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Active: 4278 users

SC2 shut down in China, WTL to continue

Forum Index > SC2 General
39 CommentsPost a Reply
1 2 All last
ProTech
Profile Joined November 2010
United States491 Posts
January 26 2023 09:05 GMT
#21
On January 26 2023 16:36 TheOneAboveU wrote:
Show nested quote +
On January 26 2023 11:23 ProTech wrote:
So the last part of this article would suggest that the chinese players will be playing on the Asia server. Does anyone know if that's really the case? Do they still have access to other servers?

Yeah, as digmouse said in this thread and others have elsewhere, they can still connect to the other servers.

I'd also be kind of interested in the nitty gritty details, though. Is the Battle.net app defunct? How exactly are updates delivered now? How do you get a new copy of the game for your new PC? I assume the answer to most of that is setting sail to the high seas.



That's incredibly good news for me then, because the chinese server has a gigantic team game player base, and I've moved to Asia.

Nice.
gfhhgtrefgda
Profile Joined January 2023
1 Post
January 26 2023 09:35 GMT
#22
--- Nuked ---
hamluo
Profile Joined October 2022
2 Posts
January 26 2023 12:56 GMT
#23
Next season's WTL might be the last season if they couldn't find enough sponsors. NetEase supported WTL a lot since it begins.
Creager
Profile Joined February 2011
Germany1961 Posts
January 26 2023 14:39 GMT
#24
On January 26 2023 09:37 andrewlt wrote:
Show nested quote +
On January 25 2023 22:03 Creager wrote:
On January 25 2023 19:45 Drahkn wrote:
On January 25 2023 19:16 digmouse wrote:
On January 25 2023 09:32 qcHanHan wrote:
Goddamnit China.

This is entirely on the greed of Activision.




Yeah probably all Activision and nothing about how the Chinese state is isolating itself from the world by making it difficult for certain types of foreign businesses to operate there.


"Foreign developers need to be partnered up with a Chinese company to publish games in the country, a condition Blizzard no longer fulfills."

This doesn't make you wonder?


Yeah, makes me wonder how they thought it would be a good idea to put up with this bullshit for some ez cash grab money.


It's not limited to Blizz or even the videogames industry. Other companies doing business in China are affected as well. The US and EU, among others, have been complaining about unfair trade practices for years now but nobody is willing to do anything about it.


The problem is that the vast majority of businesses have 0 integrity... Hear me out for a second, before I return back to my socialist cave: Maybe, just maybe businesses should seek profits elsewhere and focus on different markets instead of trying to bend over and shoehorn themselves into the position of succumbing to the Chinese government just to tap into some juicy freemium predatory business practices ez money?

You simply cannot have the cake and eat it, too.
... einmal mit Profis spielen!
InfCereal
Profile Joined December 2011
Canada1759 Posts
January 26 2023 15:19 GMT
#25
On January 25 2023 19:16 digmouse wrote:
Show nested quote +
On January 25 2023 09:32 qcHanHan wrote:
Goddamnit China.

This is entirely on the greed of Activision.


Not to be a conspiracy theorist, but it's awfully convenient that contract negotiations failed at the exact same time that Tarisland went live.
Cereal
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2023-01-26 16:36:57
January 26 2023 16:32 GMT
#26
On January 26 2023 16:36 TheOneAboveU wrote:
Show nested quote +
On January 26 2023 11:23 ProTech wrote:
So the last part of this article would suggest that the chinese players will be playing on the Asia server. Does anyone know if that's really the case? Do they still have access to other servers?

Yeah, as digmouse said in this thread and others have elsewhere, they can still connect to the other servers.

I'd also be kind of interested in the nitty gritty details, though. Is the Battle.net app defunct? How exactly are updates delivered now? How do you get a new copy of the game for your new PC? I assume the answer to most of that is setting sail to the high seas.

Chinese players would have to get a new international Bnet account, rebuy whatever game content they need there, and restart their game progress. The Chinese section of Bnet which is separate from the worldwide version is completely unavailable after the shutdown.

On January 27 2023 00:19 InfCereal wrote:
Show nested quote +
On January 25 2023 19:16 digmouse wrote:
On January 25 2023 09:32 qcHanHan wrote:
Goddamnit China.

This is entirely on the greed of Activision.


Not to be a conspiracy theorist, but it's awfully convenient that contract negotiations failed at the exact same time that Tarisland went live.

Tarisland is actually a reskinned version of another series, which spawned from.... a web animation series based on... adventures of WoW character/players. It's pretty fucked up stuff.
On January 25 2023 19:45 Drahkn wrote:
Show nested quote +
On January 25 2023 19:16 digmouse wrote:
On January 25 2023 09:32 qcHanHan wrote:
Goddamnit China.

This is entirely on the greed of Activision.




Yeah probably all Activision and nothing about how the Chinese state is isolating itself from the world by making it difficult for certain types of foreign businesses to operate there.


"Foreign developers need to be partnered up with a Chinese company to publish games in the country, a condition Blizzard no longer fulfills."

This doesn't make you wonder?

Long story short is high-ups at Activision was not happy with Blizzard's revenue stream and demanded change (China only contributed 12% of Blizzard's revenue and only 3% across ABK), specifically higher revenue split and tighter control on how their games operate in China, stripping a lot of autonomy from NetEase's operations.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Bomzj
Profile Joined July 2018
Belarus24 Posts
January 26 2023 18:48 GMT
#27
Not a problem for SC2, since there are literally no players in China that would affect Pro scene at all.
JJH777
Profile Joined January 2011
United States4420 Posts
January 26 2023 20:29 GMT
#28
On January 27 2023 03:48 Bomzj wrote:
Not a problem for SC2, since there are literally no players in China that would affect Pro scene at all.


This is pretty rude to Time. He's better or at the same level as most non Koreans besides like Serral/Reynor/Clem.
jy_9876543210
Profile Joined March 2016
265 Posts
January 26 2023 22:10 GMT
#29
On January 27 2023 05:29 JJH777 wrote:
Show nested quote +
On January 27 2023 03:48 Bomzj wrote:
Not a problem for SC2, since there are literally no players in China that would affect Pro scene at all.


This is pretty rude to Time. He's better or at the same level as most non Koreans besides like Serral/Reynor/Clem.

It's probably not a problem for pro scene, but for totally different reasons. The pros in China all have multiple accounts, and they're used to play on foreign servers in tournaments.
The impact is, casual players in China will be forced to give up the game, or make new accounts on foreign servers, find a way to bypass "the wall", endure the lag, and get used to playing the game in a different language. Pros already did all that so it's no problem for them. But there will probably be a lot less casual players.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
andrewlt
Profile Joined August 2009
United States7702 Posts
January 26 2023 22:48 GMT
#30
On January 26 2023 23:39 Creager wrote:
Show nested quote +
On January 26 2023 09:37 andrewlt wrote:
On January 25 2023 22:03 Creager wrote:
On January 25 2023 19:45 Drahkn wrote:
On January 25 2023 19:16 digmouse wrote:
On January 25 2023 09:32 qcHanHan wrote:
Goddamnit China.

This is entirely on the greed of Activision.




Yeah probably all Activision and nothing about how the Chinese state is isolating itself from the world by making it difficult for certain types of foreign businesses to operate there.


"Foreign developers need to be partnered up with a Chinese company to publish games in the country, a condition Blizzard no longer fulfills."

This doesn't make you wonder?


Yeah, makes me wonder how they thought it would be a good idea to put up with this bullshit for some ez cash grab money.


It's not limited to Blizz or even the videogames industry. Other companies doing business in China are affected as well. The US and EU, among others, have been complaining about unfair trade practices for years now but nobody is willing to do anything about it.


The problem is that the vast majority of businesses have 0 integrity... Hear me out for a second, before I return back to my socialist cave: Maybe, just maybe businesses should seek profits elsewhere and focus on different markets instead of trying to bend over and shoehorn themselves into the position of succumbing to the Chinese government just to tap into some juicy freemium predatory business practices ez money?

You simply cannot have the cake and eat it, too.


These businesses are just following the lead of their politicians, who believed that bringing China into the world economy will make them nicer in the future. "Once they become richer and more integrated in the world economy, they'll cut down on the unfair trade practices and IP theft and what not." It's the same appeasement strategy Germany once pursued with Russia.
Godwrath
Profile Joined August 2012
Spain10162 Posts
January 26 2023 23:39 GMT
#31
On January 26 2023 01:15 Cyro wrote:
Show nested quote +
On January 25 2023 19:16 digmouse wrote:
On January 25 2023 09:32 qcHanHan wrote:
Goddamnit China.

This is entirely on the greed of Activision.



ABK being ABK

https://old.reddit.com/r/classicwow/comments/10jpe4m/brian_birmingham_classic_lead_has_left_blizzard/

This stuff was happening alongside it, makes it impossible to trust ABK

I just can't fathom how people at the top can be this stupid to implement these kind of systems just to destroy their companies.
quaristice
Profile Joined February 2021
136 Posts
January 27 2023 06:59 GMT
#32
the only reason this is such a significant problem in the first place is that blizzard chose to do the always-online stuff that people had a big problem with when it was first announced before sc2 was released

since then it's become standard practice across the games industry to do this, of course, but that doesn't make that a good thing either
zev318
Profile Joined October 2010
Canada4306 Posts
January 27 2023 14:28 GMT
#33
On January 27 2023 00:19 InfCereal wrote:
Show nested quote +
On January 25 2023 19:16 digmouse wrote:
On January 25 2023 09:32 qcHanHan wrote:
Goddamnit China.

This is entirely on the greed of Activision.


Not to be a conspiracy theorist, but it's awfully convenient that contract negotiations failed at the exact same time that Tarisland went live.


seems very similar situation to lost ark launch in taiwan. announced in like august 2022, even went through beta testing, and they even allowed players to pre-create characters but then all of a sudden in jan 2023, they announced the game will be delayed until further notice.

oh and guess what, lost ark was approved for license in china on dec 30 2022. some theory is that china didnt want taiwan to get a server before china.
Agh
Profile Blog Joined July 2010
United States1095 Posts
Last Edited: 2023-01-27 15:41:20
January 27 2023 15:38 GMT
#34
On January 25 2023 19:16 digmouse wrote:
Show nested quote +
On January 25 2023 09:32 qcHanHan wrote:
Goddamnit China.

This is entirely on the greed of Activision.


That's a pretty bad take

On January 27 2023 01:32 digmouse wrote:
Long story short is high-ups at Activision was not happy with Blizzard's revenue stream and demanded change (China only contributed 12% of Blizzard's revenue and only 3% across ABK), specifically higher revenue split and tighter control on how their games operate in China, stripping a lot of autonomy from NetEase's operations.


Not sure about you but if a company was making money off of your IP, then had the gall to be brazen in negotiations I'd give them the finger too. When all you are providing is services and servers you'd do well to take what you can get.

Not sure how you can say "greed of Activision" when it's literally the opposite in this case.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
January 28 2023 15:54 GMT
#35
On January 27 2023 08:39 Godwrath wrote:
I just can't fathom how people at the top can be this stupid to implement these kind of systems just to destroy their companies.


I used to work for an IT company much, much bigger than Activision and we got rid of destructive performance measurement processes like this for exactly the reasons listed in the article in that they promoted gaming the system and behaviors that destroyed team cohesion.

At the same time, with the information I currently have, I don't blame Activision for the shutdown of StarCraft II in China, but rather the policies of the People's Republic of China.
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
papapanda
Profile Joined April 2010
Taiwan326 Posts
January 29 2023 13:53 GMT
#36
Some of you mentioned purchased product being unable to be transfered and I'd love to deep dive a bit more into this. Server migration isn't something new; SEA server was migrated into NA in 2017. Possibly a situation more similar in practice is Garena and League of Legend, where the game isn't actually even ran on Riot client afaik, yet account transfer is still largely being perserved, including skins (not sure about levels and other progress). So why can't Blizzard do the same thing again?

I don't know. The lack of transparency (or perhaps just information) is shocking but I just cannot see Blizzard pulling out on their terms from their track record.
Arghmyliver
Profile Blog Joined November 2011
United States1079 Posts
January 29 2023 23:33 GMT
#37
Oof, rough, but glad WTL can continue, it's been so much fun having a team league in the scene again!
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
Ykhdsn
Profile Joined April 2021
3 Posts
February 04 2023 03:21 GMT
#38
On January 29 2023 22:53 papapanda wrote:
Some of you mentioned purchased product being unable to be transfered and I'd love to deep dive a bit more into this. Server migration isn't something new; SEA server was migrated into NA in 2017. Possibly a situation more similar in practice is Garena and League of Legend, where the game isn't actually even ran on Riot client afaik, yet account transfer is still largely being perserved, including skins (not sure about levels and other progress). So why can't Blizzard do the same thing again?

I don't know. The lack of transparency (or perhaps just information) is shocking but I just cannot see Blizzard pulling out on their terms from their track record.

While the chinese government does not allow any kind of data transfer from china to other country and this kind of movement will probably consider as a betrayer. I don't know if it is the truth but most people believe in this opinion.
jack46foster1
Profile Joined February 2023
1 Post
Last Edited: 2023-02-07 09:45:51
February 07 2023 09:45 GMT
#39
Bot edit.

User was banned for this post.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
February 09 2023 20:51 GMT
#40
On January 25 2023 19:45 Drahkn wrote:
Show nested quote +
On January 25 2023 19:16 digmouse wrote:
On January 25 2023 09:32 qcHanHan wrote:
Goddamnit China.

This is entirely on the greed of Activision.




Yeah probably all Activision and nothing about how the Chinese state is isolating itself from the world by making it difficult for certain types of foreign businesses to operate there.


"Foreign developers need to be partnered up with a Chinese company to publish games in the country, a condition Blizzard no longer fulfills."

This doesn't make you wonder?


Chinese censorship is a big problem. But every other major esports title operates in China no problem. This make you wonder a bit?

In this specific case, SC2 is no loner generating any profit and purely a money sink, and Blizzard was asking to increase the commission for NetEase when it's already a money-losing, basically branding project for NetEase. They are basically asking for phantom profit which shouldn't exist. No wonder why Blizzard can't find any other partner after breaking up with NetEase. If they are allowed to operate themselves they probably won't. Commissions from NetEase and ESL are basically the only revenues Blizzard's getting from SC2, and operating in China themselves is not gonna recover the NetEase commission, but only adds more cost.
My life for Tarsonis.
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