• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:52
CEST 09:52
KST 16:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League14Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1165.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Terran AddOns placement SCII needs to put more weight on strategy and tact Server Blocker How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
[Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory! Rollback Netcode in Brood War [Megathread] Daily Funny Videos Bot on ladder
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9432 users

SCII needs to put more weight on strategy and tact - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
WGT-Baal
Profile Blog Joined June 2008
France3569 Posts
Last Edited: 2026-10-16 00:53:42
October 16 2026 00:48 GMT
#21
On October 14 2026 21:54 bycrazingby wrote:
StarCraft II really needs to put way more weight on strategy and tactics. Right now it’s way too mechanics-heavy. The young guys with naturally fast reactions and high APM basically own the entire scene. Even if your thinking is sharper and your builds are more creative, the mechanical gap alone tanks your execution, and you still lose. Meanwhile, the kids with fast reflexes just get whatever they want. Strategy and tactical design barely seem to matter anymore.

Now, don’t get me wrong — mechanics obviously matter. High APM isn’t just about raw talent; it takes a ton of grinding to get there. But the weighting is just way too lopsided now. This game has been out for 15 years. Almost everyone knows the unit counters and the meta builds inside and out. So when everyone understands the game at the same level, mechanics become pretty much the only deciding factor. The outcome is basically predetermined from the loading screen. That’s boring.

In same-MMR matchups right now, precision mechanics and APM decide at least 80% of games. The other 20% is everything else. Can the balance team do something about that? Bring mechanics —the hand stuff—down to like 50-60%, and let strategy and tactical thinking — the brain stuff — make up 30-40%. Then maybe 10% for luck and other factors.

The benefits would be huge. It would let the big-brain-but-slow-hands players actually enjoy the game. It would be way friendlier to older players, or the exhausted 9-to-5 office workers who just wanna play a few games after work. It would make pro matches more unpredictable and exciting. And the community would produce way more interesting content like — pro match analysis, strategy breakdowns and new design, new creative build order guides, that kind of stuff.

I think this could be a new direction for future SC2 changes, instead of always hyper-focusing on unit stats or damage numbers. I know it’s just my personal suggestion and probably won’t get noticed. And I know the forums will still be full of contrarians trying to argue with me. I’m used to it.



At high (ie pro) level sure, but unless you can't even sustain 100-150 APM general game knowledge and good tactics should easily set you up to at least diamond. Did you mean to aim for GM? The state of macro skills at diamond and below is dire. Spend your money A move and win.
At least it s been my very limited recent lotv experience.
But then again inam a broodwar vetetan. But I m 40, I have kids, a hard job and i play less than 3hrs a week of bw. And virtually no sc2 outside 2v2/3v3 with friends and a random set of placement if I feel like it.never had issue for diamond.
It should be a game though, if you don't enjoy it instead of coming up with weird excuses, just play something else. No shame. I dislike sc2 and stopped playing since mid HotS (except as mentioned earlier).

Now if you have possible solution by all means let s discuss. I think wargate dynamic is a core problem for instance
Horang2 fan
BlackEyed
Profile Joined October 2024
40 Posts
October 16 2026 07:41 GMT
#22
On October 16 2026 07:10 Fleetfeet wrote:
Show nested quote +
On October 15 2026 17:13 BlackEyed wrote:
The issue with StarCraft isn't that microcontrol should be removed — it's that strategy needs to be added. Take PvT: Terrans go barracks, factory, starport every single game. As a result, if the Protoss transitions into Colossi, the Terran doesn't need to build anything new — he already has a starport with a reactor for medivacs by default and just starts producing Vikings.

In PvZ, the Oracle combines the functions of scouting, harassment, and defense, which also reduces the diversity of strategies.

Zerg, meanwhile, relies too heavily on queens and builds them by default against any build.

And these are just the most glaring examples. But even if at least these things were fixed, the game would become more diverse and interesting.


What's the preference, though?

You describe Terran always building racks/fac/starport as though it's a bad thing - and that's fine, but it's unclear if your point is that a race having access to all its units is bad for strategy, or good for strategy.

Then the other two seem to be "Toss gets too much out of oracles" and "zerg gets too much out of queens" which is also fair enough but makes me confused on what you want to see. Do you want Queens nerfed and zerg unit answers buffed so we see tech switches in response to tech switches? That sounds reasonable but also exactly what you were complaining about Terran being able to do, if I understood correctly.

I believe that units and buildings should be more specialized. There shouldn't be units that fill multiple roles, nor buildings that grant access to a wide variety of disparate unit types. Currently, a Terran player can build a standard Barracks, Factory, and Starport to gain access to almost their entire unit roster—that’s not right. The same goes for the Medivac, which functions simultaneously as a healer and a dropship. If the Zerg had a Tier 1 anti-air unit, and Queens were relegated solely to managing Creep and Larva Injects, then scouting would become crucial for the Zerg to counter specific builds. As it stands, one can essentially play blindly for the first five minutes of every game by simply massing Queens.
These certainly aren't the only issues with the game, but implementing a few targeted nerfs, introducing new buildings, and redistributing existing units among them could significantly strengthen the strategic depth. Right now, everything is far too versatile, which leads to repetitive, one-note gameplay.
bycrazingby
Profile Joined October 2025
24 Posts
2 hours ago
#23
On October 15 2026 13:27 Gann1 wrote:
not a new cope indeed, people have been saying that since the early days of Star1!

Mechanics are part of the game... if you don't like it, like Char said, play chess.

apm and epm is becoming the only thing that determine the game, people with faster hands tend to win this game all the time, that is why this game is abandoned by the new era and new players
this game's winning should give more determinant to tatics with deeper and creative understaning of the game rather than faster hands!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
15:00
Finals
Rush vs SoulkeyLIVE!
Afreeca ASL 16405
StarCastTV_EN507
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 12492
Rain 7215
Bisu 4670
Jaedong 2419
BeSt 996
FanTaSy 800
EffOrt 600
Hyuk 476
ZerO 369
Stork 284
[ Show more ]
Hyun 281
actioN 232
Zeus 218
firebathero 176
Barracks 138
Mind 116
Sharp 81
JYJ 79
ToSsGirL 51
Sexy 41
Terrorterran 39
ZergMaN 33
Noble 17
SilentControl 16
sorry 15
Sacsri 11
scan(afreeca) 10
Dota 2
ODPixel74
League of Legends
Reynor98
Other Games
gofns33573
WinterStarcraft630
Happy281
Livibee215
Dewaltoss170
Organizations
Other Games
gamesdonequick618
StarCraft: Brood War
UltimateBattle 226
lovetv 8
[ Show 11 non-featured ]
StarCraft 2
• LUISG 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki51
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur666
Upcoming Events
CranKy Ducklings
2h 9m
WardiTV Invitational
3h 9m
AI Arena Tournament
8h 9m
BSL Open Qualifier
11h 9m
Sparkling Tuna Cup
1d 2h
OSC
1d 5h
IPSL
1d 8h
BSL Open Qualifier
1d 11h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
[ Show More ]
PiGosaur Cup
3 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
eXTREMESLAND '26: SEA 4th Place
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.