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TL Mafia XXXI

Forum Index > TL Mafia
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1 2 Next All
meeple
Profile Blog Joined April 2009
Canada10211 Posts
September 11 2010 00:37 GMT
#64
Hey I'm down for this... Like the VI idea
meeple
Profile Blog Joined April 2009
Canada10211 Posts
September 14 2010 21:23 GMT
#81
/out for now until this game really picks up and I have more time
meeple
Profile Blog Joined April 2009
Canada10211 Posts
September 25 2010 02:24 GMT
#144
sign me up willis
meeple
Profile Blog Joined April 2009
Canada10211 Posts
September 27 2010 00:23 GMT
#151
girl
meeple
Profile Blog Joined April 2009
Canada10211 Posts
September 27 2010 15:10 GMT
#157
Is Opz really in twice?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
September 28 2010 13:01 GMT
#166
Woot... one person closer!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
September 29 2010 03:46 GMT
#169
are you sure we can't start with 4 short?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 02 2010 05:25 GMT
#188
On October 02 2010 13:34 bumatlarge wrote:
I did about ten minutes on the minimafia II and I did fine.

Oh wait no I didnt.


Yeah ten minutes a day isn't really playing mafia... you're just doing the bare minimum not to get banned. What's the fun in that?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 04 2010 23:07 GMT
#235
On October 05 2010 06:16 Happy.fairytail wrote:
I actually don't think there's a difference whether we pick by random or inactive because:

a) Inactive doesn't necessarily mean non-blue. I've seen plenty of games where the DT was very quiet and seemingly inactive. He evaded all mafia suspicion and survived to the mid game and revealed himself. With himself and 3 innocent townsperson, he was able to establish a lasting majority against the mafia and win.

b) We have an equal chance of picking a village idiot whether we go random or inactive. It's not like we have special insight into the idiot's tactics that would give us an edge in determining one method or the other.

I think the two most important things are:

a) Communication. The upside far outweighs the downside, and I think we all agree here, no need to explain further.

b) We lynch someone every round. I'm going to prove this for another post statistically...


Lynching a random is a pretty silly idea...

a) Mafia statistically hide more amongst the inactives than amongst the active, its not just about non-blues.

b) An inactive lynch has the dual purpose of encouraging both mafia and town to post more. If someone's town then hopefully they'll contribute to productive discussion, but if they're red it leaves a big trail for someone to analyze. The chances of getting village idiot isn't equal to hitting red because there's much more reds than idiots.

meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 04 2010 23:10 GMT
#236
On October 05 2010 07:00 Happy.fairytail wrote:
Why we should lynch every round

Let's take a simplified game example: 9 total people, 2 mafia, no cop. In my 3 scenarios below, I demonstrate how it's better to have as many guesses as possible, as statistically this drastically increases your chances of getting at least one mafia killed.

Show nested quote +
*If we lynch every round: round 1: 7/9 chance of killing a townsperson, round 2: 5/7 chance of killing a townsperson, round 3: 3/5 chance of killing a townsperson = 33% chance of losing outright, 67% chance of killing at least one mafia.

on't lynch first 2 rounds, then lynch 2 rounds: (5/7 * 3/5) = 43% chance of killing townsperson both votes, 57% chance of killing at least one mafia with 2 votes.

*And if you don't lynch for 4 rounds, and lynch 1 round = 60% chance of killing townsperson, 40% chance of killing one mafia.


As you can see, if we were to take the extreme case of waiting to the last possible round to vote, we would need to have information that increases our probability of picking a mafia by 27% as compared to randomly lynching every round. Personally, I don't have the confidence in our ability to do that.

Secondly, it is imperative that we reduce the Mafia count to 3, which would halve the rate at which they can kill people at night. The early we do this, the better.

Now, with the addition of a DT, we should consider the odds of him getting killed, his optimal "coming out" period, and how that affects our scenario above.

Show nested quote +
Lynch every round - Mafia has a chance of killing the cop: 1 - (7/8*5/6) = 27%
Lynch 2 rounds - Mafia chance of killing the cop: 1 - (8/9*7/8*5/6) = 35%
Lynch only last round - Mafia chance of killing the cop: 1 - (8/9*7/8*6/7*5/6) = 44%

Lynch round 1 - Mafia chance of killing the cop: 1 - 7/8 = 13% (cop catching 1 mafia = 25%)
Don't lynch round 1 - Mafia chance of killing the cop: 1 - 8/9 = 11% (cop catching 1 mafia = 22%)

Lynch 2 rounds: cop murdered: 27% (cop catching 1 mafia = 50%)
Don't lynch 2 rounds: cop murdered: 22% (cop catching 1 mafia = 42%)

Don't lynch 3 rounds: cop murdered: 33% (cop catching 1 mafia = 58%)

Don't lynch 4 rounds: cop murdered: 44% (cop catching 1 mafia = 72%)


The important thing to note that in the above case is that if there's a lynching every round, the cop's survival rate going into the last round = 73% ... every further round that goes by, the cop may get further killed, and his pick at night is diluted by the fact that there's townspeople. Yes he has a higher chance of getting a mafia as time goes by, but consider this -- if the cop can survive to the last round, and has 2 confirmed innocents, he can win the game by revealing himself and rallying himself + 2 = 3 over the 2 mafia to win. However, you have to offset that with the probability that the cop and mafia will have coinciding picks at least one of the 2 nights: 1 - (1 - (1/7 police pick * 1/5 mafia pick * 5 possible townspeople = 1/7) * 1 - (1/5 police pick * 1/3 mafia pick * 3 townspeople = 1/5)) = 31%.

In other words, lynching every round in the above simplified game has a 42% chance of auto-winning by cop, and a 67% chance of going beyond the round of 5 people. I dont' know how to do the exact calculations, but I strongly suspect that your chances of auto-winning by cop with more rounds goes down since his survival rate decreases by 11% since he must survive to the round of 5 people left no matter what, which probably doesn't completely offset however much the 31% risk of choosing same targets at night is decreased. Additionally, you have a higher chance of getting beyond the round of 5 in lynching every round.


Hope this helps...


Did I misread the OP? I thought BrownBear says that we can't no lynch... or at least he says we can't abstain.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 05 2010 15:48 GMT
#261
On October 06 2010 00:29 Crisis_ wrote:
Show nested quote +
On October 05 2010 22:57 NukeTheBunnys wrote:
Here is the list of people that have not posted so far, so we can get an idea of who the inactives are

1. JeeJee
2. bumatlarge
3. Bill Murray
10.SINiquity
11.XeliN
12.kane]deth[
15.infinitestory
16.cSc
20.drag_
21.CynanMachine

I did not count 1 line post with no real content. A bit less then half the people have posted by now with most of the content from a small group of people(~OpZ~,Amber[LighT].Divinek and Misder and some others) If we choose to vote inactive, we currently have quite the pool to choose from


Well, these inactives are the candidates that I'm in favor of voting of. And yea, I'm new, so I'm probably shit at this game rofl. I wouldn't be surprised if I screwed up the whole game.

I've attempted to give advice to the DT, but now I'm not so sure if it was a great idea or not.


Well... I won't discourage your posting, since anything is useful at this point... but the DT can't even act until Night 2... so if you are attempting to aid the blue roles in making decisions, try the medic

On that note... not only cops but I think protective roles should read up on http://mafiascum.net/wiki/index.php?title=JEEP's_Tells_for_Finding_the_Cop like Infund suggested... just to mess with the red's heads a little more... please don't be obvious about tells but just keep them in mind.

Of that list... the only ones that strike me as odd are JeeJee and Xelin, since I think they're usually around. Perhaps because of the late start, BrownBear should send them little nudges through PM's that the games started?
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 05 2010 20:40 GMT
#281
On October 06 2010 05:27 Pandain wrote:
I don't count Cynan as inactive and Nobody should vote for him because his actions thus far are in accordance with his previous play. That's not to say I'm not watching him(I am) but he's not that suspicious to me.


Whoa whoa... weird defense of cynan... the votes against him were just to bump him back into posting... which he did, so those should eventually fade away to other, more suitable targets. However, he's definitely not in enough danger for another townie to worry about him getting the chop. This makes a lot more sense if you're an anxious red protecting your buddy...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 05 2010 20:47 GMT
#284
On October 06 2010 05:04 SouthRawrea wrote:
At this point in time I would have to say that NuketheBunny's current strategy is pretty blatant and although I don't completely agree with how he's going about doing it, I would have to say I would like to get the more experience inactives to say something. I'm seeing some of the newer players being earnest in their attempt to play (ex: kingjames01) and this is a good sign. As they are much newer I wouldn't expect them to contribute as much.

We're only 3 pages into this game so far however and although I believe we're jumping the gun on the entire: lynch inactives. We are left with the problem of only 11 hours left in this game and plenty of inactives though so if we must come to an accord quickly for our lynch. Random Lynch is a good option in this game as we have many newer players which also explains the high number of inactives.

Oh god I'm terribly sorry about how unorganized this post is, I'm brain dead at the moment. :/

What I mean to say is that this day is short, we have lots of new players who are inactive, we should random lynch because many players haven't been given a proper chance to post as of yet.


Random lynching is almost never good... read my previous post about how voting inactive is far superior...

Past that... I'm going for cynanmachae because I got a lot of funny twinges from reading Pandains post. Besides the possible red link, where if Cynanmachae turns up red, Pandain should also... if Pandain turns out to be green, it "might" say good things about Pandain, since the likelihood of scum sticking up for a green in those circumstances is pretty small...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 06 2010 01:58 GMT
#358
... lots of sudden votes for protactinium... I mean... smurfing isn't that annoying is it?

What's the deal with infinitestory's no-post vote... get in here man!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 06 2010 02:01 GMT
#360
On October 06 2010 10:54 SiNiquity wrote:
so protactinium, who are you? You're tied for the lead to be killed.


I really don't know who he is... and it shouldn't matter... but if you look through his posts... it smacks of someone like flamewheel
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 07 2010 00:54 GMT
#526
On October 07 2010 09:18 LSB wrote:
Divinek is being pretty active


By this you imply?


Pandian is writing weird stories again. That probably means he's Red or Blue


Dunno why you say this, other than blue/red excitement about a game...


As for the Newcomers, I haven't read much, but it should be pretty easy to tell if one of them is Green. Are any of them superactive?


infinitestory has been active... but he's also been pretty illogical at times...

Lastly, Someone go Protect/Investigate Xelin. Brownbear just told us straight out that he's Red or Blue


Despite what it may seem I doubt that a host would really make that mistake... that's a pretty big fuck up...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 07 2010 06:25 GMT
#657
This is pretty ridiculous... BM stop shitting up the thread

@drag_ I don't think he can be VI since shouldn't there be only one per game? Besides BB made it clear that if you spam to get killed as VI, he's just gonna modkill you.

To be honest, it should happen anyways... I don't know why it hasn't happened before... he usually spams the fuck out of the thread to piss people off and people end up ignoring him or lynching him right away to get rid of the annoying bastard.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 07 2010 06:27 GMT
#658
Ah edit... probably doesn't mean that there's only one VI per game... I misinterpreted...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 07 2010 20:19 GMT
#696
BM the problem with you spamming is that you'll never be taken seriously... I have no idea why anyone followed your bs Protact vote... There's 25 people in this game and your posting constitutes a full 1/6 of all the replies in this thread... I hope to god you see a problem with this... especially since most of those replies are like quadruple posts...

If you're so certain of BC, why would you want dts to check him before we lynch? That makes so little sense... stop the shit and do some real analysis... not this stuff about Role PMs

As for me... I see nothing but arguing about shit-all and my eyes are weary. I wasn't completely satisfied with Pandain reasoning for sticking up for Cynan... especially with Cynan's vote for him later... possibly to distance themselves from each other...
meeple
Profile Blog Joined April 2009
Canada10211 Posts
October 07 2010 20:23 GMT
#700
On October 08 2010 05:20 Bill Murray wrote:
I am certain of BC, but noone will fucking lynch him. That is why I'm asking DTs to check. If he comes back as "town", he is the godfather. If he is blue, he is possibly legit.


No one will listen because you're blabbering like a fool... the tactic of "I'm loud and obnoxious so listen to me" works in preschool, but not in mafia man
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