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I Insist that Zerg would be balanced if...

Forum Index > Closed
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AtlasMech
Profile Joined September 2010
United States105 Posts
March 12 2011 23:05 GMT
#1


I insist, insist, insist, that broodwar would have been twice as fun, and twice as balanced with the two following changes to zerg.

A.) Hatcheries would have been worth 2 control

5 hatcheries would equal 1 command center in control, which is balanced when you figure that terran is climbing the tech tree, and zerg need 3 hatch per base to get the necessary production to compete with terran's tech.

This also eliminates any need to do 1 or 2x gas trick.

It still follows the 2 same 1 different pattern found in the data structure of the game.

Starting control values

Z- 10
T- 10
P- 9


B.) That the overlord was capable of landing, but NOT capable of lifting back off, the consequence being a loss of mobility and usage as a dropper.

By landing, it would be confined to that spot, and then have a creep radius begin to form around it.

This would also be AMAZING for doing attacks like defense rushes, etc.

User was temp banned for this post.
Heaven is a day dream, Hell is a nightmare
salito
Profile Joined May 2010
1647 Posts
March 12 2011 23:06 GMT
#2
Brood war is not the game to propose radical balance changes. It's a miracle we're here where we are today.
Nature moves in the shortest way possible.
Zerkaszhan
Profile Joined November 2010
Canada120 Posts
March 12 2011 23:07 GMT
#3
-.- control is fine but making your already vunerable supply on the ground?
here comes the swarm
Zerkaszhan
Profile Joined November 2010
Canada120 Posts
March 12 2011 23:07 GMT
#4
And what salito said BW is an amazing game no more balance changed are needed
here comes the swarm
Harem
Profile Joined November 2007
United States11390 Posts
March 12 2011 23:08 GMT
#5
no
Moderator。◕‿◕。
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