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On October 30 2012 22:39 Poltergeist- wrote:Show nested quote +On October 30 2012 22:35 gTank wrote:On October 30 2012 22:34 Poltergeist- wrote:On October 30 2012 22:33 Lylat wrote:On October 30 2012 22:31 narkissos wrote:On October 30 2012 22:30 Poltergeist- wrote: Gonna come out and say it.. I think late game MULEs are kinda imba... Yes terran to strong late game is definitely the biggest balance problem right now. Rofl yeah ! No one said it was the biggest balance problem right now. It was sarcasm. MULEs are not imba. I think it is fair to distinguish between MULEs early game and late game. I just think MULEs in the late game aren't balanced. Early game MULEs are fine.
Why on earth would it matter to have lots of minerals late game when there is no real cost effective lategame composition (like BL/infestor for example)? You get more supply but that's it. It doesn't change the rate at which you can remax lategame. I haven't seen a game where the T has lots of overmins and wins by building 30+ marines. Unlike P (zealots) or Z (lings).
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Roro, Roro.... It's not like we needed another reason not to make nyduses.
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ROFL, Legend such a boss.
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On October 30 2012 22:39 Poltergeist- wrote:Show nested quote +On October 30 2012 22:35 gTank wrote:On October 30 2012 22:34 Poltergeist- wrote:On October 30 2012 22:33 Lylat wrote:On October 30 2012 22:31 narkissos wrote:On October 30 2012 22:30 Poltergeist- wrote: Gonna come out and say it.. I think late game MULEs are kinda imba... Yes terran to strong late game is definitely the biggest balance problem right now. Rofl yeah ! No one said it was the biggest balance problem right now. It was sarcasm. MULEs are not imba. I think it is fair to distinguish between MULEs early game and late game. I just think MULEs in the late game aren't balanced. Early game MULEs are fine.
Lol, get outta here. Terrans need all the bandaids they can get in the lategame in order to keep up with the far superior production capabilities of zerg and protoss.
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"I don't do photos."
Like a true celebrity.
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Two TSL and two ST players in two days... Interesting.
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Lol, with the mentality you guys have the game would never improve. Every change would be shot down because it's unfair to one race or the other. Mules late-game are dumb, the fact that terran is weaker at that point of the game is kinda irrelevant. That's why I said they should change it for heart of the swarm, not for the current metagame.
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You can argue that larva mechanic is imba late game aswell. with 7-8 hatches and 5-6 queens you have unlimited production potential. You can remax instantly from 90 food to 200. My point is that all three races have different mechanics that "get out of control" late game: Warp in, larva, mules.
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ENTHUSIASTIC PROXY PROMOTER
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Haha, that guy stealing the cheerfuls :D
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This is probably the best piece of extra content the GSL has ever done. This is absolutely hilarious
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Canada16217 Posts
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Hahaha, this is funny as hell.
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On October 30 2012 22:45 Fragile51 wrote:Show nested quote +On October 30 2012 22:39 Poltergeist- wrote:On October 30 2012 22:35 gTank wrote:On October 30 2012 22:34 Poltergeist- wrote:On October 30 2012 22:33 Lylat wrote:On October 30 2012 22:31 narkissos wrote:On October 30 2012 22:30 Poltergeist- wrote: Gonna come out and say it.. I think late game MULEs are kinda imba... Yes terran to strong late game is definitely the biggest balance problem right now. Rofl yeah ! No one said it was the biggest balance problem right now. It was sarcasm. MULEs are not imba. I think it is fair to distinguish between MULEs early game and late game. I just think MULEs in the late game aren't balanced. Early game MULEs are fine. Lol, get outta here. Terrans need all the bandaids they can get in the lategame in order to keep up with the far superior production capabilities of zerg and protoss. No, instead of having a silly bandaid, why not fix the problem where it lies? I am by no means trying to claim that Terran late game is imbalanced. Stop going off on tangents.
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ROFL ARTOSIS hahahahahahah
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