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Forum Index > SC2 General
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ArTiFaKs
Profile Joined September 2013
United States1229 Posts
February 25 2014 03:16 GMT
#41
On February 24 2014 15:06 vthree wrote:
Show nested quote +
On February 23 2014 22:33 shid0x wrote:
ForGG used the push i do sometimes against toss 2x tanks + bio + 1 vac vs toss + +1 vs toss.
Its fucking horrible, please Terran brothers never use that, you'll get wreck every time.


That is the reason why a lot of KR terrans try to defend blink with marine/marauders only. Tanks are decent for defending blink. But when the protoss transitions, the tanks are kind of dead weight. They just don't have any synergy with the bio ball when vs P.


Ya that's the main problem imo. I honestly think the widow mine buff vs shields will help a lot in this aspect, because first of all they will be able to 1 shot MSC, they won't just be used for defense they can be used offensively as well. And vs that heavy zealot composition with massive upgrades mines could really really help Terran's out for that. Not to mention if a mine gets a group of templars =O they will melt. But mostly vs the insane amounts of zealots vs the heavy marauder comps, since if you use marines, Storm just melts your army if you stim constantly. I'm looking forward to this buff, the MSC vision radius nerf as well. I would like to see just a tad bit more of a reduction though, 9 vision is still quite a lot and it's really just unnecessary because you can still scout with it thanks to recall and such, just puts it in danger more often and requires much more maintenance during battles.
There are things known, and things unknown, and in-between are the doors.
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
February 25 2014 03:57 GMT
#42
Knowing that ForGG went wrecked is always sad for me. Still, I'm rooting for VortiX.
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
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