• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:41
CEST 07:41
KST 14:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
5.0.17 Patch Notes - October 7, 202614Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78Weekly Cups (Sept 21-27): herO and ByuN double2
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Fantasy returning? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion GG Lan Fest Sofia, Bulgaria [this November]
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9924 users

TED talk about intelligence that relates to SC

Forum Index > SC2 General
Post a Reply
1 2 Next All
Rescawen
Profile Joined April 2010
Finland1028 Posts
February 07 2014 18:48 GMT
#1
http://www.ted.com/talks/alex_wissner_gross_a_new_equation_for_intelligence.html

This talk is interesting as we can see in a very practical way how it is applied in starcraft2. If we observe vast majority the champions of starcraft2 they are very strong in macro games, where they play the reactive role and try to always have as many options available and then deviate depending on their scouting information.

For example flash and innovation as terrans. They always have 1-2 builds and react. The list goes on with players like rain and nestea etc.

The reactive macro play has clearly worked out better in practice when it comes to winning tournaments and now there is a mathematical theory to back it up.

Can we then define reactive macro play as the more intelligent way to play the game?
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
February 07 2014 18:57 GMT
#2
Protoss is the most reactive race by far. If you get ahead, transition into two base all-in. If even transition into all-in of your choice. If your behind transition into all-in of your choice
"Cause ya know, Style before victory." -The greatest mafia player alive
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-02-07 19:03:07
February 07 2014 18:57 GMT
#3
On February 08 2014 03:48 Rescawen wrote:
http://www.ted.com/talks/alex_wissner_gross_a_new_equation_for_intelligence.html

This talk is interesting as we can see in a very practical way how it is applied in starcraft2. If we observe vast majority the champions of starcraft2 they are very strong in macro games, where they play the reactive role and try to always have as many options available and then deviate depending on their scouting information.

For example flash and innovation as terrans. They always have 1-2 builds and react. The list goes on with players like rain and nestea etc.

The reactive macro play has clearly worked out better in practice when it comes to winning tournaments and now there is a mathematical theory to back it up.

Can we then define reactive macro play as the more intelligent way to play the game?


Not really. Most of the sc2 champs won a lot of those with mixing in timing's cheese builds and some macro play. You can't really play only 1 way in sc2 it does not work at all. And most of the top Tier RTS players in starcraft 1 and stacraft 2 started out winning by pure cheese then mixed in macro games.

Pretty much everyone knows by now the best way to win is to mix it up and apply different styles. Even Rain who plays safe and reactive has no issue hiding tech and doing some kind of early cheese play. You can't always play 1 way.
Remember our motto: We ain't got it.
Rescawen
Profile Joined April 2010
Finland1028 Posts
February 07 2014 18:59 GMT
#4
@lingblingbling most all ins are designed to beat the standard macro style, hence this theory still applies. However we rarely see a player that only does all ins and goes far in tournaments.
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
February 07 2014 19:03 GMT
#5
I think that you can't argue one way or another - just because you have a 200/200 army doesn't mean you can 1a and win the game - you need the big army micro to be able to pull off what they're doing. Flash and innovation were amazing because they did BOTH almost perfectly on a very consistent basis. It's usually their macro that is highlighted (and it should, their mechanics are unreal) but I don't think you can really say much about intelligence from the way the pros play their game - unless your definition of intelligence is win rate, which the "macro style" is much more suited to accomplish than the micro...

I might argue that the micro oriented player (think of Boxer) also needs to be intelligent, because they need to know exactly what their few units are capable of and push those limits, all the while not having perfect information about your opponent and his unit count - in a way, it's a big gamble, because you have to rely on your instincts to help you make that decision, which could very well go either way. I think this is why we see "micro-oriented" players having a less dominant win rate - one mistake and you lose your core army, and if the other player is playing the more macro-oriented style, you're already behind for having made that attack and having it failed.
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-02-07 19:07:38
February 07 2014 19:05 GMT
#6
On February 08 2014 03:59 Rescawen wrote:
@lingblingbling most all ins are designed to beat the standard macro style, hence this theory still applies. However we rarely see a player that only does all ins and goes far in tournaments.



Um there are players who win a lot in Korea by only doing all ins and timing. Can't really take that theory to seriously for starcraft 2. Maru started out doing nothing but cheese, even today he does a lot of cheese more than his macro play, but he can play macro if he needed to.

Mc is another player who won most of his major tourneys with all ins and timings.

There are players who win only on their insane unit control over macro. I mean if you been following sc2 since the start, there are massive amounts of players who win off unit control/allins over macro. In the end, you need to learn all styles and mix them up in major tourneys to prevent from being hard countered. There is no 1 way to play, and players been successful doing all types of play styles.
Remember our motto: We ain't got it.
arcane1129
Profile Joined January 2011
United States273 Posts
Last Edited: 2014-02-07 19:14:46
February 07 2014 19:06 GMT
#7
Reactive macro play has always been the more intelligent way to play the game. It's simple really:

If you have an all-in build it either always works (meaning its broken), works unless a person can only respond to it blindly or is forced to tailor their build just to counter the all-in and then dies to other stuff (overpowered), or it's counterable through scouting and making adjustments (which means the person performing the all-in is banking on their opponent making a mistake).

The entire premise behind reactive macro play is that you are able to respond to every situation through diligent scouting and, if you don't mess up, should theoretically always come out ahead (ignoring early game BO deficit pre-scouting).

All-ins are useful because they are often designed to punish people that get lazy on scouting, get scouting denied, or punish people that play too greedily. If a person always goes nexus first, you may 6 pool for a free win based on probability. However, it's still gambling. 2 base immortal sentry pvz may be an incredibly strong build and work the majority of the time for someone, but if it's technically able to be held reactively then it's a gamble.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
February 07 2014 19:08 GMT
#8
On February 08 2014 03:48 Rescawen wrote:
http://www.ted.com/talks/alex_wissner_gross_a_new_equation_for_intelligence.html

This talk is interesting as we can see in a very practical way how it is applied in starcraft2. If we observe vast majority the champions of starcraft2 they are very strong in macro games, where they play the reactive role and try to always have as many options available and then deviate depending on their scouting information.

For example flash and innovation as terrans. They always have 1-2 builds and react. The list goes on with players like rain and nestea etc.

The reactive macro play has clearly worked out better in practice when it comes to winning tournaments and now there is a mathematical theory to back it up.

Can we then define reactive macro play as the more intelligent way to play the game?


Flash doesn't play reactive in sc2.

Innovation does a bit more, but this was also the guy who only used scv pulls in TvP for months and then died to someone who blindly made 9 cannons.
Moderator
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
February 07 2014 19:08 GMT
#9
Thanks for sharing.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
LingBlingBling
Profile Joined December 2012
United States353 Posts
Last Edited: 2014-02-07 19:15:40
February 07 2014 19:15 GMT
#10
On February 08 2014 04:06 arcane1129 wrote:
Reactive macro play has always been the more intelligent way to play the game. It's simple really:

If you have an all-in build it either always works (meaning its broken), works unless a person can only respond to it blindly or is forced to tailor their build just to counter the all-in and then dies to other stuff (overpowered), or it's counterable through scouting and making adjustments (which means the person performing the all-in is banking on their opponent making a mistake).

The entire premise behind reactive macro play is that you are able to respond to every situation through diligent scouting and, if you don't mess up, should theoretically always come out ahead (ignoring early game BO deficit pre-scouting).

All-ins are useful because they are often designed to punish people that get lazy on scouting, get scouting denied, or punish people that play too greedily. If a person always goes nexus first, you may 6 pool for a free win based on probability. However, it's still gambling.



This is not how sc2 works. Timing attacks and all ins are not gambling. Korean players study their opponent, and create builds to take them out. There has been some very well planned intelligent timing attacks and all ins for certain players that work very well.

There are certain situations where people make risky choices and gambling, but that can include playing macro vs a certain player or playing to safe ect. Race design, map picks, and current meta all come into play. So you can't apply a theory that says reactive macro play is the most intelligent way to play, a lot of times it's not at all.
Remember our motto: We ain't got it.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2014-02-07 20:44:42
February 07 2014 19:20 GMT
#11
Yeah, I saw that talk, and though I'm quite skeptical overall about it (it's one of those oversimplifying concepts), it does relate very accurately to a lot of practical phenomena, so it's useful. In terms of esports, it seems we tend to consider the more intelligent strategy to be the one that keeps more options open and "controls" the game as much as possible. In RTS that's the more macro oriented style which goes for late game (the more complex part of the game with more options). In Hearthstone, as another example, that's the control decks - even named similarly to what the guy talked about. Meanwhile, people always see the rush, cheese, rat-doto, OTK etc gimmicky strategies as less intelligent, and they indeed aim to reduce options, in fact to limit options so much that their specific desired way of winning can happen. Eh, in the end, as long as such approaches work often enough, they may still be the more intelligent choice when we look not just one game, but the span of many games, over which they - theoretically - may have good outcomes.

P.S. + Show Spoiler +
Also, based on this idea, the intelligent way of approaching intelligence would be to keep the options open, so not aim to lock it into one rigid equation. ;-)
If you stand next to my head, you can hear the ocean. - Day[9]
arcane1129
Profile Joined January 2011
United States273 Posts
Last Edited: 2014-02-07 20:17:27
February 07 2014 19:33 GMT
#12
On February 08 2014 04:15 LingBlingBling wrote:
Show nested quote +
On February 08 2014 04:06 arcane1129 wrote:
Reactive macro play has always been the more intelligent way to play the game. It's simple really:

If you have an all-in build it either always works (meaning its broken), works unless a person can only respond to it blindly or is forced to tailor their build just to counter the all-in and then dies to other stuff (overpowered), or it's counterable through scouting and making adjustments (which means the person performing the all-in is banking on their opponent making a mistake).

The entire premise behind reactive macro play is that you are able to respond to every situation through diligent scouting and, if you don't mess up, should theoretically always come out ahead (ignoring early game BO deficit pre-scouting).

All-ins are useful because they are often designed to punish people that get lazy on scouting, get scouting denied, or punish people that play too greedily. If a person always goes nexus first, you may 6 pool for a free win based on probability. However, it's still gambling.



This is not how sc2 works. Timing attacks and all ins are not gambling. Korean players study their opponent, and create builds to take them out. There has been some very well planned intelligent timing attacks and all ins for certain players that work very well.

There are certain situations where people make risky choices and gambling, but that can include playing macro vs a certain player or playing to safe ect. Race design, map picks, and current meta all come into play. So you can't apply a theory that says reactive macro play is the most intelligent way to play, a lot of times it's not at all.


Technically there's always an element of gambling because you never 100% know for sure what your opponent is doing until they're committed to a path and have no options to deviate. You can scout 12 rax 12 gas low ground cc from a terran, but there's still a chance he cancels the cc, doesn't use the gas, and makes 3 more rax and pulls wokers. It's dumb, but that's beside the point.

Reactive macro has by far the lowest element of "hope" in starcraft. Korean players that study their opponent and create a specific counter build are still hoping their opponent will play the same way as has been studied. If an all-in is strong on a map or in the meta but can technically be countered reactively if scouted, it's on your opponent, not on you. Any time your play is banking on your opponent doing something without scouting or not playing perfectly, that's gambling. Any time this element of gambling is involved, it is theoretically the "incorrect" way to play the game if everyone played perfectly.

Again, I'm not saying all-ins, timing attacks, calculated risks/gambles, or studying opponents don't have a place. Obviously they do, and a big one at that. That doesn't mean reactive macro isn't still theoretically the most intelligent and reliable way to play the game.
Pewpz
Profile Joined September 2011
Canada21 Posts
Last Edited: 2014-06-19 04:44:34
February 07 2014 20:02 GMT
#13

Is this going to turn into one of those threads where we all try to convince each other that playing SC2, or being good at it, makes us more intelligent?
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
February 07 2014 20:09 GMT
#14
On February 08 2014 05:02 Pewpz wrote:
Is this going to turn into one of those threads where we all try to convince each other that playing SC2, or being good at it, makes us more intelligent?



I don't know, is it going to be one of those threads where people show up to tell everyone that SC2 makes you stupid but their game (be it BW, WC3 or SoaSS) actually makes you intelligent?
AdministratorBreak the chains
Pewpz
Profile Joined September 2011
Canada21 Posts
February 07 2014 20:18 GMT
#15
On February 08 2014 05:09 Zealously wrote:
Show nested quote +
On February 08 2014 05:02 Pewpz wrote:
Is this going to turn into one of those threads where we all try to convince each other that playing SC2, or being good at it, makes us more intelligent?



I don't know, is it going to be one of those threads where people show up to tell everyone that SC2 makes you stupid but their game (be it BW, WC3 or SoaSS) actually makes you intelligent?


Shit, I don't know. I'm kinda eager to find out, though. Those are always entertaining.

EJK
Profile Blog Joined September 2013
United States1302 Posts
February 07 2014 20:19 GMT
#16
zzz i waited the entire video to hear the word "starcraft"....then i re-read the thread. ug so misled T_T
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
Epamynondas
Profile Joined September 2012
387 Posts
February 07 2014 20:19 GMT
#17
You guys are right, doing only macro builds and no cheese at all is the most intelligent way to play

because it increases your options, right?
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
Last Edited: 2014-02-07 20:26:23
February 07 2014 20:25 GMT
#18
mensa members play only honorable 20 min no rush macro games

unlike those cheesing peasants that probably do nothing but play big game hunters all day
)))____◎◎◎◎█████
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
February 08 2014 08:22 GMT
#19
First of all, the thread title is slightly misleading.

Now to continue the discussion, if we are to accept the definition of intelligence from Wissner, than all the pros, regardless of their playstyle, play intelligently.

Let me explain. Wissner defined intelligence as maximizing the potential options, but also mentioned bottlenecking yourself in the short-term to increase the options in the long-term.

If you study the pros, they always scout. Scouting lets you know what are your options. Those that rely on macro games will play a little bit reactive. They will scout and wait until you push out. Once the threat comes knocking, they will have decided on the best course of action.

Those that rely on all in/cheese/timings will create calculated decisions based on timing and the opponent. This will limit their options in the short term, but with the calculated risk of gaining an advantage (ie. more options) later on.

Intelligent play is not dependant on macro/timings. Intelligent play is knowing your options and/or creating favourable options.

Generally speaking, all the pros do this.
Val_
Profile Joined May 2010
Ukraine156 Posts
Last Edited: 2014-02-08 22:44:09
February 08 2014 22:44 GMT
#20
On February 08 2014 03:59 Rescawen wrote:
@lingblingbling most all ins are designed to beat the standard macro style, hence this theory still applies. However we rarely see a player that only does all ins and goes far in tournaments.


ye ye. Stardust, PartinG
AKA [7x]Val / GML Terran EU
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
QMC Community Tournament 1
Liquipedia
OSC
07:15
Masters Cup #151 Group C
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 187
Nina 111
StarCraft: Brood War
Rain 3843
Sharp 415
Mong 90
Dewaltoss 82
Icarus 9
Noble 9
Dota 2
NeuroSwarm195
Super Smash Bros
Mew2King224
Other Games
summit1g7199
WinterStarcraft572
C9.Mang0293
Sick141
[ Show 15 non-featured ]
StarCraft 2
• practicex 32
• StrangeGG 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki24
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2242
League of Legends
• Lourlo1060
• Stunt378
Other Games
• Shiphtur464
Upcoming Events
OSC
17h 19m
Big Brain Bouts
1d 4h
Rex vs INexorable
GgMaChine vs HeRoMaRinE
Reynor vs herO
AI Arena Tournament
1d 11h
BSL: Ladder Tournament
1d 13h
Sparkling Tuna Cup
2 days
Patches Events
2 days
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
WardiTV Weekly
4 days
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.