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On September 06 2015 03:20 TheYango wrote:Show nested quote +On September 06 2015 03:14 Sufficiency wrote: You need half MP if you want to run an Ultima set. You really don't. Assassin has the highest MP growth among all Viera classes (higher than any mage-classes not named Summoner), and your Assassins just need to OHKO the most dangerous enemy units. After that you can use other options to clean up once your supportive units have status-ed everyone else. As long as you go first and can OHKO the strongest enemy unit, the rest doesn't matter. Offense/defense balance is so out-of-whack in FFTA that the only thing that matters is going first and never missing. The actual offensive skills you choose to use are totally interchangeable.
IIRC the max MP is only 99. Ultima Masher costs 64. If you just want to use it once then yes go right ahead. Or you can just run Half MP and have the ability to use it 2-3 times.
You can use Doubleshot when you don't have enough mana, but Doubleshot isn't actually that good (at least not in FFTA).
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morphers were the most fun class in a1 but it got removed
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On September 06 2015 03:30 Frolossus wrote: morphers were the most fun class in a1 but it got removed
Don't forget Fun (Bad) Breath.
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You only ever really need to use it once, because with 2-3 Assassins killing the strongest enemy units before they get to act, the enemy team is effectively crippled anyway.
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On September 06 2015 03:37 TheYango wrote: You only ever really need to use it once, because with 2-3 Assassins killing the strongest enemy units before they get to act, the enemy team is effectively crippled anyway. double cast summoner support crew! maybe one of you guys can clarify this for me, but can certain missions in a1 disappear forever if you don't complete them?
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On September 06 2015 03:38 Frolossus wrote: double cast summoner support crew! I mean, any option that can go first and instantly kill someone is interchangeable. Because of how strong offensive skills are and because Concentrate exists, there's no real way to stop a "go first OHKO someone" unit, and making a map 5v2/5v3 or whatever before any enemy units get to act is just that strong.
It's just Summoner/Red Mage takes more time to grind (especially if you're making sure to gain all your levels as Assassin still--which if you aren't IS worse because your Speed growth is a ton lower), so it's more work. On top of which, it has less map coverage on the first turn because 7 range Greatbows exist (though terrain can affect the practicality of that compared to Double Summons, so it's ehhh).
On September 06 2015 03:38 Frolossus wrote: maybe one of you guys can clarify this for me, but can certain missions in a1 disappear forever if you don't complete them? Not that I'm aware of.
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All missions in FFTA can be completed. There is no point of no return.
I think in FFTA2 there is a problem that some monsters won't show up after a certain point, so there is a point of no return for certain Blue Magick. But that's about it.
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On September 06 2015 04:07 Sufficiency wrote: I think in FFTA2 there is a problem that some monsters won't show up after a certain point, so there is a point of no return for certain Blue Magick. But that's about it. FFTA has that but its not based on time. Rather certain one-time-only missions have monsters that don't appear in random encounters, so you have to get those monsters/blue magics the first time through.
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If you use the "markswoman" (or whatever) skillset on your secondary slot, you get to make yourself invisible, and iirc the only thing that breaks it is damaging the tile you're on (doesn't work, you're freaking invisible) or Illusionist cross-map skills, which suck damage-wise.
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Holy jesus, can't wait for Battle for Zendikar. If they made a novel about this set/storyline, I'd snap buy.
New trailer got me so hype.
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On September 06 2015 04:28 Alaric wrote: If you use the "markswoman" (or whatever) skillset on your secondary slot, you get to make yourself invisible, and iirc the only thing that breaks it is damaging the tile you're on (doesn't work, you're freaking invisible) or Illusionist cross-map skills, which suck damage-wise. ??? Illusionist is one of the best skillsets in both FFTA1 and 2 (admittedly in A2, this is in large part because of Magick Frenzy, lol).
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Illusion Magick + Magick Frenzy is pretty cheesy - but Seer/Illusionist's growth isn't too great on the physical department and you will have problems finding good weapons that can Dual Wield.
I think it's better to use use Magick Frenzy with Fira (from Seer) and run a physical class (Parivir/Paladin/Ninja) to balance stats growth.
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On September 06 2015 04:50 Sufficiency wrote: Illusion Magick + Magick Frenzy is pretty cheesy - but Seer/Illusionist's growth isn't too great on the physical department and you will have problems finding good weapons that can Dual Wield.
I think it's better to use use Magick Frenzy with Fira (from Seer) and run a physical class (Parivir/Paladin/Ninja) to balance stats growth. I mean, what skillset you use and what class you level as are essentially independent of one another, with the only concern being that it's somewhat easier to learn skills for the class you're leveling as because you don't need to stop to change classes before leveling up.
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The trailer was so fucking bad ass. I can't wait for whatever card had the eldrazi crushing an angel.
Asmo are you going to pick up the lore book? CAN WE PLANESWALK TO ZENDIKAR AS PART OF OUR CAMPAIGN
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On September 06 2015 05:09 WaveofShadow wrote: Asmo are you going to pick up the lore book? CAN WE PLANESWALK TO ZENDIKAR AS PART OF OUR CAMPAIGN When Gimble hits level 13.
Extraplanar campaigns require an insane amount of work from the DM, and I've always felt that it's necessary for the DM to drop existing worlds made by others in to make a meaningfully-sized multiverse. It's just not otherwise feasible to do the worldbuilding you've done up to that point multiple times over.
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Eh, the Illusionist's skillset doesn't do much damage, even if you can hit everything on the map you'd need to run 3-4 of them or something to even try and hope to wipe the map off standard enemies, but that doesn't work on bosses and they're made of paper.
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On September 06 2015 05:20 Alaric wrote: Eh, the Illusionist's skillset doesn't do much damage, even if you can hit everything on the map you'd need to run 3-4 of them or something to even try and hope to wipe the map off standard enemies, but that doesn't work on bosses and they're made of paper. Well yeah, the only way you run Illusionists is as a full team of them and go all in on Phantasm spam, lol.
They're not made of paper (or at least any more than other classes--as I mentioned, offensive scaling in FFTA is way overtuned but that's a separate issue entirely) because, again, using a class's skillset does not require that you level as that class. The best way to level any Human/Viera/Moogle in FFTA is 99 levels as Ninja/Assassin/Thief, and this is totally independent of what skillsets you actually end up putting on them.
This is why I made the distinction that the Illusionist *skillset* is good, not that the *class* is good--the class itself is worthless to gain levels in because it has the distinction of being one of 3 classes in the game with 0 speed growth.
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On September 06 2015 05:20 Alaric wrote: Eh, the Illusionist's skillset doesn't do much damage, even if you can hit everything on the map you'd need to run 3-4 of them or something to even try and hope to wipe the map off standard enemies, but that doesn't work on bosses and they're made of paper.
For FFTA2, you can run MP Efficiency and have Hurdy jack up your units' mana. It's pretty interesting especially if you combine with Turbo MP / Geomancy / Half MP. I don't think it's worth it to run it with Magick Frenzy, but it's a good early game strategy overall.
I think the strategy is a bit weaker in FFTA because you don't get Hurdy and you don't get MP Efficiency from Law (I believe you have to run Half MP to be able to put out as many cycles as possible, not 100% sure).
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On September 06 2015 05:09 WaveofShadow wrote:The trailer was so fucking bad ass. I can't wait for whatever card had the eldrazi crushing an angel. Asmo are you going to pick up the lore book? CAN WE PLANESWALK TO ZENDIKAR AS PART OF OUR CAMPAIGN
Probably. Magic lore is the best part for me atm because it doesn't require buying packs (just books).
As for Zendikar, I'll keep you posted in case any of you Spark.
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