I'm willing to believe MTG takes more than baseball, though, there's less people talking so it's less lines at a time but it happens more often.

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Alaric
France45622 Posts
November 01 2016 12:35 GMT
#29941
I'm willing to believe MTG takes more than baseball, though, there's less people talking so it's less lines at a time but it happens more often. ![]() | ||
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WaveofShadow
Canada31495 Posts
November 01 2016 12:47 GMT
#29942
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Lord Tolkien
United States12084 Posts
November 01 2016 12:53 GMT
#29943
Other topics die out in a few hours or weeks (if its like a doto tourney), but there will always be mtg talk and rants. | ||
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AsmodeusXI
United States15536 Posts
November 01 2016 13:25 GMT
#29944
I just don't have it open on my phone or laptop. Ah well. I do look at it though. Sounds like maybe more than most. Always a lurker at heart. | ||
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Requizen
United States33802 Posts
November 01 2016 14:03 GMT
#29945
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Lord Tolkien
United States12084 Posts
November 01 2016 14:14 GMT
#29946
On November 01 2016 22:25 AsmodeusXI wrote: For me it's mostly Skype. I just don't have it open on my phone or laptop. Ah well. I do look at it though. Sounds like maybe more than most. Always a lurker at heart. I see. And when did you realize you wished to become a zerg player? | ||
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Alaric
France45622 Posts
November 01 2016 14:51 GMT
#29947
On November 01 2016 21:47 WaveofShadow wrote: It bothers me that I'm inadvertently bring blamed for ruining something that a lot of people found useful/fun. If you read between the lines, it's mostly me and not you, Cixah or Numy, so don't feel blamed for it. | ||
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mordek
United States12705 Posts
November 01 2016 14:59 GMT
#29948
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AsmodeusXI
United States15536 Posts
November 01 2016 15:12 GMT
#29949
On November 01 2016 23:14 Lord Tolkien wrote: Show nested quote + On November 01 2016 22:25 AsmodeusXI wrote: For me it's mostly Skype. I just don't have it open on my phone or laptop. Ah well. I do look at it though. Sounds like maybe more than most. Always a lurker at heart. I see. And when did you realize you wished to become a zerg player? I have the martyr complex of a zerg player with the sadism and skill of a protoss player. It's why I go to therapy. | ||
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Requizen
United States33802 Posts
November 01 2016 15:15 GMT
#29950
Anyway, I was playing Age of Sigmar this weekend and I have to say that Skyborne Slayers is really good overall if you're playing Stormcast Eternals. Especially if you pick up Reckless as your Command Trait, you basically get to wipe out a few units for free before your opponent gets to respond. I know some people like to pair it with the Stardrake (either version, though I think the Templar one is fine) but I've been running it with Prosecutors and a couple Dracothian Guard units (going Concussors and Fulminators for a good mix). I don't know how it goes up against Nagash with that bullshit 2+ rerollable ignore rend save, but I think in those games I can play the objectives, maybe. As for paint scheme I was thinking of Anvils of the Heldenhammer or Sons of Mallus for that darker color scheme, but the Celestial Warbringers have an interesting style as well. Haven't had a chance to paint much though. | ||
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Alaric
France45622 Posts
November 01 2016 15:26 GMT
#29951
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Cixah
United States11285 Posts
November 01 2016 15:29 GMT
#29952
I'd be down so long as we can play on like a Friday or Saturday. Anything else I can't really commit to till after agdq. | ||
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Requizen
United States33802 Posts
November 01 2016 15:37 GMT
#29953
On November 02 2016 00:26 Alaric wrote: What I get out of it is that you're a pleb coming to a table unpainted. Such shame! I am shamed every time I put them down. I do really want these ones to look good, though, so I'm thinking really hard about the color scheme this time around. | ||
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Requizen
United States33802 Posts
November 01 2016 15:40 GMT
#29954
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Alaric
France45622 Posts
November 01 2016 15:44 GMT
#29955
And undead annoy you because they just bog you down with unkillable shit (which may just be respawning in flavour). | ||
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WaveofShadow
Canada31495 Posts
November 01 2016 16:07 GMT
#29956
On November 01 2016 23:51 Alaric wrote: Show nested quote + On November 01 2016 21:47 WaveofShadow wrote: It bothers me that I'm inadvertently bring blamed for ruining something that a lot of people found useful/fun. If you read between the lines, it's mostly me and not you, Cixah or Numy, so don't feel blamed for it. You're right, but you type massive walls about stuff like overwatch too and nobody complains and wants to ban that (or you) from chat. | ||
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Requizen
United States33802 Posts
November 01 2016 16:27 GMT
#29957
On November 02 2016 00:44 Alaric wrote: To take your bait though, you're basically saying that you're using a "shock troops" airborne unit to plow through the opponent's lesser units, using a trait that lets you keep going as long as you win combat/wipe the enemy unit (for a drawback, considering the name; I assume less save, or related to how deep you go it reduces your positioning options), or something to that effect? And undead annoy you because they just bog you down with unkillable shit (which may just be respawning in flavour). Ssssorta. Age of Sigmar is a fantasy skirmish style game. Most of the main armies consist of units that fit the style - blocks of swordsmen, swarms of skeletons, various archer units, etc. Stormcast Eternals are basically the armored angels of the setting, and the Skyborne Slayers battalion allows them to basically ride the lightning down from the heavens. Instead of deploying on the board like most other things, you start them off the table and on any of your turns you can place them on the board anywhere further than 5" from an enemy unit. This is extremely strong, since most of the time people use "screening units" of cheap, plentiful bodies to protect their ranged units or support heroes that are throwing out buffs. My battalion allows me to drop down behind them, forcing them to deploy and move differently or to hunker in a corner until I show up, allowing the few units I leave on the board to have a large amount of control. There are a couple ways to deal with this sort of thing (there are other armies that have access to "deep strike deployment" as well), but they are pretty specific and if you're not planning for the sudden deployment method, the game can basically be over in a turn. As I bring down 2 ranged units and 4 melee units with a Hero, and the Reckless ability allows them to reroll charge distance, I can do pretty brutal damage with the shooting followed by only having to make 5" charges on 2d6 with reroll. Death armies (one of the four Grand Alliances that encompass all subfactions) have the ability to shrug off wounds on a 6+ on top of their normal save (boostable to a 5+ with a Command Trait), no matter the source. And many of their units can return slain models if certain conditions are met. This makes even their cheap skeletons/zombies/ghouls extremely hard to kill, not to mention their characters, who often have multiple tools to be durable (for instance, an artifact that allows a hero to return to life after the first time it is killed). This can be a huge detriment to my force, which really needs to do big damage right off the bat. If I don't kill off either a large chunk of their force or a lynchpin unit or two, I'm in a bad spot. I have a very low model count army and everything I lose in the ensuing turns is felt much more heavily than the opponent. One of the big Death heroes (actually the biggest) is Nagash. He's one of the best Wizards in the game, by a long shot (also 900 points when the standard army cost is 2000, so pretty balanced on that front). His normal save is a 3+ (meaning you need to roll 3 or higher on a d6 to ignore damage), which he can bump to a 2+ with a basic spell. There is another character, Neferata, who can make it so that 2+ can't be reduced in any way by Rend - normally a weapon's Rend characteristic adds a negative modifier to the save roll, her spell negates that. And Nagash's Command Ability allows you to reroll failed saves. So in essence, you need a 900 point model and a 440 point model, but you can have a character that ignores wounds 35/36 times, and has 16 wounds to get through. It's very scary, but more than half of your army is tied up in two models, which is bad when there are multiple objectives on the table. Still, in the tourney last weekend, the Death player who brought Nagash managed to win 2/3 games by just being impossible to kill and nearly tabling each opponent because 900 point models fucking kill everything. I don't know if that'll pass muster, though. If he had faced me (I was the ringer so only got to play one round), I probably would have dropped on Nerferata and the Skeletons, and then spread out to hold objectives so he could only get to a few units at a time while I racked up points via board control. Not necessarily a Rock-Paper-Scissors matchup, but I think the playstyles of the armies leans more in my favor than his. On the other hand, the Flesh Eater Court player with three Terrorgheists and a Zombie Dragon was probably the scariest army for me to face. I can reliably take down one or two big monsters, but 4 is really pushing it. The eventual winner was an Ironjawz player (basically big armored Orks, less numbers than other Ork armies but better profiles) who I play on the regular and have a positive track record against. I think the balance in AoS is pretty decent right now, overall, though shooting is probably a bit too strong as our Tzeentch player demonstrated. | ||
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Alaric
France45622 Posts
November 01 2016 16:44 GMT
#29958
Also 16 wounds sounds like multiple times what even the beefiest special characters in Warhammer had. Is that frequent, or is it about making Nagash feel really special? I know AoS derives from Warhammer Battle (and I guess Nagash somehow got resurrected and they found an excuse for him to rule the Khemri too) but command traits and that sound somewhat different. Can't you "chase" an unit that breaks and flees after losing combat (or after wiping it the very turn you charged) to basically get a domino effect by ending your move on contact with another unit so you remain in combat (and dodge shots/spells)? | ||
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Requizen
United States33802 Posts
November 01 2016 17:00 GMT
#29959
On November 02 2016 01:44 Alaric wrote: Must be something wrong, the site says 12000 Yen, which would be over 100 USD? Also 16 wounds sounds like multiple times what even the beefiest special characters in Warhammer had. Is that frequent, or is it about making Nagash feel really special? I know AoS derives from Warhammer Battle (and I guess Nagash somehow got resurrected and they found an excuse for him to rule the Khemri too) but command traits and that sound somewhat different. Can't you "chase" an unit that breaks and flees after losing combat (or after wiping it the very turn you charged) to basically get a domino effect by ending your move on contact with another unit so you remain in combat (and dodge shots/spells)? Oh, idk why Google decided to send me to the Japan site. But the price is correct, it's USD $105 for Nagash. He's also nearly a foot tall and has some of the best detail I've seen on a model in some time. AoS has a bit more of a focus on big centerpiece models than WHFB ever did, so he's comparable to Archaon on his mount or Alariellein terms of scale. They've all changed a bit from their previous incarnations. AoS uses a flat roll to hit/wound, changed from WHFB/40k style where you compare strength of the weapon to the toughness of the model. This means that yes, it is technically just as easy to hurt a random human as it is a massive Treelord. To compensate for this, Monsters and Heroes have a high number of wounds and better-than-average saves and other mitigation abilities. They feel as hard to kill as they should. The way combat finalizes now is that units don't "run away" in the traditional sense - you test how many models a unit lost against its bravery and then have a chance to lose more models if they are cowardly and run away. 40k used to have a "sweep into a new combat" rule, and I think WHFB did, but it doesn't exist in current 40k or AoS. | ||
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AsmodeusXI
United States15536 Posts
November 01 2016 17:15 GMT
#29960
On November 02 2016 00:29 Cixah wrote: @bladeinthedark I'd be down so long as we can play on like a Friday or Saturday. Anything else I can't really commit to till after agdq. Why until after AGDQ? Are you helping the runner with the Pacifist run (I'm assuming you're not TGH)? I'm curious because I'm hyped to see that run (obviously), especially with the PREMIERE placement it's getting. | ||
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