On July 17 2019 19:40 HolydaKing wrote:
Did that actually work? Through a slow zone? ......
Did that actually work? Through a slow zone? ......
yeah that went way too easy
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Penev
28524 Posts
On July 17 2019 19:40 HolydaKing wrote: Did that actually work? Through a slow zone? ...... yeah that went way too easy | ||
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Zerg.Zilla
Hungary5029 Posts
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Javah
France739 Posts
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DarkGamer
Germany330 Posts
how the games played out this should not work at all ?! | ||
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SamirDuran
Philippines895 Posts
Sad to see Fantasy lose ![]() | ||
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RampancyTW
United States577 Posts
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Penev
28524 Posts
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nojok
France15846 Posts
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Motlu
Australia884 Posts
edit: the fantasy-dear games not the armani-gumi ones | ||
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HolydaKing
21254 Posts
On July 17 2019 19:43 nojok wrote: I don't get fantasy's plan. Passive nothingness into waiting for toss to a move him. It worked for him against Classic in online matches, although he played Mech there if I remember correctly. | ||
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Uolokio
5 Posts
On July 17 2019 19:42 RampancyTW wrote: Okay yeah for anyone who doesn't think there's any sort of problem with PvT interactions right now, on even supply, Dear just pushed 7 tanks with clumped units through the slow zones (in range of ALL the tanks) and just absolutely crushed Fantasy. You know that Terran has a beautiful unit against protoss called the liberator? No idea why fantasy thinks its ok not to make them | ||
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sneakyfox
8216 Posts
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DarkGamer
Germany330 Posts
On July 17 2019 19:43 nojok wrote: I don't get fantasy's plan. Passive nothingness into waiting for toss to a move him. 1. game: greedy 3. CC WAY BEFORE toss -> should have resulted in a more powerful mid- and lategame. but he got a-clicked. => my assumption: unit composition worked well for dear and bad for fantasy. but something is wrong with tvp engagements / i think fantasy knows better then me/we. 2. game: nice drop + liberator harashment resulted in a forced 3. nexus cancel -> one more time a economic advantage for fantasy (in theorie). BUT one more time dear hits a timing, which i dont get. ironicly its through a slowing field!!! => my assiumption: same as game 1 but dear with other unit composition (can toss build whatever they want?!). tanks didnt work out. maybe u just NEED mines against toss (zlots)? edit: libs / mines i think works better then tanks?! but as i said before: its madness to think that i / we know better then pro's who play 20+ games a day. there are many top terran players who play tanks against toss right now. | ||
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Penev
28524 Posts
On July 17 2019 19:48 sneakyfox wrote: Armani 2-0 Gumiho. Wut? yep in straight up macro games (swarm host vs mech) | ||
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RampancyTW
United States577 Posts
On July 17 2019 19:45 Uolokio wrote: Is this a joke?Show nested quote + On July 17 2019 19:42 RampancyTW wrote: Okay yeah for anyone who doesn't think there's any sort of problem with PvT interactions right now, on even supply, Dear just pushed 7 tanks with clumped units through the slow zones (in range of ALL the tanks) and just absolutely crushed Fantasy. You know that Terran has a beautiful unit against protoss called the liberator? No idea why fantasy thinks its ok not to make them | ||
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sneakyfox
8216 Posts
On July 17 2019 19:49 Penev wrote: yep in straight up macro games (swarm host vs mech) I'll be damned. If he wins the group it must be the biggest upset since Reynor knocked Classic out. | ||
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sneakyfox
8216 Posts
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Penev
28524 Posts
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Durnuu
13322 Posts
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Javah
France739 Posts
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