TL Mafia XXVIII
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citi.zen
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citi.zen
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citi.zen
2509 Posts
On July 14 2010 04:44 youngminii wrote: ^ I totally think you made those posts in the wrong thread. Lies, this is exactly where they belong. | ||
citi.zen
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citi.zen
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citi.zen
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How does the clue change the game dynamic? It gives people something to talk about. However, "good" clues are non-obvious and confusing, not really helpful at catching reds. In the end this is still supposed to be a game of mafia, where information is generated primarily by the interaction between players, not the mod. | ||
citi.zen
2509 Posts
On July 16 2010 04:29 YellowInk wrote: I agree with this. The other impact of clues is that at the endgame you're going to have multiple clues pointing at the last couple mafia which can make it really tough for scum to pull out a close victory. Clues definitely help the town in the 'close' games. I also would not like to burden any mod with the onus of making fair and balanced clues. Take my opinion as you will - I'm not currently signed up to play. I don't want to have a thick multi-game overlap like I did for nearly a week between TMMM and HP. Caller's game doesn't seem to be in a hurry to start, though, so I may end up joining. The endgame balance should ideally be handled through the rules and roles in any game. If clues were to introduce some imbalance you'd have to change something else. Not sure it's a huge issue... just saying. | ||
citi.zen
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citi.zen
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citi.zen
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On July 17 2010 12:07 Pandain wrote: fuuuuck, then what do you do when you realize your life is meaningless in a crime ridden, police nonexistant world? Fake roleclaim medic on day 1. That should take care of it. | ||
citi.zen
2509 Posts
## vote Darth | ||
citi.zen
2509 Posts
On July 17 2010 12:33 rastaban wrote: Wow the last I checked, we were waiting for people things sure do move fast. I don't know what to do without cult based mafia recruiting, but so far in every game I have played citi.zen has been the GF so thats as good a reason as any. (ok I have only played one game but statisticly it looks sound ) ## vote citi.zen Damn it, caught again! | ||
citi.zen
2509 Posts
1. PMs are allowed so trust circles are the way to go. Sooner or later they will form because of Dt checks, medic protection, vet soaking up a hit when we know they are the lone vet, etc. When this happens we'll be in good shape. 2. BCs list is fine, but many people seem to miss its point entirely. 3. There is no roleblocker, but there is a suicide bomber. Be very careful with your circles. Speak through confirmed townies if possible. 4. We lynch an inactive and/or bad player day one. Hyperbola is a fine target. Bumatlarge is ok too, bringing grudges from prior games here can derail us for many pages. 5. I already voted for Darth, why is it not counted? I will likely change it, but still! | ||
citi.zen
2509 Posts
On July 18 2010 12:55 youngminii wrote: Oh yeah I totally forgot lynching an inactive is exactly the same as abstaining. Heh, obvious lack of logic in my plans. I am more concerned with this: On July 18 2010 09:48 youngminii wrote: What, why am I included in a scum list Anyways, I've been spamming Starcraft 2 all night and I'm dead tired but since we haven't really moved out of RVS it looks like I haven't missed out on much. I have a question for BM. What happens if everyone votes to abstain? If the answer is a no lynch, then I suggest everyone change their votes to abstain for the first day. A no lynch (in my experience) on the first day is generally beneficial to town in a standard-ish setup. We'll also get all the modkills out of the way which will narrow down the list of potential scum. I especially do not want to accidentally go and lynch a blue role, that'd be horrible. In fact, I have another question (I may have just missed this in the OP), are roles flipped upon death? I'd assume so but I just want to make sure. Just for some pre-emptive planning for the night: DTs check 'good' players, especially players that are unlikely to go inactive. Medics should protect whoever they want, generally you'd want to protect the person that seems the most towny and frequently posts. Of course, if you feel that you should be doing something else, you should trust your instincts. Re-read BC's post to see what that list is really about. In fact, your entire post is a mess - asking about stuff that was already covered, pretending to give useful advice to the blues and so on. I can't say I've played a lot with you, but based on last game these sort of mistakes are not that common from you. | ||
citi.zen
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citi.zen
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Moving along: my main goal today is not to pretend like I can sniff out a red on day 1, but to get everyone to participate. Foolishness and ketomai have not posted. I have hope for foolishness know he a solid player so I would rather not see him go this early. I will vote for ketomai. Unvote ##vote ketomai | ||
citi.zen
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citi.zen
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citi.zen
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On July 19 2010 05:17 DarthThienAn wrote: ebwop: did I say YellowInk? I think I meant youngminii. lol. Anyway, later all. Probably be back after the vote. Hope you guys don't kill me. Death Post: + Show Spoiler + Townie There are no death posts or coroners in this set-up. Roles are revealed by the mod. | ||
citi.zen
2509 Posts
On July 19 2010 08:25 Foolishness wrote: Switching my Vote from abstain: ##Vote BloodyCobbler Just based on bad vibes so far. I am busy irl the past few days, but I will be active permanently by the first night for the rest of the game. If the first night goes by and I haven't made an active contribution feel free to hold me accountable. The most interesting development thus far. Can't say I disagree but would be very uncomfortable voting for him purely on day one "vibes". | ||
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