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Patch 2.1 PTR Update – Dec 19, 2013

Forum Index > SC2 General
Post a Reply
juicyjames *
Profile Joined August 2011
United States3815 Posts
Last Edited: 2013-12-20 23:56:32
December 19 2013 23:09 GMT
#1
http://eu.battle.net/sc2/en/forum/topic/9035933539
http://us.battle.net/sc2/en/forum/topic/10974057431

Hello everyone,

We’ll be bringing the PTR service down for maintenance today in order to bring the following changes to the Test Realm:

PTR General
  • The Patch 2.1 Public Test Realm now supports Mac OS and Mac users should now be able to install and access the PTR immediately following today’s update.
Clans and Groups
We heard your concerns that players might (and did!) use images of units, such as Banelings and Widow Mines, to mask their clan decals. We agree that this could be confusing or distracting to other players during a match and, as a result, we’re making the following change to clan decals:
  • Clan decals now float above town hall structures in-game and no longer display on the terrain.
We’d like to say thank you for the feedback you shared with us on our original implementation of this feature. We always value your constructive input and you’ve helped us make clan decals even better. We’ll have more information on icons and decals a little later today, so be sure to keep your eye on the StarCraft2.com blog.

Extension Mods
  • Extension mods can now depend on the LibertyMulti and SwarmMulti mods, which will allow players to modify the latest balance data in their extension mods.
General Map Making
  • Maps and mods can now depend on the latest version published by another account and are no longer required to depend on a specific version of the mod published by others.
  • Implemented a default ID for observers.
  • These changes also apply to Extension Mods in addition to map making in general.
Leagues and Ladders
As we mentioned in our recent Multiplayer Ladder Situation Report, we’ll be changing how ladder league boundaries are determined around the time we release Patch 2.1. With today’s PTR update, we’re going to reset league boundaries on the Test Realm in order to help them more closely match our intended values. Those of you playing in the PTR may not immediately notice the impact of this boundary reset due to the much lower player population found on the Test Realm, but we want to start implementing this change now before we bring it to the live service with the patch.

Thank you very much!

Previous Thread: Patch 2.1 Public Test Realm: Operational
Related Thread: Custom Decals
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2013-12-19 23:16:56
December 19 2013 23:16 GMT
#2
mmmmmmm, mac support :>

God. These are all amazing changes.

P.S. thanks juicy!
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
December 19 2013 23:20 GMT
#3
Blizzard should provide an option to disable viewing floating decals and custom skins as they cause distraction and reduced FPS.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
dani`
Profile Joined January 2011
Netherlands2402 Posts
Last Edited: 2013-12-19 23:22:08
December 19 2013 23:21 GMT
#4
I wish they would add the ability to hide all the non-standard skins / decals for my view only. I mean cool my opponent wants to play with those ugly Overlords, Marines and whatnot but I'd appreciate it if I could turn it off on my end.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
December 19 2013 23:28 GMT
#5
Blizzard have stated that the lack of skin customisation is to keep the minimum system requirements low. By adding an option to disable it gives them more options.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
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