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Team Liquid Map Contest Team Edition Voting

Forum Index > SC2 General
65 CommentsPost a Reply
1 2 3 4 Next All

Team Liquid Map Contest Team Edition Voting

Text byHayl_Storm
Graphics byV1
August 13th, 2018 21:44 GMT
Welcome to the Team Liquid Team Contest - Team Edition voting thread!

Each of these finalists will be earning $50 but we need your help to decide the best map in each category who will earn an additional $450. You only have one vote for each team format so make it count!


Finalists


2v2 Finalists


A total of 31 maps were submitted to this category.


Divergence
| Marras

  • Features a short rush distance, but the most direct path through the center is difficult to navigate through.
  • With the pocket gold expansions and straightforward expansion layout, macro games are more likely to take place.



Efflorescence | themusic246

  • Main and natural base setup is reminiscent of the layout of Shrines of Lizul, although this map is much more macro-oriented.
  • The mirrored but compact layout makes taking later expansions easy while leaving them open to attacks on multiple fronts.



Emerald City | RQM

  • This is the largest 2v2 finalist map, with a relatively safe expansion layout.
  • Gold bases are available for later aggressive strategies.



Golden Kingdom | Superouman

  • Created by Superouman, the same mapmaker who won TLMC1 with Cloud Kingdom. This map’s layout was clearly inspired by the former’s.
  • Short paths are relatively easy to defend with tighter choke points, while longer paths allow for more free movement.



Rhoskallian | Namrufus

  • Expansions are relatively defensible, with watchtowers providing vision over two of the main three attack paths.
  • This is one of the most standard 2v2 finalists out of the five.





3v3 Finalists


A total of 28 maps were submitted to this category.

Bone Temple | Superouman

  • Natural expansions are easily secured, but third bases will require team coordination in order to hold successfully.
  • Overall a simple and easy to understand map, but there are many possibilities for how a game can progress.



Jungle Depths | Xancake

  • A large and tricky map with lots of potential attack paths and expansion layouts. Rocks along the edges of the map open up further attack paths as the game progresses.
  • There are a number of long, narrow, winding paths that can gain an opportunistic player an advantage.



Khalai Terrace | Meavis

  • This map features a safe, ordinary expansion pattern for all players.
  • While bases are relatively safe, there are plenty of attack paths to be exploited.



Rose Motel | RQM

  • While there are lots of expansions on this map, team coordination is required in order to not be unexpectedly split up.
  • Rocks in key locations, such as under the central LoS blockers, make defense easier in the early game.



Whitewater Line | NewSunshine

  • The smallest 3v3 finalist, with a standard layout, has a different, less complex take on 3v3 layouts.
  • Pathways along with the expansion layouts were heavily inspired by those found in 1v1 maps.



4v4 Finalists


22 maps were entered into this category.

Momentos | NewSunshine

  • While one team member spawns further away from the other three, each team has a relatively small area to defend early on.
  • Lots of potential for hidden strikes through side pathways as well as risky expansion-taking at a player’s discretion.



Multiprocessor | -NegativeZero-

  • 2.5 bases are available per player on this semi-fortress style map. Coordination is needed to take additional bases, although they are within reach.
  • A backdoor path connects the two sets of two players on each team.



Nunc Fluens | Timmay

  • A semi-fortress map with a plethora of expansions outlining the colorful low ground area.
  • The central high ground creates multiple points of contention.



Shipwrecked | themusic246

  • A small number of RMTs guard the central bases from air harassment while being isolated from the main ground paths.
  • Overall, players can expand at their own pace, but they should try to coordinate and secure one of the corner areas.



Sunset Valley | Marras

  • Natural expansions are quite separated compared to the connected main bases, but blocked off gold bases serve as a backup tool for finding income.
  • The center features many potential attack paths and is outlined by several bases to be fought over later on.



Vote!

This season, for team maps, instead of using a 1-5 ranking system, we'll be asking you to vote for your favorite map in each category: 2v2, 3v3, and 4v4. Additionally, you must comment in this thread for your vote to count. A simple "voted" will do. Of course, we encourage you to post which maps you voted for and to have a discussion about which maps you like best as well!

You have until Friday, Aug 17 6:59am GMT (GMT+00:00) to cast your votes for your favorite TLMC maps, after which the winners will be announced.

Click here to vote


Voting closes in .



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Editor@TL_Hayl // Return of the (Marine)King
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
August 13 2018 21:53 GMT
#2
oh okay
"Not you."
Marras
Profile Joined June 2018
Finland63 Posts
August 13 2018 21:56 GMT
#3
PogChamp
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
Spino
Profile Joined July 2018
4 Posts
August 13 2018 22:04 GMT
#4
oof?
Pklixian
Profile Joined October 2017
Canada81 Posts
August 13 2018 22:08 GMT
#5
voted
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 13 2018 22:23 GMT
#6
Voted!
Moderatorshe/her
TL+ Member
Timmay
Profile Joined April 2005
United States112 Posts
August 13 2018 22:41 GMT
#7
I voted for:
Emerald City
Rose Motel
Nunc Fluens
themusic246
Profile Joined December 2012
United States211 Posts
August 13 2018 22:57 GMT
#8
voted
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Invalid99
Profile Joined May 2018
Canada37 Posts
Last Edited: 2018-08-14 05:56:17
August 13 2018 23:02 GMT
#9
Voted for:

Golden Kingdom
Bone Temple
Sunset Valley
I'm unlikely to know what I'm talking about
Zweck
Profile Joined February 2015
Germany211 Posts
August 13 2018 23:04 GMT
#10
voted
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
starkiller123
Profile Joined January 2016
United States4030 Posts
August 13 2018 23:24 GMT
#11
Voted
terrafreako
Profile Joined March 2017
28 Posts
Last Edited: 2018-08-13 23:33:23
August 13 2018 23:29 GMT
#12
voted

2vs2 Emerald City
3vs3 Bone temple
4vs4 Shipwrecked

JaleVeliki
Profile Joined February 2015
Croatia10 Posts
August 14 2018 00:00 GMT
#13
Voted!
TLMC11 finalist with 'Sudden Awakening' https://imgur.com/a/iAdLhtn
Burell
Profile Joined August 2018
4 Posts
August 14 2018 00:47 GMT
#14
Voted
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 14 2018 01:56 GMT
#15
Voted:

Emerald City
Rose Motel
Sunset Valley
swilson154
Profile Joined June 2011
United States18 Posts
August 14 2018 02:24 GMT
#16
voted
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 14 2018 02:51 GMT
#17
Voted! my thoughts:
2v2
+ Show Spoiler +
Divergence seems really good for drop & air play. Efflorescence was almost my pick, but I think the close-by-ground thirds might favor certain team race combos. Emerald City seems quite fun to play, with the main-nat setup being a bit tricky. In Golden Kingdom I have mixed feelings about having too many double-bases - I think it works conceptually though. Rhoskallian is the clear choice to me; this type of main-nat setup with the main ramp mid-distance to allow creep spread, multiple attack paths and expansion patterns and close but not too close rush distances mean this layout will produce the best games.

3v3
+ Show Spoiler +
I wonder if Bone Temple is a reference to (Wiki)The Boneyard ? It's namesake produced many fun games but also a lot of bizzare strategies grew out of that map, which I think may be the case here too. Jungle Depths feels proportionally like a 1v1 map to me, a lot of chokes although it's quite large - should be a fun map if only it were a bit more open. Khalai Terrace - solid map, not much more to add. Rose Motel seems very fun, but the split naturals seem like too much of an offender's advantage. Whitewater Line features some quirks like a single close by air base and a killing field middle of the map, but with the rest of the map standard I think you'll get the most fun games from this map.

4v4
+ Show Spoiler +
4v4 was really difficult to pick a winner. Momentos may be the most solid map here,allowing teams to split up the action without forcing it. Multiprocessor is a bit unconventional in it's expansion pattern, but I think having the two main attack paths down the middle will produce some very good tug-of-war type matches. Nunc Fluens seems very fun, but I'm not sure the disconnected naturals will split up armies but rather encourage zerging a single player's natural in the early game.Shipwrecked is probably the most gorgeous map, and I think the layout is solid except that one player will perhaps get stuck on 1-base. Sunset Valley is quite good looking as well, while I think it will produce mostly good games the triple gold bases look to me like carrier heaven.
~ ~ <°)))><~ ~ ~
Chirus
Profile Joined April 2011
United States11 Posts
August 14 2018 02:58 GMT
#18
Voted.
Icarus2
Profile Joined March 2017
China109 Posts
August 14 2018 03:18 GMT
#19
Voted
Ej_
Profile Blog Joined January 2013
47656 Posts
August 14 2018 05:28 GMT
#20
Voted.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
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