Pros React To: Calm's Big Brain Play Vs Mini
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jinjin5000
United States1558 Posts
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Simplistik
2171 Posts
The Snow twist is a great end. | ||
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Sabu113
United States11106 Posts
He showed me the 1 game he won. | ||
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c3rberUs
Japan11681 Posts
Horang2 and Mind are hilarious lol | ||
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prosatan
Romania9237 Posts
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goody153
44300 Posts
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Slayer91
Ireland23373 Posts
I don't think the idea was THAT AWFUL, but going 2 hatch spire fake muta rush (since it got scouted he kinda tried to mindgame and go no mutas) with no economy and no ground units into 3 queens and not enough lings to hold basic zealot pressure and no drones at the third base?? If he had done like a standard 3 hatch spire into 5 hatch build with 5 mutas 4 scourge, added a queens nest and built just one queen with ensnare, maybe it will work better Basically then its a relatively standard game but you invested 300 gas into the queens tech but it guarantees you wipe the corsair pack with a single muta to tank, all the scourge will connect and kill. Presumably you continue with muta ling and toss doesn't have any other anti air to react? I've seen plenty of games with mass muta/scourge +1 carapace vs corsairs with +1, hordes of scourge dive in to try to kill corsairs, its not unreasonable to invest 200/200 into queens (you already want a nest for hive zergling builds). You can even skip the +1 air carapace (so we are only down 50/50 plus the early queens nest cost) if you think you can reliably wipe a pack of ensared corsairs with 1 muta (to tank) + scourge group | ||
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seRapH
United States9815 Posts
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hda
82 Posts
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ruhtraeel
Canada136 Posts
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Xenixx
United States538 Posts
On August 29 2026 08:19 Slayer91 wrote: I love the jinjin translated videos, they are great. I don't think the idea was THAT AWFUL, but going 2 hatch spire fake muta rush (since it got scouted he kinda tried to mindgame and go no mutas) with no economy and no ground units into 3 queens and not enough lings to hold basic zealot pressure and no drones at the third base?? If he had done like a standard 3 hatch spire into 5 hatch build with 5 mutas 4 scourge, added a queens nest and built just one queen with ensnare, maybe it will work better Basically then its a relatively standard game but you invested 300 gas into the queens tech but it guarantees you wipe the corsair pack with a single muta to tank, all the scourge will connect and kill. Presumably you continue with muta ling and toss doesn't have any other anti air to react? I've seen plenty of games with mass muta/scourge +1 carapace vs corsairs with +1, hordes of scourge dive in to try to kill corsairs, its not unreasonable to invest 200/200 into queens (you already want a nest for hive zergling builds). You can even skip the +1 air carapace (so we are only down 50/50 plus the early queens nest cost) if you think you can reliably wipe a pack of ensared corsairs with 1 muta (to tank) + scourge group I struggle to imagine how that build works even in theory. It does seem terrible. | ||
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seRapH
United States9815 Posts
1) toss on a pack of 4-5 sairs, clumped and not moving 2) scourge close by and ready just as queen is also in position with sufficient energy And from there idk because you don't have the gas to pump mutas nor the tech for a hydra bust. Not sure what zerg could even do to capitalize besides droning. | ||
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Slayer91
Ireland23373 Posts
2) you would have to keep scourge and queen together probably on the same hotkey, regardless it would all be around your base, at some point he will go for you with sairs and zealots for early pressure usually. (1 queen 10 1 muta is enough to kill 5 sairs with the muta tank the shots and don't clump the scourge to get splash damaged) I guess the play has to be mutas and not hydra bust, as hydra bust doesn't care about corsairs, you lose 300 gas in the investment plus the scourge which is standard, which sets you back 30 seconds on your muta if you just have 2 gas, I think the expectation is that you kill the corsairs when he is not expecting it and then go to his main with mutas?? Agree it's a heavily theorycrafter not practical type of thing, but I don't think it's that bad as it looked, I could be wrong. I do think getting 3 queens there is crazy though, even if you are playing vs cloaked wraiths you just get 1. I think if well executed it could be a good surprise move. I can see a world where toss has no anti air to protect his one cannon at main and nat minerals, and has to basically sacrifice all zealots to buy time, which means the zerg has more time to rush for hive for adrenalings? I think you just go for it after spire though, play 5 muta + scourge and when he thinks he can crush it with corsairs and zealot move out you have to use ensnare to snipe all the sairs Calm was basically on a failed muta all-in before he even went queens, seemed a bit crazy. | ||
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seRapH
United States9815 Posts
Maybe there's something there but its gotta be so fringe targeting an extremely narrow window | ||
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Liquid`Drone
Norway28892 Posts
IF that happens, he's still not necessarily winning lol because he was struggling with the zealots too - and if it was 1sg instead of 2sg build you could expect more zealots instead, but it'd definitely be possible. | ||
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Xenixx
United States538 Posts
On August 31 2026 06:07 seRapH wrote: Seems like it needs the ideal conditions to work: 1) toss on a pack of 4-5 sairs, clumped and not moving 2) scourge close by and ready just as queen is also in position with sufficient energy And from there idk because you don't have the gas to pump mutas nor the tech for a hydra bust. Not sure what zerg could even do to capitalize besides droning. One of the hard counters to the ideal condition is for the enemy to make more anti-air units that you're purposefully trying to counter? I was thinking the Protoss going deeper into 'sairs would be better for the build but it's a hard counter!? The more I think about the build the more I cannot stop laughing. I think this is the worst build I have ever seen by a high level player in a high level tournament, I don't think this will ever be topped. | ||
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iopq
United States1165 Posts
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tankgirl
Canada530 Posts
Thanks for the great translations as always. I have a kindof an unrelated question. I'm wondering if you have any insight into this featured video from STX_Last's youtube? I noticed his keyboard hand position is really strange -- thumb and index finger tucked, only using middle finger? I've never seen anyone play like this before --- do you know if this is due to his wrist injury problems or has he always played this way? Thanks | ||
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Slayer91
Ireland23373 Posts
On September 07 2026 14:11 iopq wrote: I mean, I thought he was just going to switch into 5 hatch hydra and try to kill him Why would you go 2 hatch spire and gimp your economy into queens to help kill corsairs into going hydra? A lot of hydras is sort of already the way to deal with mass corsairs, I've thought about using ensnare as an extra but if you are trying to "kill" someone then doing it in such a roundabout way is going to have you have your bust be 2-3 minutes late and you will just get overpowered To be fair, I think the game was basically over when the 2 hatch spire was scouted, the only way to come back is to do damage with mutas which he skipped entirely On September 01 2026 13:15 Xenixx wrote: One of the hard counters to the ideal condition is for the enemy to make more anti-air units that you're purposefully trying to counter? I was thinking the Protoss going deeper into 'sairs would be better for the build but it's a hard counter!? The more I think about the build the more I cannot stop laughing. I think this is the worst build I have ever seen by a high level player in a high level tournament, I don't think this will ever be topped. Yeah, it's pretty funny, a "counter" to anti air units but nooo not too many!! I guess at least a single muta is needed to tank shots, in which case why not get 5 muta + scourge fast to force toss to at least react to it? and just try to play the ogre zerg gamer muta scourge vs corsairs and add a queen to help you win the fight rather than suiciding more air units The other funny thing is, toss can target click the scourge and wipe them all anyway if he's dialed in Scourge anyway need some kind of element of surprise or surround or whatever to take out corsairs | ||
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