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Starcraft & eSPORTS class as DePauw University

Forum Index > SC2 General
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Butteryllama
Profile Blog Joined June 2009
United States22 Posts
November 20 2010 21:37 GMT
#1
In between the regular academic semesters at DePauw, there is a month long 'Winter Term' that offers courses outside of the standard curriculum, or courses that are taught in an unusual way. A few friends of mine who were seniors this year came to me with the crazy idea of trying to teach a course deeply entwined with Starcraft, and after a lot of brainstorming and work we designed what we thought to be an intriguing course, and against all odds the proposal was accepted (a huge thanks to conTAgi0n; your passion and knowledge about the Starcraft scene, constant input regarding course direction, and superior writing skills were of great assistance the entire way). The official course title and description:


StarCraft and eSports: The Rise of Competitive Videogaming

As manifested by everything from the popularity of chess to modern sports leagues and television channels, people have been fascinated with contests of skill since prehistory. With videogames having overtaken Hollywood years ago in profits, the rise of competitive videogames, or eSports, in recent years is clearly a development of great significance. The game StarCraft in particular, with its profound depth in strategy, intense physical demands with respect to speed and precision, and perhaps above all its mainstream following in South Korea large enough to rival that of most traditional sports, showcases brilliantly the vast potential of the fledgling eSports industry. StarCraft II, having already garnered a massive following despite having just hit shelves late this past August, is likely to represent the future of eSports.



I have three main goals in teaching this course. I want to teach people to be intellectually engaged when playing video games so they get more out it it. I want to address the positive and negative popular opinions of the media about video games. I want to explore the growing world of eSPORTS, Starcraft, and Korean game culture.

First and foremost, video games are becoming more prominent with every passing year, and the most popular point of view is that they are an escapist, brain-mushing waste of time. Though I would have trouble arguing against the generality that the CONTENT of most games is elementary, I feel that with the right mentality and approach to gaming, there are few things as good for cultivating critical-thinking and skills of self-analysis and observation. Even without being intellectually engaged, many games will greatly tax your coordination, decision making skills, and abilities to learn unfamiliar systems (one of the main arguments in one of the core readings, 'Everything Bad is Good for You' by Steven Johnson).
Unfortunately, most people have not cultivated this mindset when partaking of games, and don't get near as much out of games as I think they could. This is where Starcraft comes in. I think Starcraft is particularly pedagogically valuable because it is nearly impossible to succeed in it without at least partially adopting this intellectual engagement. So though much of the course will address improvement in Starcraft and learning to smash people on the internet, Starcraft is really just a medium to learn skills and a mindset that can be applied to other games, or even the acquisition of many other skills outside of the gaming world entirely.
As opposed to going into more detail here, I'll provide a link to an article I wrote that more deeply addresses my point of view.

Practicing to Improve

The class will be broken up into four parts:

A discussion on the reading/lecture about video game, eSPORT, or SC history; or about the differing cultural outlooks on the positive and negative aspects of video games.

Starcraft II Drills to increase basic physical ability, become comfortable with the interface, or if the level of student is high, drilling a certain scenario that the student has difficulty with.

A lecture/discussion on something relating to the game-play of Starcraft II, such as a lecture on strategy or tactics, a discussion of applying critical-thinking and learning habits to improving at the physical aspect of Starcraft playing, or going over game analysis assignments.

A Starcraft II 'studio class' conducted in a similar manner to a music performance studio class. Students will play games against each other, observed by the rest of the class. The class will then critique the game, and discuss possible practice methods to fix problems that were observed in the play.



In addition to formal class, I'll give each student a couple of private lessons (due to the limited amount of time and number of students, a couple is all we will have time for).

Once I know all of the specifics regarding assignments and in-class topics, I'll update the OP.

I am posting this for a couple of reasons, besides just being something I thought the community might think was cool. First of all, I need to deeper familiarize myself with SC history, and I wanted to open up the possibility of asking the community for input such as what they think the most influential or important matches are (not necessarily the highest level playing, just playing that greatly influenced BW or events that are a historical marker for some reason), or if there are some scholarly articles people are particularly fond of that address Starcraft, the way video games are affecting popular culture, or some other topic that would pertain to the course. Also, I thought further down the line I might post resources I've found/created to assist in teaching the class, or maybe upload video recordings of some lectures, lessons, or studio classes.

One way or another, I'll be in touch

~Hungarian
conTAgi0n
Profile Blog Joined November 2009
United States335 Posts
Last Edited: 2010-11-20 21:40:41
November 20 2010 21:39 GMT
#2
I am still in disbelief that this actually went from a cool idea we were kicking around to an official part of the DePauw Winter Term course catalogue. Since he is evidently too modest to explain himself, HungarianGOD is a very well qualified instructor. He hit C+ on iCCup in about a year and is consistently among the top 200 US players in StarCraft 2 under the handle of Butteryllama. He takes a very analytical approach to improving his game, identifying, isolating, and addressing mechanical aspects of gameplay the same way a trained musician practices technique (and he is in fact a highly technically developed pianist with an undergraduate performance degree).

Some more background info for those curious: DePauw University is a small (~2,500 students I think), private liberal arts college located in Greencastle, Indiana, a small town about 45 minutes outside of Indianapolis. HungarianGOD graduated from DePauw a couple of years ago and I am in my junior year here. DePauw has plenty of casual gamers on campus, but very few serious competitive gamers. Here are the DePauw University Winter Term homepage http://www.depauw.edu/admin/winterterm/ and this year’s course list http://www.depauw.edu/admin/winterterm/on-campus/course.asp.
FataLe
Profile Joined November 2010
New Zealand4561 Posts
November 20 2010 21:45 GMT
#3
Wait WHAT? That is too awesome man, well done.
hi. big fan.
LordofAscension
Profile Blog Joined September 2006
United States589 Posts
November 20 2010 21:56 GMT
#4
This is incredibly cool. If I lived closer (MI here), I would come attend just for the experience.

I'll try to dig up some materials. To be clear, your focus is on improving and analytics? Heavy mathematical crunching or more conceptual?

SC:L has been developing an intro/lecture program for new players and I wonder if this is something that could be helpful at all.

~LoA
~WelCoMe tO My rEaLm SC:L - sclegacy.com
Noxie
Profile Blog Joined April 2010
United States2227 Posts
November 20 2010 22:01 GMT
#5
Sick, wish we could develop something like this at my university and have it accepted.
con-acid
Profile Joined May 2010
2 Posts
November 21 2010 21:29 GMT
#6
Hell yea!!! wish I could go to Depauw for the month of Januaray....


Good job HungarianGOD for getting Starcraft closer to mainstream academics!
Roggay
Profile Joined April 2010
Switzerland6320 Posts
November 21 2010 21:39 GMT
#7
This is incredible, I want courses like that so much. But there is no way something like that will happen at my university (Politechnic to be exact).
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 21 2010 21:40 GMT
#8
47-0. You may have awesome Starcraft courses but we have the bell.

PM me so we can organize a Wabash-Depauw SC2 showmatch.
ModeratorGood content always wins.
leakingpear
Profile Joined March 2006
United Kingdom302 Posts
November 21 2010 21:45 GMT
#9
This has actually been done before a couple of years back (maybe more recent? It was before SC2 came out), another US college extra curricular course, I know Yosh helped instruct it but it was the brainchild of someone else, I wish I had more information as the guy behind it would probably be a pretty good source of information for you guys.
attacknme
Profile Joined July 2009
79 Posts
November 21 2010 21:47 GMT
#10
Are you going to record the class lectures so we can check it out too?
con-acid
Profile Joined May 2010
2 Posts
November 21 2010 21:49 GMT
#11
video conference it!!
frequency
Profile Blog Joined February 2010
Australia1901 Posts
November 21 2010 21:55 GMT
#12
E-sports has more than Starcraft, you should probably touch on that too

Anyway good luck and try and record it!
www.twitter.com/marconofrio | marconofrio.tumblr.com
FlamingTurd
Profile Joined April 2010
United States1059 Posts
November 21 2010 21:56 GMT
#13
/jealous .... dang lol
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Aegeis
Profile Blog Joined April 2010
United States1619 Posts
November 23 2010 01:56 GMT
#14
You need to show Day9 Daily #100 in the 1st few days of the class.
"Skills to pay the bills" - Artosis, https://twitter.com/AegeisSC2 ,http://www.tumblr.com/blog/socal-esports
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