On July 03 2014 12:51 Yorkie wrote:
Taeja advanced to the ro8 over an hour ago. hwata boss
Taeja advanced to the ro8 over an hour ago. hwata boss
Yes, and there have been no posts in his fan club, makes me sad tt
Forum Index > StarCraft 2 Tournaments |
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The_Templar
your Country52797 Posts
July 03 2014 03:52 GMT
#1601
On July 03 2014 12:51 Yorkie wrote: Taeja advanced to the ro8 over an hour ago. hwata boss Yes, and there have been no posts in his fan club, makes me sad tt | ||
Mozdk
Denmark6989 Posts
July 03 2014 03:52 GMT
#1602
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Jazzman88
Canada2228 Posts
July 03 2014 03:52 GMT
#1603
On July 03 2014 12:51 Yorkie wrote: Taeja advanced to the ro8 over an hour ago. hwata boss Of course, heathen. Pray thee not at the Church of Taeja? | ||
Yorkie
United States12612 Posts
July 03 2014 03:52 GMT
#1604
On July 03 2014 12:49 Shellshock wrote: How about zerg flying units get fatigued after flying too long and crash into the ground and die How about Terran flying building/units run out of fuel and careen to their deaths. Takes a lot of fuel to keep a command center in the air | ||
intotheheart
Canada33091 Posts
July 03 2014 03:52 GMT
#1605
On July 03 2014 12:52 The_Templar wrote: Show nested quote + On July 03 2014 12:51 Yorkie wrote: Taeja advanced to the ro8 over an hour ago. hwata boss Yes, and there have been no posts in his fan club, makes me sad tt There are probably too many posts in there already. | ||
Yorkie
United States12612 Posts
July 03 2014 03:52 GMT
#1606
On July 03 2014 12:52 The_Templar wrote: Show nested quote + On July 03 2014 12:51 Yorkie wrote: Taeja advanced to the ro8 over an hour ago. hwata boss Yes, and there have been no posts in his fan club, makes me sad tt Please I'm the last 5 posts in the one page of TooDming's fan club and he's fkin awesome | ||
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Shellshock
United States97276 Posts
July 03 2014 03:52 GMT
#1607
On July 03 2014 12:52 Yorkie wrote: Show nested quote + On July 03 2014 12:49 Shellshock wrote: How about zerg flying units get fatigued after flying too long and crash into the ground and die How about Terran flying building/units run out of fuel and careen to their deaths. Takes a lot of fuel to keep a command center in the air cold fusion | ||
PhoenixVoid
Canada32740 Posts
July 03 2014 03:53 GMT
#1608
On July 03 2014 12:52 Yorkie wrote: Show nested quote + On July 03 2014 12:49 Shellshock wrote: How about zerg flying units get fatigued after flying too long and crash into the ground and die How about Terran flying building/units run out of fuel and careen to their deaths. Takes a lot of fuel to keep a command center in the air Or make flying buildings Abductable. If Battlecruisers can why not buildings. | ||
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The_Templar
your Country52797 Posts
July 03 2014 03:53 GMT
#1609
On July 03 2014 12:42 SetGuitarsToKill wrote: More votes preferably | ||
intotheheart
Canada33091 Posts
July 03 2014 03:53 GMT
#1610
On July 03 2014 12:52 Shellshock wrote: Show nested quote + On July 03 2014 12:52 Yorkie wrote: On July 03 2014 12:49 Shellshock wrote: How about zerg flying units get fatigued after flying too long and crash into the ground and die How about Terran flying building/units run out of fuel and careen to their deaths. Takes a lot of fuel to keep a command center in the air cold fusion My solution was "it's a video game. It just works like that." | ||
intotheheart
Canada33091 Posts
July 03 2014 03:53 GMT
#1611
On July 03 2014 12:53 The_Templar wrote: More votes preferably Cheeky selection. | ||
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Shellshock
United States97276 Posts
July 03 2014 03:53 GMT
#1612
On July 03 2014 12:53 IntoTheheart wrote: Show nested quote + On July 03 2014 12:52 Shellshock wrote: On July 03 2014 12:52 Yorkie wrote: On July 03 2014 12:49 Shellshock wrote: How about zerg flying units get fatigued after flying too long and crash into the ground and die How about Terran flying building/units run out of fuel and careen to their deaths. Takes a lot of fuel to keep a command center in the air cold fusion My solution was "it's a video game. It just works like that." illogical | ||
Die4Ever
United States17676 Posts
July 03 2014 03:53 GMT
#1613
On July 03 2014 12:53 PhoenixVoid wrote: Show nested quote + On July 03 2014 12:52 Yorkie wrote: On July 03 2014 12:49 Shellshock wrote: How about zerg flying units get fatigued after flying too long and crash into the ground and die How about Terran flying building/units run out of fuel and careen to their deaths. Takes a lot of fuel to keep a command center in the air Or make flying buildings Abductable. If Battlecruisers can why not buildings. they should make gas geysers abductable too, and mineral patches, DESTRUCTIBLE ROCKS! | ||
CursOr
United States6335 Posts
July 03 2014 03:53 GMT
#1614
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Jazzman88
Canada2228 Posts
July 03 2014 03:53 GMT
#1615
On July 03 2014 12:53 IntoTheheart wrote: Show nested quote + On July 03 2014 12:52 Shellshock wrote: On July 03 2014 12:52 Yorkie wrote: On July 03 2014 12:49 Shellshock wrote: How about zerg flying units get fatigued after flying too long and crash into the ground and die How about Terran flying building/units run out of fuel and careen to their deaths. Takes a lot of fuel to keep a command center in the air cold fusion My solution was "it's a video game. It just works like that." #dedimmersion | ||
Die4Ever
United States17676 Posts
July 03 2014 03:54 GMT
#1616
On July 03 2014 12:53 The_Templar wrote: More votes preferably this doesn't really count as game 1 yet? | ||
Yorkie
United States12612 Posts
July 03 2014 03:54 GMT
#1617
On July 03 2014 12:53 The_Templar wrote: More votes preferably Should be "If you have a SHITLOAD of time" | ||
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Shellshock
United States97276 Posts
July 03 2014 03:54 GMT
#1618
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Mozdk
Denmark6989 Posts
July 03 2014 03:54 GMT
#1619
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Fanatic-Templar
Canada5819 Posts
July 03 2014 03:54 GMT
#1620
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