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[Code S] Ro32 Group C Season 1 2014 - Page 31

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
February 12 2014 11:43 GMT
#601
On February 12 2014 20:42 bo1b wrote:
Show nested quote +
On February 12 2014 20:41 Kasaraki wrote:
On February 12 2014 20:40 Kasaraki wrote:
Poll: Recommend loser's match game 1?

★★★★★ - One of the best games of the year (5)
 
50%

★★ - Only if you have nothing better to do (3)
 
30%

★★★★ - Highly recommended game (1)
 
10%

★★★ - Good game (1)
 
10%

★ - Do not see this game no matter what (0)
 
0%

10 total votes

Your vote: Recommend loser's match game 1?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Only if you have nothing better to do
(Vote): ★ - Do not see this game no matter what



I voted 5 stars for this btw, really amazing game.

Excellent choice. And wtf I spelled it loser's. I guess that's what happens when you haven't slept for 50 hours
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 12 2014 11:44 GMT
#602
On February 12 2014 20:43 ThePlagueJG wrote:
I understand that people dislike protoss, but I've never really heard of Zerg being massively in a bad position vs toss.

It's not imo, almost the other way around lol.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
February 12 2014 11:44 GMT
#603
On February 12 2014 20:40 looken wrote:
Show nested quote +
On February 12 2014 19:59 bo1b wrote:
I think it's really good design that protoss can generate such amazing amounts of pressure that has to be responded to thanks to even just the possibility of warp in, and then if they decide they don't want to commit can just recall away. Really cool to watch

User was warned for this post

your warnings for balance whine get more ridiculous from day to day. artosis said the exact same thing just without the "design" and "really cool to watch" part.


I once got a warning for writing that I didn't expect a race to win on one of the maps in a series. To this day I still don't understand why I got that warning :D
hundred thousand krouner
looken
Profile Joined September 2011
727 Posts
February 12 2014 11:44 GMT
#604
On February 12 2014 20:43 dainbramage wrote:
Show nested quote +
On February 12 2014 20:40 looken wrote:
On February 12 2014 19:59 bo1b wrote:
I think it's really good design that protoss can generate such amazing amounts of pressure that has to be responded to thanks to even just the possibility of warp in, and then if they decide they don't want to commit can just recall away. Really cool to watch

User was warned for this post

your warnings for balance whine get more ridiculous from day to day. artosis said the exact same thing just without the "design" and "really cool to watch" part.

The rule isn't "don't balance whine that hasn't been echoed by other people", it's "don't balance whine"

you saying artosis is balance whining!? JUDAS!!! :D
"Jingle Bells, Tasteless smells" Artosis 17.12.15
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2014-02-12 11:47:10
February 12 2014 11:45 GMT
#605
On February 12 2014 20:40 looken wrote:
Show nested quote +
On February 12 2014 19:59 bo1b wrote:
I think it's really good design that protoss can generate such amazing amounts of pressure that has to be responded to thanks to even just the possibility of warp in, and then if they decide they don't want to commit can just recall away. Really cool to watch

User was warned for this post

your warnings for balance whine get more ridiculous from day to day. artosis said the exact same thing just without the "design" and "really cool to watch" part.


I just feel the warnings should be for both balance whining and for balance whining baiting.
Like these days when a Protoss players stomps a Terran the threads explode in "Rofl, Terran player is so bad - Protoss is far superior". Then some Terran player baits and says something regarding balance and gets an instant warning. Feels weird.

Also voted 5 stars on that game. It was fast and we did not have to see the war of the Lazers
I really prefer PvP the old school way. Your micro vs mine. Lets battle this out quick and dirty.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
February 12 2014 11:45 GMT
#606
On February 12 2014 20:43 Kasaraki wrote:
Show nested quote +
On February 12 2014 20:42 bo1b wrote:
On February 12 2014 20:41 Kasaraki wrote:
On February 12 2014 20:40 Kasaraki wrote:
Poll: Recommend loser's match game 1?

★★★★★ - One of the best games of the year (5)
 
50%

★★ - Only if you have nothing better to do (3)
 
30%

★★★★ - Highly recommended game (1)
 
10%

★★★ - Good game (1)
 
10%

★ - Do not see this game no matter what (0)
 
0%

10 total votes

Your vote: Recommend loser's match game 1?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Only if you have nothing better to do
(Vote): ★ - Do not see this game no matter what



I voted 5 stars for this btw, really amazing game.

Excellent choice. And wtf I spelled it loser's. I guess that's what happens when you haven't slept for 50 hours

On the anniversary of this spectacular video, cocaines a hell of a drug!
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 12 2014 11:46 GMT
#607
On February 12 2014 20:43 The_Templar wrote:
GSL Code S RO16: Group C

(P)Ruin vs (P)Panic
0-1


Map: Polar Night


Panic spawns in the top
Ruin spawns in the bottom

2:00
Gateways for both players, followed by an assimilator.
Second assimilator for both players, and a cybernetics core.
Both players scouting, Ruin checking his natural first.

3:00
Second gateway for Panic.
Mothership core for both players.
Ruin starting a sentry.

4:00
Ruin getting a twilight council.
Panic getting a sentry and a proxy pylon in the far bottom left.
Mothership core for Ruin moving out.

5:00
Two more gateways for ruin.
Proxy stargate on the way for Panic.
Panic doesn't lose probes to the mothership core, but Ruin loses one.
ModeratorI am still alive, somehow
TL+ Member
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
Last Edited: 2014-02-12 11:48:14
February 12 2014 11:47 GMT
#608
On February 12 2014 20:45 Glorfindel! wrote:
Show nested quote +
On February 12 2014 20:40 looken wrote:
On February 12 2014 19:59 bo1b wrote:
I think it's really good design that protoss can generate such amazing amounts of pressure that has to be responded to thanks to even just the possibility of warp in, and then if they decide they don't want to commit can just recall away. Really cool to watch

User was warned for this post

your warnings for balance whine get more ridiculous from day to day. artosis said the exact same thing just without the "design" and "really cool to watch" part.


Also voted 5 stars on that game. It was fast and we did not have to see the war of the Lazers
I really prefer PvP the old school way. Your micro vs mine. Lets battle this out quick and dirty.

This is why I voted 5 stars for it. Even though the game was shockingly one sided, it was refreshingly quick. I shouldn't have voted 5 stars, more like 3. Oh well.
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 12 2014 11:50 GMT
#609
On February 12 2014 20:46 The_Templar wrote:
Show nested quote +
On February 12 2014 20:43 The_Templar wrote:
GSL Code S RO16: Group C

(P)Ruin vs (P)Panic
0-1


Map: Polar Night


Panic spawns in the top
Ruin spawns in the bottom

2:00
Gateways for both players, followed by an assimilator.
Second assimilator for both players, and a cybernetics core.
Both players scouting, Ruin checking his natural first.

3:00
Second gateway for Panic.
Mothership core for both players.
Ruin starting a sentry.

4:00
Ruin getting a twilight council.
Panic getting a sentry and a proxy pylon in the far bottom left.
Mothership core for Ruin moving out.

5:00
Two more gateways for ruin.
Proxy stargate on the way for Panic.
Panic doesn't lose probes to the mothership core, but Ruin loses one.

6:00 (P)Ruin 33 vs (P)Panic 40
Robotics facility for both players.
Oracle finishing up for Panic.
Four kills on the oracle and it gets out alive.

7:00 (P)Ruin 35 vs (P)Panic 43
Panic expanding and chronoboosting out an immortal.
Ruin also expanding.
Oracle gets another probe.

8:00 (P)Ruin 44 vs (P)Panic 54
Mothership core unpowers the proxy stargate of Panic.
PAnic has a slight army advantage.
Forge for Panic.

9:00 (P)Ruin 52 vs (P)Panic 59
Ruin starting a forge as well.
Panic getting an observer.
Ruin trying to kill the stargate with the mothership core.
Oracle nearly gets killed by blink stalkers.
Both players getting +1 attack.

10:00 (P)Ruin 60 vs (P)Panic 65
Ruin ahead in workers but behind for army.
Envision on the main of Ruin.
Hallucinated phoenixes scouting around for both players.
Ruin getting charge zealots.
ModeratorI am still alive, somehow
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
February 12 2014 11:50 GMT
#610
haha, how long has that msc sat there attacking the pylon and sg?
padiseal2
Profile Joined August 2012
Austria721 Posts
February 12 2014 11:51 GMT
#611
On February 12 2014 20:50 The_Templar wrote:
Show nested quote +
On February 12 2014 20:46 The_Templar wrote:
On February 12 2014 20:43 The_Templar wrote:
GSL Code S RO16: Group C

(P)Ruin vs (P)Panic
0-1


Map: Polar Night


Panic spawns in the top
Ruin spawns in the bottom

2:00
Gateways for both players, followed by an assimilator.
Second assimilator for both players, and a cybernetics core.
Both players scouting, Ruin checking his natural first.

3:00
Second gateway for Panic.
Mothership core for both players.
Ruin starting a sentry.

4:00
Ruin getting a twilight council.
Panic getting a sentry and a proxy pylon in the far bottom left.
Mothership core for Ruin moving out.

5:00
Two more gateways for ruin.
Proxy stargate on the way for Panic.
Panic doesn't lose probes to the mothership core, but Ruin loses one.

6:00 (P)Ruin 33 vs (P)Panic 40
Robotics facility for both players.
Oracle finishing up for Panic.
Four kills on the oracle and it gets out alive.

7:00 (P)Ruin 35 vs (P)Panic 43
Panic expanding and chronoboosting out an immortal.
Ruin also expanding.
Oracle gets another probe.

8:00 (P)Ruin 44 vs (P)Panic 54
Mothership core unpowers the proxy stargate of Panic.
PAnic has a slight army advantage.
Forge for Panic.

9:00 (P)Ruin 52 vs (P)Panic 59
Ruin starting a forge as well.
Panic getting an observer.
Ruin trying to kill the stargate with the mothership core.
Oracle nearly gets killed by blink stalkers.
Both players getting +1 attack.

10:00 (P)Ruin 60 vs (P)Panic 65
Ruin ahead in workers but behind for army.
Envision on the main of Ruin.
Hallucinated phoenixes scouting around for both players.
Ruin getting charge zealots.

Great job doing the LR! Thanks a lot
Samsungjackets on twitch || 강민수 화이팅
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
Last Edited: 2014-02-12 11:52:22
February 12 2014 11:52 GMT
#612
On February 12 2014 20:50 Heartland wrote:
haha, how long has that msc sat there attacking the pylon and sg?

Clearly needs a buff to its ground attack
You sneaky balance whiner
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
February 12 2014 11:52 GMT
#613
bah, I want to see Parting's WP+HT snipe on an MSC
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
February 12 2014 11:53 GMT
#614
On February 12 2014 20:52 Heartland wrote:
bah, I want to see Parting's WP+HT snipe on an MSC

When I saw that yesterday I felt like "hey, that is so obvious, why isnt everyone doing that and why has it took so long to figure ut out?" and still it was so beautiful.
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
February 12 2014 11:53 GMT
#615
You can tell that neither of them are as gosu PvPers as Parting and similar
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 12 2014 11:54 GMT
#616
On February 12 2014 20:50 The_Templar wrote:
Show nested quote +
On February 12 2014 20:46 The_Templar wrote:
On February 12 2014 20:43 The_Templar wrote:
GSL Code S RO16: Group C

(P)Ruin vs (P)Panic
0-1


Map: Polar Night


Panic spawns in the top
Ruin spawns in the bottom

2:00
Gateways for both players, followed by an assimilator.
Second assimilator for both players, and a cybernetics core.
Both players scouting, Ruin checking his natural first.

3:00
Second gateway for Panic.
Mothership core for both players.
Ruin starting a sentry.

4:00
Ruin getting a twilight council.
Panic getting a sentry and a proxy pylon in the far bottom left.
Mothership core for Ruin moving out.

5:00
Two more gateways for ruin.
Proxy stargate on the way for Panic.
Panic doesn't lose probes to the mothership core, but Ruin loses one.

6:00 (P)Ruin 33 vs (P)Panic 40
Robotics facility for both players.
Oracle finishing up for Panic.
Four kills on the oracle and it gets out alive.

7:00 (P)Ruin 35 vs (P)Panic 43
Panic expanding and chronoboosting out an immortal.
Ruin also expanding.
Oracle gets another probe.

8:00 (P)Ruin 44 vs (P)Panic 54
Mothership core unpowers the proxy stargate of Panic.
PAnic has a slight army advantage.
Forge for Panic.

9:00 (P)Ruin 52 vs (P)Panic 59
Ruin starting a forge as well.
Panic getting an observer.
Ruin trying to kill the stargate with the mothership core.
Oracle nearly gets killed by blink stalkers.
Both players getting +1 attack.

10:00 (P)Ruin 60 vs (P)Panic 65
Ruin ahead in workers but behind for army.
Envision on the main of Ruin.
Hallucinated phoenixes scouting around for both players.
Ruin getting charge zealots.

11:00 (P)Ruin 70 vs (P)Panic 61
Ruin loses a stalker to immortals.
Ruin getting 3 gateways and a templar archives.
So is Panic, except 4 gateways.

12:00 (P)Ruin 85 vs (P)Panic 88
Warp prism and archons for Panic.
+2 for both players.
Ruin getting a third base.
Ruin finally killed the proxy stargate.
Feedback on the oracle kills it.

13:00 (P)Ruin 95 vs (P)Panic 96
Four more gateways for Ruin.
Panic taking a third base.

14:00 (P)Ruin 108 vs (P)Panic 116
Panic moving out and doesn't manage to kill a few stray stalkers.
Panic moving towards the third and dropping into the main with tons of zealots.
Panic attacking the third and there are lots of zealots still in the main.

15:00 (P)Ruin 103 vs (P)Panic 132
Ruin moves into the natural.
Panic attacking archons with immortals.
Panic manages to hold.
Ruin lost his main nexus.
Ruin GG's!
Panic wins 2-0!
ModeratorI am still alive, somehow
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
February 12 2014 11:54 GMT
#617
On February 12 2014 20:53 Glorfindel! wrote:
Show nested quote +
On February 12 2014 20:52 Heartland wrote:
bah, I want to see Parting's WP+HT snipe on an MSC

When I saw that yesterday I felt like "hey, that is so obvious, why isnt everyone doing that and why has it took so long to figure ut out?" and still it was so beautiful.


Yeah, and if Ruin had an HT with his ground army he would have killed the MSC as the army attached the third Nexus and then won the game as he killed the army.
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
February 12 2014 11:54 GMT
#618
Man, poor Ruin...

Cmon Panic. Win this shit!
The Bomber boy
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
February 12 2014 11:54 GMT
#619
Poll: Recommend loser's match game 2?

★★ - Only if you have nothing better to do (4)
 
44%

★★★ - Good game (2)
 
22%

★ - Do not see this game no matter what (2)
 
22%

★★★★★ - One of the best games of the year (1)
 
11%

★★★★ - Highly recommended game (0)
 
0%

9 total votes

Your vote: Recommend loser's match game 2?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Only if you have nothing better to do
(Vote): ★ - Do not see this game no matter what


Poll: Recommend loser's match game 3?

★★★ - Good game (4)
 
67%

★★★★★ - One of the best games of the year (1)
 
17%

★ - Do not see this game no matter what (1)
 
17%

★★★★ - Highly recommended game (0)
 
0%

★★ - Only if you have nothing better to do (0)
 
0%

6 total votes

Your vote: Recommend loser's match game 3?

(Vote): ★★★★★ - One of the best games of the year
(Vote): ★★★★ - Highly recommended game
(Vote): ★★★ - Good game
(Vote): ★★ - Only if you have nothing better to do
(Vote): ★ - Do not see this game no matter what

Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
February 12 2014 11:54 GMT
#620
Anyway, startaaaaaale
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