This build should destroy any toss air play! Phoenix or Voidray builds are basically suicide vs this. It destroys immortals and Colossus as well. Gateways pushes get shut down pretty easily. So I'm not sure what toss can do to counter it.
I don't have the exact build order but this is roughly it.
1. Wall in (prevents zealot rushes) and hides your FE that youll float
2. 1rax fe (no gas) From this point on Pump Marines!!
3. add 3 more rax and pump marines and get orbital(s)
4. add gas while your adding rax
5. 3 bunkers at expo (cover the entrance to main as well)
6. factory with reactor
7. starport takes fact's reactor, *pump vikings* (and the occasional medevac)
8. 2 engineering get +1 +1,nano-steal, building armor +2 (get a turret or 2 for DT's
9 add 2 reactors,1 tech to rax get shields, stim
10. Get armory +1 for viking attack (and get +2+2 at engineering bays)
11. Add another starport with tech, get medevacs or nighthawks as needed
Things to keep in mind
- use vikings to scout,take down colossus, harass, or assist in battles (vs flying or land)
- 2 orbitals allow you to use scans when needed without huge sacrifices (DT's or scout)
- if toss tries to FE in response to seeing your FE, punish them!
- The timing for a 3rd is different every game, I like making it a planetary fortress with a bunker (that holds 6 rines!)and putting 2 turrets (its a good idea to get the range upgrade at the engineering bay it applies to the PF and turrets) and all of these get the +2 armor building armor bonus!
- This build rewards aggression, map control, and counter attacking!
- If your nervous after you fe and get those bunkers, make a tank or 2 on the high ground
- if toss tries to counter your marines with zealots, land the vikings! they crush zealots
- if you move out with your marines keep the vikings with them!
I hope you enjoy!! here's a [url blocked] of me doing this (I play really bad though, suicide my armies a few times and still win!!)
her it is [url blocked]
