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TLnet Team Map Contest #2

Forum Index > SC2 General
21 CommentsPost a Reply
Normal

TLnet Team Map Contest #2

Text byJulmust
Graphics byv1
July 24th, 2019 17:23 GMT
TLMC13
We really hope that the mapmaking community don't have any big plans this summer, because we want more maps from you! This time we're not looking for 1v1 maps, though. We're on the hunt for the best team maps you can create. We've only ever done one team map contest in the past but felt like it was time to bring it back, and this time we're allowing you to use the new map features that were used in TLMC 12 and 13.

So time to dig out those 2v2, 3v3, and 4v4 maps you've been tinkering on for a while now. We're really looking forward to see what you guys can come up with!

Submission Phase

24th of July - 7th of August

Rules/Restrictions

  • Maps can be submitted to one category only - 2v2, 3v3, or 4v4. Maps cannot be submitted to multiple categories.
  • Rich Vespene Geysers, Inhibitor Zone Generators, and Reduced Mineral Fields can be utilized for this team map contest, but using these map features is not a requirement.
  • Renegade Missile Turrets are temporarily on hold and will not be utilized for this contest.
  • No custom textures or Force Fields.
  • Rocks and collapsible structures use default HP values and cannot be modified.
  • Individual mineral nodes and vespene geysers at bases must have default resource amounts and this value cannot be modified.
  • No custom data on maps.
  • When using air pathing blockers, avoid setting up zones that trap air units within them.

Suggestion of number of bases per map

Average number of bases for 2v2, 3v3, or 4v4 categories can vary. These are suggestions and not strict guidelines.
  • 2v2 maps usually provide:
    • 5 bases per player, or
    • around 10 base locations total for one team.
  • 3v3 maps usually provide:
    • 4 bases per player, or
    • around 12 base locations total for one team.
  • 4v4 maps usually provide:
    • 3.5 bases per player, or
    • around 14 base locations total for one team.

Suggested map types for submissions

Please note that these are merely guidelines for creating a successful team map, and do not define the different categories. The finalists will be split into three categories — 2v2, 3v3, 4v4 — which does not take map type into consideration.
Fortress
  • Description: All teammates can defend the same choke.
  • Examples:
    • 2v2 Emerald City
    • 2v2 Arctic Gates
    • 2v2 Snowy Mesa
    • 3v3 Whitewater Line
    • 3v3 Misty Swamp
    • 3v3 Bastion of the Conclave
    • 4v4 Old Estate
    • 4v4 Last Impact
Semi-Fortress
  • Description: There are multiple chokes and the team typically splits up to defend the chokes.
  • Examples:
    • 2v2 Overgrown Facility
    • 2v2 Dusty Gorge
    • 3v3 Fields of Shazir
    • 3v3 Ujari
    • 4v4 Rooftop Terrance
    • 4v4 Troizinia
Rush
  • Description: Teammates can defend the same choke or multiple chokes but the rush distance from the player’s main starting ramp to opponent’s main starting ramp is short.
  • Average Rush Distance (main ramp to main ramp): 20-35 seconds. (Note: Not a hard restriction. Could be more or less.)
  • Examples:
    • 2v2 Flooded City (Rush Fortress) 28 seconds rush time
    • 2v2 Magma Mines (Rush Fortress) 36 seconds rush time
    • 3v3 Rosebud (Rush Fortress) 35 seconds rush time
    • 3v3 Doraelus Hills (Rush Fortress) 25 seconds rush time
    • 3v3 Avalon Labs (Rush Fortress) 38 second rush time
    • 4v4 Multiprocessor (Rush Fortress) 32 seconds rush time
    • 4v4 Shipwrecked (Rush Fortress) 30 seconds rush time
    • 4v4 Last Remnant (Rush Fortress) 20 second rush time
    • 4v4 Asper Mountain (Rush Semi-Fortress) 22 seconds rush time
    • 4v4 Megaton (Rush Semi-Fortress) 35 seconds rush time
Open
  • Description: Players start separated and do not share starting locations.
  • Examples:
    • 2v2 Efflorescence
    • 2v2 Traitor’s Exile
    • 2v2 Shrines of Lizul
    • 3v3 Abandoned Camp
    • 3v3 Slaying Field
    • 4v4 Abandoned Parish
    • 4v4 Alaeni Enclave

TLnet Judging Phase

8th of August - 11th of August

Once the maps have been submitted, they will be reviewed for quality and the remaining maps will be passed to representatives from the Team Liquid Strategy team and selected professional players/community figures for judging. If you are a team map connoisseur and would be interested in becoming a judge, PM us.

The judges will pick fifteen (15) finalist maps from the three categories to move on to the final voting stage:
  • Five (5) 2v2 maps
  • Five (5) 3v3 maps
  • Five (5) 4v4 maps
As for the process of judging: the judges are presented only with the information about the map, and a unique identifier for that map. This means that the identifier is unique for every map, even if the mapmaker is the same. This makes it close to impossible to figure out whose map the judges are looking at.

Public Voting Phase

13th of August - 18th of August

This is where you, the community, will have your say on what map(s) you liked the best. You will be able to vote for your favorites from the 15 maps who made the finals. The maps will be divided into the three categories mentioned above: 2v2, 3v3, 4v4.

Note that the public vote exists to determine the final placement of the maps. I.e. how much money each mapper will win. The public vote does not directly determine which maps makes it into the next season of ladder play. This should not discourage you. It's your chance to make your voice heard.

The final results will be announced the day after voting closes, the 19th of August.

Prize Distribution

Provided by Blizzard
Each of the top 15 will receive a prize of $50, and the winner of each category (2v2, 3v3, 4v4) will receieve an additional $450!

How To Submit

Note: Mappers will be limited to three(3) maps per category.

Please PM your map file(s) to TL Map Contest with the following format before Thursday, Aug 08 7:59am GMT (GMT+00:00). Please title your PMs with the name of the map and keep all submissions to one map per PM. We'll once again be asking mappers to submit more detailed information about their maps to ensure neither the judges nor the community misses any key features. Once your map has been received you will receive a PM back confirming that we have received it. If you have not received a reply within 24 hours, please contact us directly. We may also PM you back requesting missing information. Your entry has not officially been confirmed until any issues with the submission have been resolved.

If you want to submit a revisioned map for the contest before the end of submissions, please send us a reply in the original PM chain on TLnet. This to ensure there are no mixups in the submission process.

The map file has to contain:
  • A short gameplay description. There is a field for it with a limit of 300 chars. Suggestion for what to include in this field can be seen in TLMC #12's finalists announcement.
The PM has to contain:
  • Map Name
  • A picture of your map. Please submit your maps with a standard 90° top down overview' do not use any angled or tilted images. Please mark start locations and describe any starting location constraints.
  • The size (dimensions) of the map
  • The map category (2v2, 3v3, 4v4,) you wish to enter with this map.
  • A description of the map and it's main features. (This will be used to describe your map in the voting post, so spend some time writing this)
  • List and describe any distinctive features of the map.
  • Point out any alternate resource or rock usage on the map. Describe why you chose to use non-standard numbers.
  • Main to Main distance: (in-game seconds using a worker from town hall to town hall)
  • Top of main ramp to top of main ramp distance: (in-game seconds using a worker)
  • Natural to Natural distance: (in-game seconds using a worker from town hall to town hall)
  • Any relevant analyzer images (optional)
  • A download link to your map

Entries not in this format may be excluded from consideration. Please do not send questions to the 'TL Map Contest' account; contact TLMC organizer Julmust instead.

Submit your map

FAQ

Q: Do I need to send my map file, or will an image or a link to my map on Battle.net be enough?
We want the map file for this contest, so a link to Battle.net is not sufficient. There will be a huge number of maps to choose from, so we will need to open many of them up in order to check for details that we can't find otherwise. To send your maps, upload them to a file hosting service such as Mediafire or Dropbox and include the link in your entry.

Q: How do I attach a map file or image to a PM?
The TeamLiquid PM system does not support attachments. Instead, use an external image/file hoster such as Mediafire, Dropbox or Google drive for map files or Imgur for image files. Please sent those links along with your submission.

Q: Will the winning map automatically be added to the ladder map pool?
No. A list of the top maps will be submitted to Blizzard for consideration for use in ladder.

Q: Will any of the maps outside of the top 16 be included in the ladder map pool?
While there is a very small chance for this to happen, it is extremely rare.

Q: How crazy can my maps be?
Maps need to be ladder appropriate. This means that features requiring specialist knowledge (rising lava, geysers used to block ramps, etc.) will not be accepted. If your map passes that test and complies with the guidelines above then your map is acceptable! Of course, if you are concerned that your map may not be suitable for ladder then please PM us and we will tell you whether or not it is appropriate.

Q: I’m interested in the contest, but I’m horrible at map making. What can I do to support the mappers?
Post in their map threads and give them support, encouragement, and replays on their maps! Giving your favorite mapper support will be much appreciated by the mapper. Replays are especially valuable as it helps the mapper align their design goals with the map with the reality of how people play their map.


If you have any unanswered questions please do not hesitate to ask them below or PM us who will be happy to answer them. Best of luck in the competition.
Facebook Twitter Reddit
AdministratorI'm dancing in the moonlight
Kantuva
Profile Joined April 2010
Uruguay206 Posts
July 24 2019 17:51 GMT
#2
What's dis oh my ~ OwO
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Pklixian
Profile Joined October 2017
Canada81 Posts
July 24 2019 18:05 GMT
#3
no rest for the mapmakers, luckily though. I came prepared
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 24 2019 18:26 GMT
#4
Oh, for the love of god please replace the entire ladder team map pool with real maps.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
July 24 2019 18:38 GMT
#5
ladder includes some previous winners in case you were unaware
"Not you."
Orion-TF
Profile Joined April 2010
Sweden114 Posts
July 25 2019 09:19 GMT
#6
On July 25 2019 03:26 Nightmarjoo wrote:
Oh, for the love of god please replace the entire ladder team map pool with real maps.


What are the problems with the existing team maps in your opinion? State your issues and maybe some map maker will listen
|SC2 Mapmaker|
Pklixian
Profile Joined October 2017
Canada81 Posts
July 25 2019 13:26 GMT
#7
A couple of the maps on the ladder are made by community mapmakers from the previous team tlmc.
But most of the maps on the ladder are still blizz made and are objectively worst.
Besides one 2v2 map which is pretty awful and as far as I know it wasn't blizz made.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
EdKingSolomo
Profile Joined January 2018
2 Posts
July 25 2019 18:24 GMT
#8
Are custom triggers allowed? For instance attacking some structure lowers a bridge and attacking it again retracts it?
themusic246
Profile Joined December 2012
United States211 Posts
July 25 2019 22:43 GMT
#9
No custom triggers allowed
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
LukeBomber
Profile Joined July 2019
2 Posts
Last Edited: 2019-07-26 13:25:53
July 26 2019 13:22 GMT
#10
Wouldn't mind more of the open or semifortress maps in 3v3 or 4v4 since people turtling to simple late game comps (comps with mass carrier, bc etc that are relatively easy to control and dont require much strategic thinking) Maps like Canyon of Tribulation are the bane of my exsistence especially since strats like mass widowmine arent particularly effective against 1 choke. I think 2v2 maps are pretty cool 4v4 maps have pretty decent design but some of them with flaws and I think 3v3 maps are usually garbage (with some exceptions of course like Stranded Isles which is a decent map even with its flaws)
Agaton
Profile Joined July 2019
Sweden45 Posts
July 26 2019 18:28 GMT
#11
Challenge accepted
Maker of maps
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 02 2019 16:44 GMT
#12
I'm submitting now because i gotta go. see ya in a few weeks nerds.

2v2
+ Show Spoiler +


Team Biodome - Semi fortress
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[image loading]


Nice Maze - Fortress
+ Show Spoiler +
[image loading]


Hexmaster - Fortress
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[image loading]




3v3
+ Show Spoiler +


Channeling Zero - Fortress
+ Show Spoiler +
[image loading]


Gemcutter - Fortress
+ Show Spoiler +
[image loading]


Tectonic Plates - Open
+ Show Spoiler +
[image loading]




4v4
+ Show Spoiler +


Ants Palace - Semi fortress
+ Show Spoiler +
[image loading]


Fortitude - Fortress
+ Show Spoiler +
[image loading]


Boundless Realms - open
+ Show Spoiler +
[image loading]


Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Pklixian
Profile Joined October 2017
Canada81 Posts
August 02 2019 16:53 GMT
#13
Now that I'm done with my submissions, why not show them all in one post! (names in order)

2v2 [Cy'rothia's Regrowth, Sylia, Defensive Takeover]
+ Show Spoiler +
[image loading][image loading][image loading]


3v3 [Aduns memory, Realities Simulation, Voided Fortresses]
+ Show Spoiler +
[image loading][image loading][image loading]


4v4 [Ever Timeless, Sub Zero, Den of the hunter]
+ Show Spoiler +
[image loading][image loading][image loading]


Voting is weeks away but some of us worked quickly, best of luck to everyone!
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Agaton
Profile Joined July 2019
Sweden45 Posts
August 03 2019 19:07 GMT
#14
My submission:

Polka 2v2
+ Show Spoiler +

[image loading]


Eye Candy:
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Maker of maps
Invalid99
Profile Joined May 2018
Canada37 Posts
Last Edited: 2019-08-08 06:40:17
August 08 2019 06:39 GMT
#15
I only finished 2 of my 4 maps I was working on before the deadline
so here they are:

2v2

Crossroads (4 spawn 2v2)
+ Show Spoiler +
[image loading]


Infe Station
+ Show Spoiler +
[image loading]


also I'd like to once again thank Pklixian helping me out with Infe Station.
I'm unlikely to know what I'm talking about
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2019-08-08 06:56:08
August 08 2019 06:55 GMT
#16
only got 2 submissions:

Multicellular (3v3)
+ Show Spoiler +
[image loading]


Enzyme (2v2)
+ Show Spoiler +
[image loading]
vibeo gane,
Panzermann
Profile Joined December 2018
9 Posts
Last Edited: 2019-08-08 09:32:30
August 08 2019 09:32 GMT
#17
2v2
Nightscape
[image loading]

Angled:
+ Show Spoiler +
[image loading]
Bahajinbo
Profile Joined May 2012
Germany488 Posts
Last Edited: 2019-08-08 10:14:37
August 08 2019 10:13 GMT
#18
Crossroads (4 spawn 2v2)
+ Show Spoiler +
[image loading]


That one totally reminds me of The Boneyard from WoL which I absolutely loved back then. So many great memories.
I'd love to play Crossroads in the 2v2 Ladder! Great submissions so far.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
Last Edited: 2019-08-08 10:17:56
August 08 2019 10:16 GMT
#19
2v2
+ Show Spoiler +
Destined
[image loading]
Art by Pklixian

+ Show Spoiler +
Demon Hunter
[image loading]

+ Show Spoiler +
Spacewalk
[image loading]


3v3
+ Show Spoiler +
Outland
[image loading]

+ Show Spoiler +
Voracity
[image loading]
Art by Pklixian

+ Show Spoiler +
Incandescence
[image loading]
Art by Pklixian


4v4
+ Show Spoiler +
Rime
[image loading]

+ Show Spoiler +
FDP
[image loading]

+ Show Spoiler +
Primordial
[image loading]
Art by -0

"Not you."
Marras
Profile Joined June 2018
Finland63 Posts
August 08 2019 11:00 GMT
#20
Ok, here's mine:

2v2
Arctic Dream + Show Spoiler +
[image loading]

Catalesque + Show Spoiler +
[image loading]

Dead Man's Isle + Show Spoiler +
[image loading]



3v3
Augustine Fall + Show Spoiler +
[image loading]

Dawn Gardens + Show Spoiler +
[image loading]

Reminiscence + Show Spoiler +
[image loading]



4v4
Enchanted Vale + Show Spoiler +
[image loading]

Temple Grove + Show Spoiler +
[image loading]

Tuonela + Show Spoiler +
[image loading]

1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
themusic246
Profile Joined December 2012
United States211 Posts
August 08 2019 14:20 GMT
#21
My stuff:

Concord (4v4)
+ Show Spoiler +
[image loading]


Heavy Artillery (2v2)
+ Show Spoiler +
[image loading]


Sentinel (3v3)
+ Show Spoiler +
[image loading]


Flashback (3v3)
+ Show Spoiler +
[image loading]
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Zuratu
Profile Joined April 2018
United States25 Posts
August 09 2019 00:33 GMT
#22
I definitely remembered to do this.


Past War Dream

+ Show Spoiler +

[image loading]
188 * 188
Art Photos
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[image loading]
[image loading]
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Chain Amino

+ Show Spoiler +

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188 * 188

Art Photos
+ Show Spoiler +

[image loading]
[image loading]
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Probably from Earth. Possibly Human.
Normal
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