Sorry.
A stitch in time, saves nine is an old English proverb.
Basically, squeezing out a single cannon despite the trouble it causes at that time could have saved a lot of future trouble.
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aZealot
New Zealand5447 Posts
On April 27 2014 18:58 Heartland wrote: Show nested quote + On April 27 2014 18:57 aZealot wrote: On April 27 2014 18:56 Heartland wrote: On April 27 2014 18:55 75 wrote: On April 27 2014 18:54 Die4Ever wrote: MC, make cannons! yeah, i dont understand why he doesnt play cannons to prevent mines and drops a bit right now he can't afford it Stitch in time, mate. No idea what that means Sorry. A stitch in time, saves nine is an old English proverb. Basically, squeezing out a single cannon despite the trouble it causes at that time could have saved a lot of future trouble. | ||
Lorning
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Belgica34432 Posts
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Heartland
Sweden24579 Posts
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Boucot
France15997 Posts
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liberate71
Australia10252 Posts
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VeNoM HaZ Skill
United States1528 Posts
On April 27 2014 18:58 VeNoM HaZ Skill wrote: Show nested quote + On April 27 2014 18:53 VeNoM HaZ Skill wrote: On April 27 2014 18:46 VeNoM HaZ Skill wrote: Map: Merry Go Round LE 0:00 MC spawns at the 10 o'clock, TY at the 2 o'clock Ty going gas into fact again. MC going penix. Port started. 5:00 MC setting up to intercept the drop. Both players drop their nat bases simultaneously. TY's pressure gets murdered. 8:00 Phoenix harass from MC, TY defending well though. TY dropping his extra rax and a bunker. MC building colossus to go with his phoenix. 10:00 MC snipes a widow mine, but loses a phoenix to marines. MC drops 4 more gates and a twilight. 12:00 Ty pressuring MC heavily, despite no marauders or vikings. MC attacking the nat, but TY holding!!!!! 3 bunkers left, MC pulling back. Inc goes Moletrap for a bum widow mine hit. 16:00 TY securing his third, MC massing units. 18:00 MC finally takes a third. TY looking for a opening for his drops. TY sharking around, killing pylons and whatnot. 20:00 TY gets his mine drops in, effectively stopping MC's mining. MC loses 5 probes to a mine he knew was there. TY secures his fourth, has plenty of ghosts and vikings. 22:00 Ty maxed, MC at 180. Sun rising outside. TY still trying to drop, but it's not working. 24:00 A few mid-map skirmishes. TY going full defense mode. More mid-map action, TY feeling not having any medivacs. 26:00 Sooo many ghosts. Ghosts and vikings kill MCs army. Wut. TY pulls back, he's up 50 supply. | ||
herMan
Japan2053 Posts
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tns
1054 Posts
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Heartland
Sweden24579 Posts
On April 27 2014 19:00 aZealot wrote: Show nested quote + On April 27 2014 18:58 Heartland wrote: On April 27 2014 18:57 aZealot wrote: On April 27 2014 18:56 Heartland wrote: On April 27 2014 18:55 75 wrote: On April 27 2014 18:54 Die4Ever wrote: MC, make cannons! yeah, i dont understand why he doesnt play cannons to prevent mines and drops a bit right now he can't afford it Stitch in time, mate. No idea what that means Sorry. A stitch in time, saves nine is an old English proverb. Basically, squeezing out a single cannon despite the trouble it causes at that time could have saved a lot of future trouble. Thanks, and yeah : ) | ||
Caladan
Germany1238 Posts
Edit: Wuaaaaaaaaat? | ||
TheFlexN
Israel472 Posts
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Noonius
Estonia17413 Posts
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Circumstance
United States11403 Posts
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tns
1054 Posts
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Lunareste
United States3596 Posts
It's a reality LOL | ||
Orcasgt24
Canada3238 Posts
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Ej_
47656 Posts
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SatedSC2
England3012 Posts
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maartendq
Belgium3115 Posts
On April 27 2014 19:01 Noonius wrote: holy fuck, why the hell do you move around with no detection? Because TY makes a point of taking them out every 15 seconds. | ||
-KG-
Denmark1204 Posts
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