IMO. Sure it might suck for the town player getting the shit end of the stick, but hey, we die for the greater glory and all that.

I also think this is usless discussion that allows scum to blend in, I'm sure the mafia is content to debate this to death, rather than worrying about us sabotaging their cutesy plans. Still I want to see what you guys awnser to Ace's question

Actually, you're wrong with the "75%" thing.

There's a 1/15 chance that the cell leader will be checked tonight (based on pure percentages). There's a 14/15 chance that a non cell leader will be checked tonight (also based on pure percentages).

If the cell leader is checked, it will show up as insufficient analysis. If a non cell leader is checked, it'll show up as insufficient analysis in 25% of the checks.

Ultimately, this means that a result of insufficient analysis tonight leads to a 22.2% chance of actually being the cell leader..... IT IS NOT 75%.

However, lynching them is still the best move. Assuming 4 sleeper cells and the cell leader, out of a total of 15 people who could be checked, it adds up to about a 50% chance of hitting a red by lynching anyone who gets "insufficient analysis" tonight.

When you add in factors like intentionally checking scummy players (increasing your chance of checking the right people), then this is by far the best choice.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 14:19 GMT
#176
Are we voting in this thread, or another thread yet to be created?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 22:45 GMT
#229
On April 26 2011 05:36 GMarshal wrote:
God dammit, I figured out what sand was getting at. He is right, it can be done, the whole mafia team can be informed of who the other members are, in my method they won't find out who the GF is but they *will* know who the entire team is. I *think* its doable in five words too, assuming the team consists of five members or less.

Assume that by night 3 the whole mafia team will be aware of the other members are.

Time to work on lynching people I guess. Mr.Wiggles, have you figured out why my vote is on you yet?

It is doable in 5 words..... Regardless of how many members are on the team.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 22:47 GMT
#230
Well, unless there is 7+ members. Which I doubt.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 22:48 GMT
#231
Oh, and I can think of a way of letting them know who the GF at the same time.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 22:54 GMT
#233
On April 26 2011 07:52 Mr. Wiggles wrote:
Show nested quote +
On April 26 2011 07:45 Impervious wrote:
On April 26 2011 05:36 GMarshal wrote:
God dammit, I figured out what sand was getting at. He is right, it can be done, the whole mafia team can be informed of who the other members are, in my method they won't find out who the GF is but they *will* know who the entire team is. I *think* its doable in five words too, assuming the team consists of five members or less.

Assume that by night 3 the whole mafia team will be aware of the other members are.

Time to work on lynching people I guess. Mr.Wiggles, have you figured out why my vote is on you yet?

It is doable in 5 words..... Regardless of how many members are on the team.....


Also, keep in mind there's a 20 character limit, that's why I'm curious as to how you would let them know the entirety of the team in one message. Don't tell me though, in case the GF doesn't know either. :p

Ask me in 3 days. I have a general method for it, so it'll be pretty difficult to catch onto it, even if the cell leader is doing it.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 22:55 GMT
#234
I thought pretty hard about how I'd play each of the positions before the game actually started.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 23:17 GMT
#238
On April 26 2011 08:06 Ace wrote:
Happy Birthday Wiggles.

Impervious can you list your 3 players?

I did.
On April 25 2011 22:46 Impervious wrote:
Show nested quote +
On April 25 2011 22:39 GMarshal wrote:
I like that question, I'll take the first shot at answering it.

Now, I'm assuming one person is receiving the message.

1.) Ace- "I'm the pardoner from XXXVIII": with a veteran player like Ace I would be trying to get as much information to him as possible, information is power and even with only a little bit of it I'm sure he could get stuff done

2.) Mr. Wiggles - " mafia will post 'serial killer' " or some other breadcrumb that would allow me to reveal myself to him and then the rest of the team. I might think of a more clever breadcrumb than that, and if it were clever enough I might use it for ace instead.

3.) why- same as for wiggles, as a veteran player both of them are people I could count on to work it into their regular posts without worrying too much about them messing up.

Nothing against you, but I haven't played or checked out a game where why has played. I would have put you in the 3rd spot.

~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 25 2011 23:19 GMT
#239
On April 26 2011 08:14 Kenpachi wrote:
oh ya. do you guys think its funny how Mafia may vote the most protown role to kill which may force Sleeper Cell People to not contribute as much?

It's not funny, its smart play by them.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
April 26 2011 00:33 GMT
#244
I don't see any real info yet either.....

Btw, in case you guys are watching how people behave/how often they post - I have an exam on Wednesday, and I'm in the middle of moving from one place to another, so my posting may be erratic, without actually being caused by any game changing information that I may come across.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
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