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Day[9].tv Daily - Page 678

Forum Index > SC2 General
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albis
Profile Joined January 2010
United States652 Posts
October 29 2010 02:19 GMT
#13541
zzzzzz getting restless(
every punch is thrown with bad intentions with the speed of a devil
Dankmids
Profile Blog Joined March 2010
United States316 Posts
October 29 2010 02:19 GMT
#13542
is it really over?
"Alright, Lets poop out a daily" Day9- Daily #203
Healedyou
Profile Joined May 2010
United States47 Posts
Last Edited: 2010-10-29 02:25:03
October 29 2010 02:23 GMT
#13543
DAYYYYY99999999
ARGHHHHHHHHHHHHHHHHHHHH

"would probably...."what?!?!?


-Stream backup, refresh
D to the umbass, Dumbass.
Dankmids
Profile Blog Joined March 2010
United States316 Posts
October 29 2010 02:25 GMT
#13544
its up
"Alright, Lets poop out a daily" Day9- Daily #203
AChoj
Profile Joined September 2010
Canada12 Posts
October 29 2010 02:25 GMT
#13545
So I've missed a few episodes recently. Has he said anything more about the, "day in the life of Day9" that he was going to do for ep 200? I was thinking he might just be putting it off until he's done casting all of these tournaments. Must be a hectic schedule.
"There is no tool in this pool."
Kadoka
Profile Joined October 2008
United States82 Posts
October 29 2010 02:40 GMT
#13546
"Persnigitate"? I hope someone solves that one.
asdf
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
October 29 2010 02:46 GMT
#13547
On October 29 2010 11:25 AChoj wrote:
So I've missed a few episodes recently. Has he said anything more about the, "day in the life of Day9" that he was going to do for ep 200? I was thinking he might just be putting it off until he's done casting all of these tournaments. Must be a hectic schedule.


Yeah, he said it would probably end up being something like 220 or 230. He said he'd rather do it right than to just throw something out there.
Decko
Profile Joined May 2010
United States150 Posts
October 29 2010 02:59 GMT
#13548
Quick question, before today's daily featuring Phoenixes, what was the Funk/Electronica song he played? It was really good and I would REALLY appreciate an answer.
Superman does good, you're doing well.
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
October 29 2010 03:02 GMT
#13549
Aw hell... i forgot there was a Daily on thursday. I'l just watch it when it comes out on youtube...
Survival is winning, everything else is bullshit.
Itrees
Profile Joined October 2010
United States59 Posts
October 29 2010 03:06 GMT
#13550
On October 29 2010 11:12 Rassy wrote:
Itrees United States. October 29 2010 09:27. Posts 11

ya that was weird lol
You watch day 9 and try to be a good protoss so your not going to rush the big tasty colossus but instead you first go observer, and then next week you get bashed lol
well guess there alot of nuances and both situations are probably different but to me as a rather new player it did make a weird impression
love the show and his casting btw


I guess I kind of agree with one of the replies about how you should only get the observer if it'll see something that a 50 mineral probe won't. I'm a bit confused about how to know whether the probe or the observer is more appropriate, but maybe it comes down to the stated fact that almost anything would roll you in that position. Knowing what particular thing is going to roll you won't matter too much, since you're just going to get rolled in that position.
Every zerg is sacred. Every zerg is great. If, a zerg gets wasted, Idra leaves the game.
Psiven
Profile Joined May 2010
United States148 Posts
October 29 2010 03:47 GMT
#13551
There are plenty of situations where fast observer is smart (particularly vs. a walled off terran who doesn't let you see anything with probes), Day[9]'s point was that you shouldn't assume that it's always a good idea; that early 100 gas can sometimes be better spent. But observers are great, and there's nothing wrong with getting several when they serve a purpose (watching your opponent's every move, not just scouting his early tech path).

If in fact you are getting fast robo and it is too early to go colossus, you don't need an observer and don't plan to get immortals, what you should be thinking is that you built the robo too early. On the game we watched Tuesday featuring the guy on Blistering Sands losing to colossi because he tried to go colossi in response, you can watch his robotics facility sit unused for several minutes when in fact he could have A) built some immortals and pushed before the enemy's thermal lances finished or B) gotten gateways instead for a strong army before going for colossus.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
October 29 2010 03:51 GMT
#13552

Origin of SuperFlyTNT's name:

http://en.wikipedia.org/wiki/Super_Fly_T.N.T.
http://en.wikipedia.org/wiki/Lysenkoism
foehammer
Profile Joined August 2009
United States80 Posts
October 29 2010 04:11 GMT
#13553
Thanks a lot mr sexington!
Dark-Storm
Profile Joined May 2010
Canada334 Posts
October 29 2010 05:52 GMT
#13554
On October 29 2010 07:19 Day[9] wrote:
Show nested quote +
On October 29 2010 04:05 sand wrote:
Still any clue about the song he mentioned during a cast where he said "this song has the most awesome transition ever"? It's not in the day9playlist...


It's from the old video game Hunter Hunted. Such a sick song! :D I have no idea what the name is though lol


I think i figured it out. It's Orb of Anarchy


I don't have Pet Peeves. I have Major psychotic Fucking Hatreds
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
Last Edited: 2010-10-29 07:54:05
October 29 2010 07:13 GMT
#13555
On October 29 2010 09:48 Zocat wrote:
Show nested quote +
On October 29 2010 09:27 Itrees wrote:
What was with the observer hate on tuesday? I thought just a few weeks back day[9] was ranting about how toss players build a robo, and an observer, and that's their observer for the game, and that he and HuK thought players should get like, 3 or 4. Then on tuesday he's saying he hates the observer out of the quick robo bay.


With the early expand (the tuesday game) you are "fairly" vulnerable to early timing pushes (4gate, colossus, ...). So every bit of advantage (earlier Immortal, earlier 2nd Immortal, 1 more sentry) you can get you should take. Especially since the observer scouted the same thing a normal probe could scout aswell (no expansion, alsmost no sentries).

Sure - in the later stages of the game get more observers. Or if you scout for somethign specific (JP stated scouting for hydraden or spire which would determine his own techpath).

Is this for PvP? Because in PvT, after 1gateway->FE, generally people get the quick observer in case of banshees.

EDIT: Reread your post, feel like a fool.
Moderator
Wodger
Profile Joined October 2008
Scotland380 Posts
October 29 2010 08:40 GMT
#13556
10/28 Day[9] Daily #0207 Starcraft 2 Artosis vs RenieHour ZvP (Part 1) (Part 2)
10/27 Day[9] Daily #0206 Starcraft 2 Friendday Wednesday with JP! (Blip.tv)
10/26 Day[9] Daily #0205 Starcraft 2 Newbie Tuesday: Dealing with Colossi (Blip.tv)
10/25 Day[9] Daily #0204 Starcraft 2 Funday Monday: Team Monobattles (Part 1) (Part 2)
10/24 Day[9] Daily #0203 Starcraft 2 A Look at Blizzcon Games (Blip.tv)
10/20 Day[9] Daily #0202 Starcraft 2 Friendday Wednesday with Qxc! (Blip.tv)
10/19 Day[9] Daily #0201 Starcraft 2 Newbie Tuesday: Using Drops (Blip.tv)
10/19 Day[9] Daily #0200 Starcraft 2 Funday Monday: Alphabetical Free For All (Blip.tv)
morimacil
Profile Joined March 2010
France921 Posts
October 29 2010 09:01 GMT
#13557
Anyone else think that the last funday monday theme sucks? (cant build any units that your team mate built)
Nothing interesting about muta-ling and roach-hydra, or bioball and mech, and so on :/

It just doesnt seem like a very fun restriction, or one that would throw players out of their comfort zone much, or even something that would lead to epic games and tons of fun.
I tried it with my team mate, and seriously, its more boring than the usual games we do

I vote for more interesting restriction, that lead to stuff that wouldnt normally happen. The monobattles were cool, the no queens, and the terran one was awesome too.
Dunno, maybe something like this in 2v2, one player cant make any units until he made an expansion, and the other player on the team cant make any workers until he made a combat unit, that might lead to some interesting, or at least unusual games
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 29 2010 09:07 GMT
#13558
we've been trying out the funday monday challenges in brood war 3v3/2v2 BGH's and its been fun. Zerg is fucking HARD tho. we tried ling/ultra/def - muta/guard/dev/scourge - hydra/lurker/queen and got roflstomped by 3 terrans
Writer
aphex
Profile Joined June 2009
Germany18 Posts
October 29 2010 09:12 GMT
#13559
On October 29 2010 12:51 Lysenko wrote:

Origin of SuperFlyTNT's name:

http://en.wikipedia.org/wiki/Super_Fly_T.N.T.


roflmao!
[image loading]
Zocat
Profile Joined April 2010
Germany2229 Posts
October 29 2010 12:20 GMT
#13560
On October 29 2010 18:01 morimacil wrote:
Anyone else think that the last funday monday theme sucks? (cant build any units that your team mate built)
Nothing interesting about muta-ling and roach-hydra, or bioball and mech, and so on :/


How about:
One of you isnt allowed to build any combat units, only static defenses until the resource trading is allowed. Then he has to give everything he earns to his partner. And maybe at the end he gets a fununit (Mothership, Broodlords, BCs, Nukes...).
Shared unit control should be enabled

It would still follow Day9's restrictions but seems a bit more fun with the resource trading and shared unit control going on.
Would remind me of the old BW Coop Multiplayer games (dont remember the exact name).
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