Pop is in a very good place right now
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Eppa!
Sweden4641 Posts
Pop is in a very good place right now | ||
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Alaric
France45622 Posts
+ Show Spoiler [draft] + I think the very best decks available today (assuming the pieces weren't spread between several people) would have been: - UW with cloudblazer, 2x Panharmonicon, Aethersquall Ancient, Torrential Gearhulk, 2x Wispweaver Angel and a bunch of blink effects - BW value (with the same W spells than above and Panharmonicon) with 2x Marionette Master, Eliminate the Competition, Restoration Gearsmith, Fumigate, Cataclysmic Gearhulk - RG curve-out aggro with 4x Volatic Brawler, Rhino, Lathnu Hellion, Nature's Way, Peema(s), Hunt the Weak, Arborback Stomper, and a sprinkle of the 4x Renegade Freighters opened - UGr with 2x Servant of the Conduit, Virtuoso, Durable Handicraft, Decoction Module, Animation Module, Architect of the Untamed, Era of Innovation, Empyreal Voyager, Aether Meltdown, and various bounce effects Things didn't go that way. + Show Spoiler [picks] + My first picks went Animation Module and 2x Servant (the first one over a Prism, the second over a Peema, knowing full well it'd put a neighbour in G, and a Cloudblazer), over Brazen Scourge (another one will come pick 5 or so). I get a Voltaic Brawler, and as much as I'd rather not play that I seem to be into RG beatdown... with 2 Peema passed already. That or I just splash wildly after picking Attune too. I'm open whether I go UGr or RG, though Spontaneous Artists come around and I only get Aether Tradewinds. Pack 2 I open Panharmonicon and Renegade Freighter. Hard choice this one would let me go super hard on energy and etb and I already have the fixing for whatever powerful effects I'd like to use. But my beatdown plan seems more solid and I'm more scared of Freighter than Panharmonicon in front of me, so I pick the former. Then it turns out my neighbour opened the same and picked something else, passing them to me. Same decision. I get some more decent stuff, Spireside Infiltrator, Ghirapur Guide, a Tiger, but nothing exceptional... looking like a tentative curve-out beatdown plan backed by the power of Freighters. Then right before the wheel I get Whirler Virtuoso, and I wheel Era of Innovation from my pack. I already had a decoction module, so I have to make a decision: Do I try to steer the deck toward these combos or do I ignore them and play the vanilla beatdown plan? Since Yango and Wave told so much about nonsense working in this set, and since I know when to make lemonade and not pray that I get passed two Virtuoso and Era in pack 3 like LSV, I decide to seize the opportunity, knowing it'll most likely weaken my draft since they don't mesh well at all with Freighters. On another note, both Panharmonicon and one Wispweaver Angel wheeled. I have no idea how that fucking happened, they are top picks for UW and I passed a Cloudblazer pack 1... one angel was pick 7, and the other pick 9, by RW and BW respectively. Wtf. Pack 3 has me hesitating between Voltaic Brawler #2 and Durable Handicraft... beatdown plan is kinda dead in favour of "wacky combos that end the game... if you can assemble them" when I opt for the latter. Plus, Brawler is a very bad splash so hopefully noone else's in RG and it wheels? Didn't happen. Aethertorch Renegade is clearly a dangerous pick for my curve and butts, but with all the energy I can generate and my creatures already being meh I go for it over some G card (Nature's Way, maybe?); this pack's pretty unlucky because it's got 2-3 packs with multiple picks I'd like, and everything else is poor packs filled with uninspiring at best filler, like Wild Wanderer. TL;DR I end up with a beatdown package: - Voltaic Brawler, 2x Renegade Freigter, 2-3x Built to Smash, Spireside Infiltrators and Spontaneous Artists And on the other side a durdly combo mish-mash with a splash package: - 2x Servant of the Conduit, Attune with Aether, 2x Wild Wanderer, Aethertorch Renegade, Whirler Virtuoso, Era of Innovation, Animation Module, Decoction Module, Durable Handicraft There are 2 massive holes in this build, which speak of bad drafting and a trainwreck bait in this format: - only 3 2-drops. Another deck with a Freighter (and I passed one) that curves out probably flatly kills me. Even mildly aggressive stuff like Turtles fueled by energy is dangerous for me. On top of that I only have one creature stronger than a 3/2 (the tiger). I don't have reach for the beatdown, and I can't hold the fort for the aggro. - there's no hard removal. Nature's Way doesn't go well with how weak my statlines are, and the Hunt the Weak I passed early didn't come back, I didn't see anything else. Playing defense to stall for one of the combos is hard (no card draw either). On the other hand it's not really my fault: next two sits to my left went red (one RG), and there was at least one R and G people opposite from me too. R dried super fast pack 1 and I was left with Built to Smash because people took Harnessed Lightning, or my right neighbour (RW, opened Cataclysmic Gearhulk P1P1 and got passed Fumigate pack 2) opened Welding Sparks pack 2. B was clearly not opened (right sit from me took it), U was somewhat weak... I really don't know where I should have been. I could have played 4c Panharmonicon (UGrw) had I committed to that pack 1 and with my early picks pack 2, but I don't think I'd have beaten anyone at the table considering the pool. + Show Spoiler [matches] + Match 1 vs UB control + Show Spoiler + Game 1 with me on the draw goes Brawler -> Die Young'd -> Freighter -> nothing -> Spireside Infiltrator and hit for 6. He concedes because we're both on 3 mana and he didn't find the land to play Daredevil and doesn't think he can come back (prob not). Game 2 he makes me afraid by playing Metallurgic Summonings turn 5, but he apparently doesn't have many spells after that, and my creatures are bigger than his. I try to force the issue with Ghirapur Guide activation on a 5/5 (made 7/7) Tiger, but Rush of Vitality lets a creature block and make up for the trample damage. Next turn when I swing with most of my board, he plays his last card: Torrential Gearhulk that was waiting in his starting hand. Rush on itself to eat a big trampling attacker, and with Pillar-Bug activated too he actually doesn't lose life, although my board is still bigger than his. From there it goes into a board stall with me playing Virtuoso and only having a single thopter, and him attacking with his drake to race. I have Era of Innovation and Durable Handicraft but want to go big (and make sure I keep a minimum threshold of energy), so I wait till I have the mana and drop 3 2/2 thopters EoT, then swing with full open mana on my turn; subtle strike, activate summonings to buy it back, subtle strike again, but activating Handicraft makes my thopter survive and he dies. He's got a really sweet deck though, it's just that I dealt a lot of damage to him early on as he didn't have his early drops (rats, weaponcraft enthusiast, etc.) and I assembled the important parts of the thopter machine. He's got Marionette Master, a couple Aether Tradewinds, etc. to go with all his value bombs, and some removal. 1-0 Match 2 vs Bant flyers/good stuff (closer to UWg really) + Show Spoiler + Game 1 I get Durable Handicraft early on so I force the issue (actually holding some creatures so I can grow my Ghirapur Guide and get some tokens to defend against the crackback), but he gets Eddytrail Hawk and Empyreal Voyager and hits back a bit. Thing is, with Animation Module and Durable Handicraft I can go really wide and even chumping then blinking with a fabricate creature to save damage and have more chump blockers next turn isn't enough (even dropping Architect of the Untamed with 9 energy wasn't enough). The game took very long because managing the mana, tokens, counters, etc. made each combat phase pretty long (we ran out of dice and tokens at some point, had to move the dice from the dead to the new things). Game 2 has me with a slower start, Animation Module, Skygate, Highspire Artisan. I'm a bit miffed by the lack of another fabricate creature or handicraft to truly go off, but at least I can start dumping servos while blocking both his flyers (till they can't attack through the big artisan anymore), right? He bounces Freighter back to my hand (crewed by freshly played Tiger), then Shrewdly Negociates said Tiger for his Prism. I'll take a big hit, but after that the Artisan will be a 4/7 and he'll be out of energy for the Tiger, right? He plays Fairgrounds Warden to take away my big blocker (and only creature with a counter, stranding the module), then blinks his hawk for more energy. Next turn it's an Ibex giving again more energy. I'll put a Virtuoso out, and Aethertorch Renegade, but that turn I have energy to kill stuff by blocking+pinging, 'cept the renegade has summoning sickness, I'm forced to chump, and the next turn I don't have the energy to do it. I'm hoping I find any source before I run out of energy (double-blocked my own Tiger by that point) so I can start going and climb back (if I get the combo I can stabilise, and once stabilised I'm getting more ahead every turn, basically) but I brick on lands 4 turns in a row and only topdeck Era right the turn Virtuoso had to chump. By that point time should have been called, but we missed it by a minute, so we start counting turns. Then I brick on lands 2 turns in a row, one blocker could have potentially saved me, instead I die on the 5th turn (wouldn't have happened either if we called it on time, but shit happens). It's a draw. 1-0-1 Match 3 vs RG beatdown + Show Spoiler + Worst match-up possible for me with RW aggro (which wasn't drafted at our pod), since it's the deck that is faster than mine. I can out-aggro durdle when I don't brick like I did last game, and assembling one of my combos also puts me over the other durdle decks since they give inevitability pretty quickly. Remember the draft portion? It's also the guy that I fed, giving him Rhino, a late Peema, a Voltaic Brawler, Nature's Way, etc. and he cut absolutely everything else anyway (I believe a mix of his sit being better for G past the very first 5 picks, and pack 3 being so weak). I don't think that I could have ended with a better deck than his even if I'd stayed on the beatdown plan. Same amount of Brawlers and Rhinos, but he'd have the Peema, the Lathnu Hellion, at least one Nature's Way and a Hunt the Weak. Anyway game 1 is promptly lost when I get stuck on 3 forests (shouldn't have traded my Servant for his Brawler, I didn't expect to get fucked so hard with no G 3-drops nor mountains afterwards) against his Brawler-Brawler-Peema opener, and game 2 has me notice that Freighter was my topdeck (with already one in hand and no other creatures) when casting Attune, only for the shuffling to put it right back up. Built to Smash > defensive Freigher since Peema has trample by default anyway, and Brawler -> Rhino -> Hellion + 2nd Brawler -> Peema + holding a trick is quite the start too. My opponent says he doesn't have many 2-drops or tricks, but getting 2 of his 3 brawlers and built to smash in both his openings hands is either very lucky, or his curve wasn't as shaky as he thought. 1-1-1, 4th because the other tie lost to #2 and me to #1 There's no salt, but I'm clearly disappointed that bricking so much and missing the clock's end in match 2 made me go from 2nd to 4th (I was paired up so would have played the same match r3), considering the rares were Torrential Gearhulk, Nissa, Blooming Marsh, then Cataclysmic Gearhulk/Depala/Bomat Courier... I also didn't get to play match 3, but that'd have happened regardless of whether I drew lands or not (I drew over half lands in both match 2's games and m3g2). I don't think you can draw conclusions out of that draft because the RG pool was utterly retarded, with 4x Brawlers, couple rhinos, Nature's Way, 4+ of Built to Smash/Peema/Tiger, Lathnu Hellion, etc. G was overdrafted with 4 players, and one of us got a busted deck, 2 good ones, and the last had the scraps and truly got fucked. On my side I also had a trainwreck draft, with a lot of good cards but going in two opposite directions and there was no way I'd ever beat the winner's, his curve-out being amongst the very best available (either you have multiple kill spells on curve, or strong enough creatures on curve that you can stabilise after trading + taking trample damage each turn, or you just lose). Did something happen at your job, or is it the continuation of you thinking you'd feel better elsewhere? | ||
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Cixah
United States11285 Posts
I should hit you with them both. ![]() | ||
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Alaric
France45622 Posts
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Requizen
United States33802 Posts
On November 04 2016 09:28 zer0das wrote: Yeah, Milton/MLA depending on what you want to call him. I wouldn't even call him a "dude" he's just some programmer's poor take on philosophy intentionally trying to piss you off by giving really dumb arguments. I suppose it depends on your philosophy more than anything though. Talos Principle was a great game though. There's one minor leap I wish they took at he end of the story, but I'll wait until you're done to bother you with my idea. ~_~ Finished up all endings. Good game - puzzles were really solid and the story was not bad for how minimal it was. Especially liked the voice recordings portion. Would recommend, though not really top 10 game or anything like that. | ||
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zer0das
United States8519 Posts
On November 04 2016 13:40 Requizen wrote: Finished up all endings. Good game - puzzles were really solid and the story was not bad for how minimal it was. Especially liked the voice recordings portion. Would recommend, though not really top 10 game or anything like that. Hater! I cried. :/ My weird idea about where I thought the plot was going: + Show Spoiler + I thought they were leading up to a hybrid AI/human, because there was mention of blood at some point, and it sounded like there was some tinkering going on with that. So I thought the idea of the program was to have an AI that was human in every aspect except their backbone is robotic. It would require the AI to work for years after completing the initial experiment to reach this final evolution. But they never mentioned anything about blood samples or fusing biology with robotics and I was hellishly disappointed because I thought they were beating me upside the head going that direction. I thought the ultimate philosophical question would be: if a robotic AI hijacked (or was given access to) human biology and was taught by a program devised by humans, is it human? Does it have a soul? Missed opportunity in my opinion. Do you have the DLC? The puzzles felt a lot harder to me, but I thought the story gimmick was pretty hilarious. | ||
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Requizen
United States33802 Posts
On November 04 2016 14:10 zer0das wrote: Hater! I cried. :/ My weird idea about where I thought the plot was going: + Show Spoiler + I thought they were leading up to a hybrid AI/human, because there was mention of blood at some point, and it sounded like there was some tinkering going on with that. So I thought the idea of the program was to have an AI that was human in every aspect except their backbone is robotic. It would require the AI to work for years after completing the initial experiment to reach this final evolution. But they never mentioned anything about blood samples or fusing biology with robotics and I was hellishly disappointed because I thought they were beating me upside the head going that direction. I thought the ultimate philosophical question would be: if a robotic AI hijacked (or was given access to) human biology and was taught by a program devised by humans, is it human? Does it have a soul? Missed opportunity in my opinion. Do you have the DLC? The puzzles felt a lot harder to me, but I thought the story gimmick was pretty hilarious. I don't think I have the DLC. I'd like to get it though now that I've done it. I liked the philisophical questions it brought up. + Show Spoiler + The concept of a soul and consciousness is an interesting line of thought for sure. Questions without answers, which makes it good for the player to project on. | ||
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Cixah
United States11285 Posts
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killerdog
Denmark6522 Posts
MICROSOFT LOL "This page appears to have just crashed your browser, let me reload it when you start your browser just incase it doesn't crash it this time. Oh it still crashes it? I'll keep reloading it til you edit the registry" | ||
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Alaric
France45622 Posts
On November 04 2016 15:37 Cixah wrote: Dr. Strange tickled every part of why I love the character.. Care to sum up? All I know is that he's a super hero with a mystical side and his adventures involve "magic." | ||
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jcarlsoniv
United States27922 Posts
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Requizen
United States33802 Posts
On November 04 2016 22:07 jcarlsoniv wrote: I'm a few episodes into Jonathon Strange and Mr. Norrell. What a fantastic show. Yep yep yep. It gets a bit odd near the end but the acting, presentation, and character of the show is top notch. | ||
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killerdog
Denmark6522 Posts
On November 04 2016 21:42 Alaric wrote: Care to sum up? All I know is that he's a super hero with a mystical side and his adventures involve "magic." Basically that plus swag | ||
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Requizen
United States33802 Posts
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PrinceXizor
United States17713 Posts
On November 04 2016 21:42 Alaric wrote: Care to sum up? All I know is that he's a super hero with a mystical side and his adventures involve "magic." Doctor Strange is a reaction to the 1960's american renewal of interest in mysticism from the counter culture movements. In the comics he has all sorts of psychedelic adventures and villains, often using artifacts of great power from various (fictional) points in time and space to magnify his powers. he was an egotistical world class surgeon who became humbled before gaining his arrogance back as his mystic powers grew. He's more in line with Thor/Loki's struggle than iron man or captain america. one of his biggest Enemies in the comic. He is the lord of his own dimension (dark dimension) and is essentially a shadow god. Strange fights him pretty much throughout the comics, and bangs Dormammu's Niece.Other villains are Shuma Gorath, of the chaos dimension. etc. + Show Spoiler [Image Not Story Spoilers] + ![]() | ||
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Requizen
United States33802 Posts
One of my favorite chapters, in what looks like an actual not shit 40k game. I looooved Space Marine, was really fracking bummed when Eternal Crusade took a nosedive, and there have just been a large amount of bloatware games in the universe that I've passed on (though I hear Battlefleet Gothic Armada is good). With this in a month and Dawn of War 3 next year, along with potentially a new edition (and fucking Daemon Primarch Magnus getting a model), it's a pretty good time to be a 40k fan. | ||
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Crusnik
United States5378 Posts
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Requizen
United States33802 Posts
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Seuss
United States10536 Posts
On November 05 2016 00:14 Requizen wrote: 3 hours till Blizzcon! Pretty hyped for this year, tbh. T-1 Hour to opening ceremonies! | ||
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Eppa!
Sweden4641 Posts
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