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The Round Robin Revival - Page 2

Forum Index > SC2 General
25 CommentsPost a Reply
Prev 1 2 All
Fango
Profile Joined July 2016
United Kingdom8987 Posts
February 13 2018 22:15 GMT
#21
Can you not just use h2h score to determine who passes after map score?
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 13 2018 22:49 GMT
#22
On February 14 2018 07:15 Fango wrote:
Can you not just use h2h score to determine who passes after map score?


People do that, but any group of an odd amount of player can have h2hs cyclically, that's what creates the ties.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 14 2018 02:16 GMT
#23
Another big problem of round robin is that you have an uncertain narrative until the very end of the group, where everyone is like "well, this match COULD matter for player A if x and x happen" and it's very hard to build hype as there are few matches that are either elimination matches or guaranteed advancement matches. Everything relies on conditionals of what happens in other matches, which makes it hard to follow as a viewer.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
egernya
Profile Joined March 2013
Canada352 Posts
February 14 2018 14:07 GMT
#24
A random draw including Yugioh? That's not fair!
Drfilip
Profile Joined March 2013
Sweden591 Posts
February 14 2018 16:04 GMT
#25
Round robin format is standard for so many sports. The regular season is a big round robin and then the top advance to playoffs. SSL used that last year, in both of their leagues.
I see several advantages to this system in a long running competition.
1) I think that the system is more reflective of skill. More games vs more players will give everyone a bigger opportunity to show their worth. There are no "unlucky brackets".
2) You, as a spectator, will be able to cheer for the players for a long time instead of seeing your favourite getting knocked out on the first day, like + Show Spoiler +
INnoVation in the GSL.

3) The players will have a more steady income, especially if they a) get money for showing up to play and b) get money for each game won.

This article didn't talk about long seasonal play. The focus was shorter tournaments. I don't see as many advantages in smaller groups at weekend tournaments. In small groups there is a higher chance for ties and the advantage for the higher skilled players is smaller.

I am all for variety in how tournaments are played, but I would be most happy to see round robin beeing used in seasonal play.
SSL, please!
Random Platinum EU
Fango
Profile Joined July 2016
United Kingdom8987 Posts
February 14 2018 17:40 GMT
#26
On February 14 2018 07:49 opisska wrote:
Show nested quote +
On February 14 2018 07:15 Fango wrote:
Can you not just use h2h score to determine who passes after map score?


People do that, but any group of an odd amount of player can have h2hs cyclically, that's what creates the ties.


Yeah ties still happen, but it's less likely if you prioritise 2h2 over map score.

A lot of people here might not be familiar with it, but the Swiss system that big csgo tournaments use is really good. You have all 15 teams in one group and they play eachother based of their map scores until 8 advance to playoffs.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
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