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Forum Index > SC2 General
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MilExo
Profile Joined September 2011
South Africa139 Posts
July 08 2014 18:11 GMT
#21
Won't the shaders on Medium and models on High cause the bug with the mothership core animation?
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
July 12 2014 17:52 GMT
#22
Someone please test the FPS of low-hybrid vs vanilla low and post results.
"Expand or die." —Ferengi Rule of Acquisition #45
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 12 2014 18:16 GMT
#23
On July 13 2014 02:52 xxjcdentonxx wrote:
Someone please test the FPS of low-hybrid vs vanilla low and post results.

Why you can't test for yourself with some games, and if you don't like that, switch back?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 27 2014 22:57 GMT
#24
As I noticed, Minigun using similar settings to Low Hybrid



Wpcwe
Profile Blog Joined February 2011
Russian Federation126 Posts
August 11 2014 16:36 GMT
#25
Existor, thanks a lot for this settings.
lite version so awesome.
everybody hates wpcwe*
loadblaster
Profile Joined November 2013
Canada1 Post
September 01 2014 23:03 GMT
#26
i have pink surrounding my hatcheries and everywhere else not on creep
ezn allday
2x2actionFOX
Profile Joined February 2012
France59 Posts
September 28 2014 15:04 GMT
#27
Hi,

I am using the Lite version with just :
alternateLowTextures=0
lighting=0
GraphicsOptionModelQuality=2
lowqualitymodels=0
uselowqualitymodel=0


With everything on Low, its perfect for me, but I would just like to have the animation on nexus when I produce a MotherShipCore. Could you tell me what I have to change in order to get it please ?

Thanks a lot again,
Regards,
DaRa
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 09 2014 09:01 GMT
#28
Tried normal version and light. Both give me black terrain tt.
Stephano//HerO//TaeJa//Squirtle//Bomber
2x2actionFOX
Profile Joined February 2012
France59 Posts
November 12 2014 09:16 GMT
#29
With medium preset :
Original Message From JaKaTaKSc2:
particlelod=1
Gawayn
Profile Joined March 2011
Spain2 Posts
February 01 2015 20:56 GMT
#30
I'm using lite because any other modification gives me black terrain. However, I can see MSC while producing, but I don't see the warping animations (Can't determinate which unit will be warped, just some hexagons). I've tried to put mid shads and high models, but it gives me black terrain. Any idea of what can i do to diferenciate warping units? Thanks
2x2actionFOX
Profile Joined February 2012
France59 Posts
Last Edited: 2015-06-20 11:35:37
June 20 2015 11:34 GMT
#31
I think there is something which is wrong/notuptodate, I quote you :
alternateLowTextures=0
lighting=0
GraphicsOptionModelQuality=2
lowqualitymodels=0
uselowqualitymodel=0

On the last 2 lines, you ve got the "s" mixed out, If I am not mistaken, should be :
uselowqualitymodel=0
useLowqualitymodels=0


So :
alternateLowTextures=0
lighting=0
GraphicsOptionModelQuality=2
uselowqualitymodel=0
useLowqualitymodels=0
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 21 2015 19:18 GMT
#32
On June 20 2015 20:34 2x2actionFOX wrote:
I think there is something which is wrong/notuptodate, I quote you :
Show nested quote +
alternateLowTextures=0
lighting=0
GraphicsOptionModelQuality=2
lowqualitymodels=0
uselowqualitymodel=0

On the last 2 lines, you ve got the "s" mixed out, If I am not mistaken, should be :
Show nested quote +
uselowqualitymodel=0
useLowqualitymodels=0


So :
Show nested quote +
alternateLowTextures=0
lighting=0
GraphicsOptionModelQuality=2
uselowqualitymodel=0
useLowqualitymodels=0

Thanks for the fix. Sadly I can't edit first post since it's very old.
ArthurGuedez
Profile Joined August 2016
6 Posts
November 12 2016 12:14 GMT
#33
Does this freeze the background model on the initial screen?
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