• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:33
CEST 15:33
KST 22:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)69Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released Bot on ladder [ASL22] Ro4 Preview: Mirror Mirror mca64Launcher 2.0
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8153 users

Perpetual balance

Forum Index > SC2 General
Post a Reply
lowercase
Profile Joined September 2010
Canada1047 Posts
Last Edited: 2010-11-29 21:09:02
November 29 2010 21:05 GMT
#1
Not to start another balance thread (we have enough), but the issue I have here is in balancing itself. My key question is: does Blizzard have a responsibility to alter game mechanics to "revitalize" the game if it stagnates?

If one (or few) strategies truly become dominant, and, over time, a balance sets in, is Bliz obligated to stir up the pot to make things interesting again? People talk about "QQ" and "Learn to play," but it's obvious that even small changes to the game mechanics enormously change the viability of certain strategies. For instance, post-patch, I haven't seen many reapers around. Is this because people transitioned to better strategies? No, it's because they were made less effective due to some minor mechanical alterations, and now an effective strategy (reaper harass) is significantly less effective... so we're seeing a transition out of it.

The issue I have is of a not-so-hypothetical situation where a few strategies come to dominate. For example, let's say marine-marauder-medivac became so powerful in TvP that we never saw anything else - a dominant strategy. And let's say that colossus/stalker became the dominant strategy against it. Let's also say that, hypothetically, these strategies were perfectly balanced, such that the TvP win ratio between players both using these strategies was globally somewhere around 50%.

Over time, as this "sets in" and it becomes apparent there are few other builds with as good a probability of winning... is it time for a patch? Statistically, the game is perfectly balanced, but it's stale, boring, and predictable. It comes down to who has the best micro while executing these well-practised and statistically-favoured strategies.

My concern is this: that patching for "balance" is itself a Quixotic task. Ask yourself: why is balance important at all? Race attachment aside, balance is important so everyone doesn't all pick the same race in order to win. We like the diversity of having games that aren't chess-matches of identical sides, it's something unique to RTS play (especially Starcraft). The most important thing is that the game is diverse and "unbalanced" such that we can have games with many different strategies and the possibility of "swings" in favour. It's always awesome to see one player come back from a deficit to win.

So, should Blizzard make alterations to the game that incentivize diverse play, or is it more important that the win ratios all be identical?

EDIT: I should've called this thread "Perpetual Patching," as I don't really care about balance at all, though I do use the term.
That is not dead which can eternal lie...
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2010-11-29 21:26:48
November 29 2010 21:23 GMT
#2
SC2 is a real time strategy game. If there exists a set of strategies dominant enough that no strategy outside that set can compete with any in that set, you remove an element of strategy - because you know the only case you need to consider is one or two strategies the opponent can execute. When the game comes down to execution of a couple of strategies, it ceases to be a strategy game. Sure, there is still a strategic aspect to it in positioning (much like there are strategic aspects to games like street fighter), but what truly defines a game as a strategy game is the ability for players to make informed decisions and for those decisions to affect the outcome of the game. At some point, in the game you describe (where dominant strategies are the only ones used), the game comes down only to who clicks the most accurately.

Edit: I guess my answer here is - I feel play should provide various options to succeed in order for the game to be correctly labelled a strategy game, but it doesn't have to fullfill that criteria to still be a very good game.

Also, Blizzard does not have an obligation to do anything to maintain balance. It's their game - if they want it to be ridiculously unbalanced, then they can do that (note that this is a big "if" - it's pretty balanced as is). But inherently they have a motivation to encourage diverse play - they spent design time on every unit and concept, so it's unfortunate if 75% of those units and game mechanics never see the light of day.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
November 29 2010 23:24 GMT
#3
Treehead has excellent points. I also think that part of what made Brood War so good wasn't the fact that it was so well balanced, but the fact that it was so well balanced and diverse. StarCraft has a huge edge on this already, because it has 3 different races.

What's more diverse? A game with 3 different races, all with their own mechanics, or a single race, maybe with minor tech modifications and unique units, ala Age of Empires? Answer: Clearly StarCraft.

What's more diverse? StarCraft with 1 or 2 dominant strategies for each race, or Age of Empires with 5 or 6 Tier 1 strategies? The answer here seems like it's even, but it's not. When you open Age of Empires, you know you will be facing one of 5 or 6 strategies, which also increases the amount of combinations you play against if you know several BO's but only one race, as is often the case in StarCraft.

Basically my point is, StarCraft's biggest advantages are A) It's balance and B) It's diversity. I think StarCraft II is superbly balanced for a game of it's age, and has heaps of diversity. However, should the situation lowercase described come to pass, it'll lose half it's appeal, and never be as fun as Brood War was. It'd also slow down or end the evolution of the game since you'd just get punished for deviation.

So yes, Blizzard must patch to ensure two things: balance and diversity, though balance must come first. If the game is unbalanced, diversity will suffer hugely. Balance between races and balance between strategy is essential to ensure this game is played for years to come.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
lowercase
Profile Joined September 2010
Canada1047 Posts
November 30 2010 00:39 GMT
#4
I personally think Blizz has a financial duty to keep the game interesting, or people will stop playing it and watching it. They will accomplish this easily with the expansions, but I think minor changes will still be put out to "refresh" the game as it gets old. They have already proven they will patch for diversity rather than balance, by nerfing VR, etc.

And what the hell is with the expansions by the way? I get the feeling they shipped Wings of Liberty as an incomplete game, holding back planned units for the expansions. I would've preferred a complete game and then had them actually add new stuff for the expansions.
That is not dead which can eternal lie...
gotlucky
Profile Joined May 2010
United States60 Posts
November 30 2010 00:39 GMT
#5
Don't forget there will be two expansions. Even if Blizzard can somehow get a perfect balance, the zerg expansion will be out. And then they will have to balance that. And then the protoss expansion will be out.

I don't think you need to worry about too many patches.
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
20:00
WardiTV Mondays #107
IntoTheiNu 1511
WardiTV719
OGKoka 231
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 235
StarCraft: Brood War
Calm 8121
Bisu 4082
FanTaSy 2793
Jaedong 1685
Shuttle 1396
Horang2 676
EffOrt 622
BeSt 613
Larva 410
actioN 357
[ Show more ]
Mini 249
Stork 221
Mind 112
Zeus 105
910 89
Snow 86
Barracks 67
Sea.KH 65
Mong 50
hero 47
Sexy 39
ToSsGirL 35
Bale 30
Killer 27
soO 25
Yoon 24
JYJ 24
sorry 24
Shinee 23
Aegong 20
Free 20
HiyA 19
Shine 18
scan(afreeca) 14
Sacsri 9
zelot 9
Icarus 6
Noble 6
Dota 2
Gorgc4508
qojqva1914
Dendi1075
XaKoH 491
febbydoto23
Counter-Strike
fl0m1327
Heroes of the Storm
Lowko428
Other Games
singsing2773
olofmeister1288
hiko941
B2W.Neo649
Livibee565
crisheroes351
XBOCT249
Pyrionflax231
Hui .186
Liquid`VortiX125
QueenE47
Organizations
Dota 2
PGL Dota 2 - Main Stream27
[ Show 13 non-featured ]
StarCraft 2
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2448
• Jankos2036
Other Games
• WagamamaTV179
Upcoming Events
Monday Night Weeklies
2h 27m
Replay Cast
9h 27m
Afreeca Starleague
20h 27m
Soma vs Soulkey
INu's Battles
21h 27m
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 10h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
4 days
BSL: Ladder Tournament
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.