On October 14 2026 21:54 bycrazingby wrote:
StarCraft II really needs to put way more weight on strategy and tactics. Right now it’s way too mechanics-heavy. The young guys with naturally fast reactions and high APM basically own the entire scene. Even if your thinking is sharper and your builds are more creative, the mechanical gap alone tanks your execution, and you still lose. Meanwhile, the kids with fast reflexes just get whatever they want. Strategy and tactical design barely seem to matter anymore.
Now, don’t get me wrong — mechanics obviously matter. High APM isn’t just about raw talent; it takes a ton of grinding to get there. But the weighting is just way too lopsided now. This game has been out for 15 years. Almost everyone knows the unit counters and the meta builds inside and out. So when everyone understands the game at the same level, mechanics become pretty much the only deciding factor. The outcome is basically predetermined from the loading screen. That’s boring.
In same-MMR matchups right now, precision mechanics and APM decide at least 80% of games. The other 20% is everything else. Can the balance team do something about that? Bring mechanics —the hand stuff—down to like 50-60%, and let strategy and tactical thinking — the brain stuff — make up 30-40%. Then maybe 10% for luck and other factors.
The benefits would be huge. It would let the big-brain-but-slow-hands players actually enjoy the game. It would be way friendlier to older players, or the exhausted 9-to-5 office workers who just wanna play a few games after work. It would make pro matches more unpredictable and exciting. And the community would produce way more interesting content like — pro match analysis, strategy breakdowns and new design, new creative build order guides, that kind of stuff.
I think this could be a new direction for future SC2 changes, instead of always hyper-focusing on unit stats or damage numbers. I know it’s just my personal suggestion and probably won’t get noticed. And I know the forums will still be full of contrarians trying to argue with me. I’m used to it.
StarCraft II really needs to put way more weight on strategy and tactics. Right now it’s way too mechanics-heavy. The young guys with naturally fast reactions and high APM basically own the entire scene. Even if your thinking is sharper and your builds are more creative, the mechanical gap alone tanks your execution, and you still lose. Meanwhile, the kids with fast reflexes just get whatever they want. Strategy and tactical design barely seem to matter anymore.
Now, don’t get me wrong — mechanics obviously matter. High APM isn’t just about raw talent; it takes a ton of grinding to get there. But the weighting is just way too lopsided now. This game has been out for 15 years. Almost everyone knows the unit counters and the meta builds inside and out. So when everyone understands the game at the same level, mechanics become pretty much the only deciding factor. The outcome is basically predetermined from the loading screen. That’s boring.
In same-MMR matchups right now, precision mechanics and APM decide at least 80% of games. The other 20% is everything else. Can the balance team do something about that? Bring mechanics —the hand stuff—down to like 50-60%, and let strategy and tactical thinking — the brain stuff — make up 30-40%. Then maybe 10% for luck and other factors.
The benefits would be huge. It would let the big-brain-but-slow-hands players actually enjoy the game. It would be way friendlier to older players, or the exhausted 9-to-5 office workers who just wanna play a few games after work. It would make pro matches more unpredictable and exciting. And the community would produce way more interesting content like — pro match analysis, strategy breakdowns and new design, new creative build order guides, that kind of stuff.
I think this could be a new direction for future SC2 changes, instead of always hyper-focusing on unit stats or damage numbers. I know it’s just my personal suggestion and probably won’t get noticed. And I know the forums will still be full of contrarians trying to argue with me. I’m used to it.
At high (ie pro) level sure, but unless you can't even sustain 100-150 APM general game knowledge and good tactics should easily set you up to at least diamond. Did you mean to aim for GM? The state of macro skills at diamond and below is dire. Spend your money A move and win.
At least it s been my very limited recent lotv experience.
But then again inam a broodwar vetetan. But I m 40, I have kids, a hard job and i play less than 3hrs a week of bw. And virtually no sc2 outside 2v2/3v3 with friends and a random set of placement if I feel like it.never had issue for diamond.
It should be a game though, if you don't enjoy it instead of coming up with weird excuses, just play something else. No shame. I dislike sc2 and stopped playing since mid HotS (except as mentioned earlier).
Now if you have possible solution by all means let s discuss. I think wargate dynamic is a core problem for instance