On April 27 2026 18:57 ejozl wrote:
What exactly is the mechanic used on old sun temple for its spawn limitation. Is it 50/50% of it being close spawn, or is it that there are two close spawns, so a 66% of a close spawn, and it just reveals one of the fake close positions?
What exactly is the mechanic used on old sun temple for its spawn limitation. Is it 50/50% of it being close spawn, or is it that there are two close spawns, so a 66% of a close spawn, and it just reveals one of the fake close positions?
The idea was that if you spawn bottom left that you were either set as spawn "bottom left A" or "bottom left B" where A had cross and vertical as possible opponent and B had cross and horizontal as possible opponent.
Unfortunately that didn't work in practice, because the ping system that marks your possible opponent spawn locations on the minimap does so not according to if you are part of set A or set B, it just marks everything set as "not ally" as far as I understand it.
Which means I ended up setting the vertical spawns as ally, which means your opponent is always horizontally or across from you, which is a 50/50.
The biggest difference between the two systems is not just that this simplified arrangement has less variety, it also means in cross spawn scenrios you always end up scouting towards different locations when scouting for close spawns, as opposed to the set A and set B system, where you would have scouted the same empty close spawn location.