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Off-Topic General Discussion - Page 3083

Forum Index > The Shopkeeper′s Inn
Post a Reply
Prev 1 3081 3082 3083 3084 3085 5162 Next
Frolossus
Profile Joined February 2010
United States4779 Posts
October 05 2014 03:05 GMT
#61641
On October 05 2014 09:54 wei2coolman wrote:
Show nested quote +
On October 05 2014 09:46 jcarlsoniv wrote:
On October 05 2014 09:26 wei2coolman wrote:
Wasn't there a post about how DI in sm4sh was way different?


It's vector DI now, it's really not too bad.

eli5.

http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
you don't want to move you stick perpendicular now
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 05 2014 03:16 GMT
#61642
On October 05 2014 12:05 Frolossus wrote:
Show nested quote +
On October 05 2014 09:54 wei2coolman wrote:
On October 05 2014 09:46 jcarlsoniv wrote:
On October 05 2014 09:26 wei2coolman wrote:
Wasn't there a post about how DI in sm4sh was way different?


It's vector DI now, it's really not too bad.

eli5.

http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
you don't want to move you stick perpendicular now

So pretty much now you want to move your movestick parallel against the knockback now instead?
liftlift > tsm
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 05 2014 03:19 GMT
#61643
On October 05 2014 12:16 wei2coolman wrote:
Show nested quote +
On October 05 2014 12:05 Frolossus wrote:
On October 05 2014 09:54 wei2coolman wrote:
On October 05 2014 09:46 jcarlsoniv wrote:
On October 05 2014 09:26 wei2coolman wrote:
Wasn't there a post about how DI in sm4sh was way different?


It's vector DI now, it's really not too bad.

eli5.

http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
you don't want to move you stick perpendicular now

So pretty much now you want to move your movestick parallel against the knockback now instead?

Not necessarily. At low % it is probably beneficial to vector in some direction WITH the knockback to avoid possible combos.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 05 2014 03:26 GMT
#61644
On October 05 2014 12:19 WaveofShadow wrote:
Show nested quote +
On October 05 2014 12:16 wei2coolman wrote:
On October 05 2014 12:05 Frolossus wrote:
On October 05 2014 09:54 wei2coolman wrote:
On October 05 2014 09:46 jcarlsoniv wrote:
On October 05 2014 09:26 wei2coolman wrote:
Wasn't there a post about how DI in sm4sh was way different?


It's vector DI now, it's really not too bad.

eli5.

http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
you don't want to move you stick perpendicular now

So pretty much now you want to move your movestick parallel against the knockback now instead?

Not necessarily. At low % it is probably beneficial to vector in some direction WITH the knockback to avoid possible combos.

Okay that makes sense. Interesting, probably feels more intuitive for players now imo.
liftlift > tsm
Marmy
Profile Blog Joined January 2013
Iran1697 Posts
October 05 2014 03:28 GMT
#61645
Doing some solo q tonight till worlds! http://www.twitch.tv/marmypls
onlywonderboy
Profile Joined August 2012
United States23745 Posts
October 05 2014 03:40 GMT
#61646
On October 05 2014 12:26 wei2coolman wrote:
Show nested quote +
On October 05 2014 12:19 WaveofShadow wrote:
On October 05 2014 12:16 wei2coolman wrote:
On October 05 2014 12:05 Frolossus wrote:
On October 05 2014 09:54 wei2coolman wrote:
On October 05 2014 09:46 jcarlsoniv wrote:
On October 05 2014 09:26 wei2coolman wrote:
Wasn't there a post about how DI in sm4sh was way different?


It's vector DI now, it's really not too bad.

eli5.

http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
you don't want to move you stick perpendicular now

So pretty much now you want to move your movestick parallel against the knockback now instead?

Not necessarily. At low % it is probably beneficial to vector in some direction WITH the knockback to avoid possible combos.

Okay that makes sense. Interesting, probably feels more intuitive for players now imo.

This is how I thought DI used to work lol. I just worry it's gonna make combos harder at high level play but it will be interesting to see how it develops.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
October 05 2014 04:09 GMT
#61647
On October 05 2014 12:40 onlywonderboy wrote:
Show nested quote +
On October 05 2014 12:26 wei2coolman wrote:
On October 05 2014 12:19 WaveofShadow wrote:
On October 05 2014 12:16 wei2coolman wrote:
On October 05 2014 12:05 Frolossus wrote:
On October 05 2014 09:54 wei2coolman wrote:
On October 05 2014 09:46 jcarlsoniv wrote:
On October 05 2014 09:26 wei2coolman wrote:
Wasn't there a post about how DI in sm4sh was way different?


It's vector DI now, it's really not too bad.

eli5.

http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
you don't want to move you stick perpendicular now

So pretty much now you want to move your movestick parallel against the knockback now instead?

Not necessarily. At low % it is probably beneficial to vector in some direction WITH the knockback to avoid possible combos.

Okay that makes sense. Interesting, probably feels more intuitive for players now imo.

This is how I thought DI used to work lol. I just worry it's gonna make combos harder at high level play but it will be interesting to see how it develops.

Hopefully it doesn't turn into a pokefest if combos become hard to land.
liftlift > tsm
phyvo
Profile Blog Joined April 2009
United States5635 Posts
October 05 2014 04:42 GMT
#61648
I watched a smash 4 tournament held on the same stream as Xanadu tonight (dunno if they actually were at Xanadu) and it looks like combos are still around, was pretty cool. Still, it's very early days yet.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
October 05 2014 06:51 GMT
#61649
Just watched a bunch of custom move showcase Youtube vids.
All of a sudden here is another scene I am very sad I won't be involved in.

There is the potential for SO much depth, I hope the competitive scene adopts them.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Cixah
Profile Joined July 2010
United States11285 Posts
October 05 2014 08:21 GMT
#61650
On October 05 2014 13:09 wei2coolman wrote:
Show nested quote +
On October 05 2014 12:40 onlywonderboy wrote:
On October 05 2014 12:26 wei2coolman wrote:
On October 05 2014 12:19 WaveofShadow wrote:
On October 05 2014 12:16 wei2coolman wrote:
On October 05 2014 12:05 Frolossus wrote:
On October 05 2014 09:54 wei2coolman wrote:
On October 05 2014 09:46 jcarlsoniv wrote:
On October 05 2014 09:26 wei2coolman wrote:
Wasn't there a post about how DI in sm4sh was way different?


It's vector DI now, it's really not too bad.

eli5.

http://smashboards.com/threads/vectoring-the-replacement-to-directional-influence-in-smash-4.368780/
you don't want to move you stick perpendicular now

So pretty much now you want to move your movestick parallel against the knockback now instead?

Not necessarily. At low % it is probably beneficial to vector in some direction WITH the knockback to avoid possible combos.

Okay that makes sense. Interesting, probably feels more intuitive for players now imo.

This is how I thought DI used to work lol. I just worry it's gonna make combos harder at high level play but it will be interesting to see how it develops.

Hopefully it doesn't turn into a pokefest if combos become hard to land.


The only real "Combos" I've found so far can only happen from super low percent. Marth/Lucina can't get anything off their grab no matter what percent they are on, which is kind of a drag but whatever. Tilts matter. A lot. Kirby can chain someone from 0-81% with just Dair into UTilt 6 times. There is no getting out of it either no matter how you Vector due to how fast Kirby's UTilt goes.
Hug The Goat! Hug the Goat! Hug the Goat!
Parnage
Profile Blog Joined February 2010
United States7414 Posts
October 05 2014 09:01 GMT
#61651
The hell is wechat? and why did I get a code for it on my phone..?
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
October 05 2014 11:31 GMT
#61652
On October 05 2014 18:01 Parnage wrote:
The hell is wechat? and why did I get a code for it on my phone..?

It's a messaging service like WhatsApp that's made by Tencent (that Chinese behemoth).
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Cixah
Profile Joined July 2010
United States11285 Posts
October 05 2014 11:33 GMT
#61653
Isn't Req unbanned now? I haven't seen him post yet.
Hug The Goat! Hug the Goat! Hug the Goat!
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 05 2014 12:11 GMT
#61654
i got really drunk last night and invited mugi to a game and passed out halfway through it and this is me shaming myself to say sry. i had played 10 games sober enough not to invite good players but then i lost all inhibitions and i owe you an apology.
BW pros training sc2 is like kiss making a dub step album.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 05 2014 12:17 GMT
#61655
i just inch wormed my hoodie string around my hood for like 45 min and im not sure anything legal could have given me the patience required.
BW pros training sc2 is like kiss making a dub step album.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
October 05 2014 13:46 GMT
#61656
On October 05 2014 21:17 ComaDose wrote:
i just inch wormed my hoodie string around my hood for like 45 min and im not sure anything legal could have given me the patience required.


take a wire hanger, straighten it out and stick it through the hoodie string hole, hook it to the hoodie string on the other side, pull through, voila
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
October 05 2014 14:10 GMT
#61657
it was halfway already
BW pros training sc2 is like kiss making a dub step album.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 05 2014 15:24 GMT
#61658
You can also use a safety pin.
ketchup
Profile Joined August 2010
14521 Posts
October 05 2014 17:23 GMT
#61659
Archeage is hilarious. There was someone who was selling a court seat for afk for like 5g lolol. Also, all the court spots are filled up with afk people so I cannot afk there anymore. QQQQ

Seriously though, there's something wrong with how the game works when people find new methods to afk because it's the best method for labor regen. Yet I am somehow still playing it a bit.
Cixah
Profile Joined July 2010
United States11285 Posts
October 05 2014 17:27 GMT
#61660
On October 06 2014 02:23 ketchup wrote:
Archeage is hilarious. There was someone who was selling a court seat for afk for like 5g lolol. Also, all the court spots are filled up with afk people so I cannot afk there anymore. QQQQ

Seriously though, there's something wrong with how the game works when people find new methods to afk because it's the best method for labor regen. Yet I am somehow still playing it a bit.


This sounds like a terrible game.

Though to be honest it is really no different from AFK for Honor in WoW.

I support you in your endeavor.
Hug The Goat! Hug the Goat! Hug the Goat!
Prev 1 3081 3082 3083 3084 3085 5162 Next
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