[SPL] Jin Air vs SKT Round 1 2015 - Page 11
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NeThZOR
South Africa7387 Posts
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Calt
Finland1140 Posts
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MiniFotToss
China2430 Posts
On December 29 2014 19:26 The_Templar wrote: Cure getting tunneling claws?? Should be Dark | ||
SetGuitarsToKill
Canada28396 Posts
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Lorning
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Belgica34432 Posts
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Phredxor
New Zealand15076 Posts
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232529
United States93 Posts
On December 29 2014 19:29 NeThZOR wrote: Things looking grim for SKT from here onwards. Dark was meant to set the pace for the rest of his teammates to follow maru > soo sos < innovation rogue < classic skt can be fine after this if dark loses | ||
FueledUpAndReadyToGo
Netherlands30548 Posts
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robson1
3632 Posts
but dark is playing well now. | ||
Circumstance
United States11403 Posts
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Undead1993
Germany17651 Posts
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The_Templar
your Country52797 Posts
On December 29 2014 19:26 The_Templar wrote: 11:00 ![]() ![]() Cure moves out on the map. Dark quickly intercepts cure with his roach army, and kills a tank + some bio. 12:00 ![]() ![]() Baneling nest and a macro hatchery for Dark. Cure secures his third base. Dark takes a fourth base. 13:00 ![]() ![]() Baneling speed, +1/1 melee, and a spire for Dark. Changelings go into the third of Cure. +2/2 starts for Cure. Concussive shells for Cure. Cure getting a second factory for mines. Dark has spread creep nearly to the center of the map. 14:00 ![]() ![]() Cure moving out, clearing creep. Dark intercepts and kills a few units. +1/1 about to finish for Dark. Cure getting tunneling claws. Mutalisks finish for Dark. Cure going for a drop. 15:00 ![]() ![]() Some of Cure's units are surrounded and killed. Mutalisks from Dark do little. Cure brings his army together not including the drop. The drop nearly made it to the main of Dark undetected. Dark morphing more banelings. Cure's drop is killing a lot of zerglings. Dark's banelings do almost nothing due to marauders + mines. 17:00 ![]() ![]() Dark goes for an engagement at his fourth. Cure's marines overpower the zerglings and Dark's forced to abandon his fourth base. +2/2 finishing for Dark, +3/3 starting for Cure. 18:00 ![]() ![]() Dark going for a counter-attack at Cure's third base. Dark expanding to both optional fourth bases. Dark tries counterattacking into Cure's army. Cure going for a widow mine drop. 19:00 ![]() ![]() +1 mech armor starts for Cure. Mine drops arrive in the main/natural of Dark but only kill two drones. Two of the mines, in the main, are not cleaned up and they kill more drones. 20:00 ![]() ![]() Dark morphing more banelings. Cure has his fourth easily and is moving out. Dark tries a baneling runby which runs towards Cure's army. Cure attacking the fourth. Cure has a drop which is picked off. Marauders soaking up lots of baneling fire. Cure getting two command centers at home. Lots of banelings/mutas manage to whittle down the bio force enough for Dark to hold his fourth. | ||
Cricketer12
United States13972 Posts
cant heart either one, but FPL needs dark to win but Jin air to win after that (especially sOs) | ||
jekku
Canada1640 Posts
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RiskyChris
125 Posts
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232529
United States93 Posts
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SetGuitarsToKill
Canada28396 Posts
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DJHelium
Sweden13480 Posts
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RiskyChris
125 Posts
On December 29 2014 19:31 SetGuitarsToKill wrote: Wow, Cure was killing it a second ago and now it feels like Dark is ahead all of a sudden. Cure lost like 11 widow mines in a flash mid map. | ||
KelsierSC
United Kingdom10443 Posts
dark has to have every fight go amazingly in is favour as otherwise terran just parade moves his base with 3-3 | ||
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