[HOT6 CUP] Ro16 - Group A - Page 28
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Penev
28452 Posts
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Die4Ever
United States17601 Posts
DO IT MARINEKING!! | ||
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stuchiu
Fiddler's Green42661 Posts
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HolydaKing
21254 Posts
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Zealously
East Gorteau22261 Posts
On November 18 2014 19:19 Lorning wrote: THIS IS IT BOYS MVPMK! | ||
GumBa
United Kingdom31935 Posts
LOOOOOOOOORRRRRRNNNNNNIIIIIIIIIIIIIIIIIIINNNNNNNNNNGGGGGGGGGGGGGGGG | ||
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opterown
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Australia54784 Posts
PRIME TIME | ||
Lorning
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Belgica34432 Posts
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Keeemy
Finland7855 Posts
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w3c.TruE
Czech Republic1055 Posts
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The_Templar
your Country52797 Posts
On November 18 2014 19:13 The_Templar wrote: 6:00 Robotics facility for MarineKing. MarineKing getting missile turrets. Two barracks finishing for Stats. Two more assimilators for Stats. 7:00 ![]() ![]() +1 attack finishing for MarineKing. MarineKing getting stim. Two more refineries for MarineKing. +1 armor for MarineKing. Stats getting an observer. Blink is half done for Stats. Robotics bay for Stats. 8:00 ![]() ![]() Factory for MarineKing. Warp prism for Stats. Stats moving out with 8 stalkers. Stim is only 1/3 done but blink finishes. Warp prism moving out. Second observer for Stats. MarineKing lifting his third CC and sending it to the third base. 9:00 ![]() ![]() Stats blinks into the main and kills some workers and a marauder. Stats adding a third base. Zealot warp in near the third of MarineKing. Colossi and range being added on for Stats. Stats finds the third with his stalkers. 10:00 ![]() ![]() Three more gateways and a forge for Stats. Stats getting a second colossus. Stalkers back off. Armory for MarineKing. +2/2 for MarineKing. MarineKing finishing two medivacs. +1 mech attack for MarineKing, but he doesn't having mechanical units. Zealot drop on the third of MarineKing. 11:00 ![]() ![]() MarineKing going towards the third but there are two colossi and force fields. Zealot drops kill 12 workers but MarineKing kills both colossi and a bunch of units. Zealot drops are still active though. +1 attack and charge for Stats. 13:00 ![]() ![]() Two more zealots get into the main. One zealot in the third base. Vikings for MarineKing. Two zealots are dropped into the natural. Another 6 workers fall in total. Templar archives for Stats. +2/2 finishes for MarineKing. +1 attack is half done for Stats. 14:00 ![]() ![]() MarineKing only has two vikings and is getting 4 more medivacs. Storm for Stats. +3 attack for MarineKing. Warp prism is hanging around MarineKing's main again. Four zealots are warped in. Second forge for Stats. Fourth base for MarineKing. MarineKing isn't getting a ghost academy. Two zealots going towards the third. Warp prism of zealots is also moving forwards. Scan on MarineKing's third. MarineKing has a bunker at his third and takes no losses. MarineKing has no ghosts and storm finishes. MarineKing moving towards the third. MarineKing snipes the third with his bio but loses quite a few units, including the vikings. There are still no ghosts yet. Stats is chasing marineKing's army. MarineKing kills his own backdoor in order to get into his natural. 18:00 ![]() ![]() There are still no ghosts anywhere. Four charge zealots get into the natural. 6 zealots go into the third. Stats moving into the fourth base but MarineKing chases and kills all of the templars and colossi. MarineKing stemming into the new fourth and canceling it. The last colossus falls. Fourth of MarineKing survived. 20:00 ![]() ![]() MarineKing stemming into the third base. Lots of low HP units. Stats trying to send zealots into the natural. Natural nexus is picked off and MarineKing retreats. | ||
KingofdaHipHop
United States25602 Posts
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Heartland
Sweden24579 Posts
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Cheren
United States2911 Posts
On November 18 2014 19:17 GumBa wrote: If he builds ghosts he is truely changed apparently making bunkers once in a while was the only thing he needed to fix in his play. | ||
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Zealously
East Gorteau22261 Posts
Choya.Marineking | ||
GumBa
United Kingdom31935 Posts
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KingofdaHipHop
United States25602 Posts
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Lorning
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Belgica34432 Posts
Being this tryhard | ||
Doublemint
Austria8427 Posts
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LeLfe
France3160 Posts
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