
NaNiwa - Revival tiebreaker - Nov 5 - Page 17
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scypio
Poland2127 Posts
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Deathmanbob
United States2356 Posts
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norlock
Netherlands918 Posts
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An2quamaraN
Poland379 Posts
On November 06 2013 04:33 fishb00n wrote: anyone else in europe having horrible laggs ? Me too. But no lag on Source. | ||
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legoboomette
England165 Posts
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Shikyo
Finland33997 Posts
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Ammanas
Slovakia2166 Posts
On November 06 2013 04:47 gophario wrote: Killing a 6:30 nexus with no losses is clearly a bad thing to do... Building billion drones afterwards is a bad thing to do ![]() | ||
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An2quamaraN
Poland379 Posts
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Facultyadjutant
Sweden1876 Posts
it runs the experience so much | ||
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Kevin_Sorbo
Canada3217 Posts
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True_Spike
Poland3426 Posts
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Shikyo
Finland33997 Posts
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Figgy
Canada1788 Posts
On November 06 2013 04:47 gophario wrote: Killing a 6:30 nexus with no losses is clearly a bad thing to do... That one cannon at the 3rd had like 30 zergling kills alone <_< He also picked off some units with his main army since Revival's positioning was horrid. He just played terrible the whole game. | ||
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red_hq
Canada450 Posts
On November 06 2013 04:47 gophario wrote: Killing a 6:30 nexus with no losses is clearly a bad thing to do... Obviously, 2 Nexus is clearly the optimal count. Huge misplay by revival./s | ||
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Mohdoo
United States15725 Posts
On November 06 2013 04:49 An2quamaraN wrote: Naniwa is just on another level...goes to show that the only reason this match is happening is that Revival was given too many free WCS points It was extremely unfair for sure. Luckily we have a player of naniwa's caliber to correct this horrible wrongdoing. When the worst happens, send the best to fix it. | ||
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RoyAlex
Norway420 Posts
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True_Spike
Poland3426 Posts
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-Kaiser-
Canada932 Posts
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Figgy
Canada1788 Posts
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-Kaiser-
Canada932 Posts
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