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[Code A] RO36 Day 2 2012 GSL Season 4 - Page 6

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 4 5 6 7 8 48 Next All
SAFenix
Profile Joined July 2011
Canada439 Posts
October 11 2012 04:40 GMT
#101
MMA's time to shine <3
mYi.Rain | SKT1.soO
Netsky
Profile Joined October 2010
Australia1155 Posts
October 11 2012 04:40 GMT
#102
Flash just casually having a sip of his Pocari Sweat
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
October 11 2012 04:41 GMT
#103
On October 11 2012 13:39 plasmidghost wrote:
>that feel when you can't watch Flash vs mini because GOM player doesn't work with Android.


GSLdroid. You can probably still find it in the app store. Works ok, but you need a ticket
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
SlixSC
Profile Joined October 2012
666 Posts
October 11 2012 04:42 GMT
#104
Despite what people say about big maps favoring protoss in TvP, this map should be great for Flash's macro style, I expect a 4 base+ macro game here (and Flash wins obviously :D)
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2012 04:43 GMT
#105
On October 11 2012 13:39 Shellshock1122 wrote:
Show nested quote +
On October 11 2012 13:38 Shellshock1122 wrote:
GSL Code A Ro32
Flash vs Mini
Game 2
Map: Whirlwind
Score: 1-0


0:00
Flash spawns to the top left
Mini spawns to the top right

2:00
14 CC from Flash
15 Nexus from Mini
Rax for Flash
Gateway for Mini

3:00
2nd rax from Flash
gas from mini
probe harassing the CC building scv of Flash
Flash pulls 2 scvs to chase it away and saves his scv
Cybernetics core started for Mini
2nd gas for Mini

4:00
3rd CC started for Flash on the high ground of his main
stalker coming out for Mini

5:00
3rd rax for Flash
Mini adds on his 2nd gate
double gas for Flash
3rd gate for Mini
Bunker started at the natural for Flash

6:00
Mini going up to 7 gates
scout from Flash is denied at the natural so he doesnt know
scan from Flash misses 4 of the gateways
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
October 11 2012 04:43 GMT
#106
Flash star sense tingling
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
October 11 2012 04:43 GMT
#107
--- Nuked ---
monk
Profile Blog Joined May 2009
United States8476 Posts
October 11 2012 04:43 GMT
#108
Flash scouting no natural gas taken from Mini is a dead giveaway for a gateway push or a hidden third.
Moderator
Netsky
Profile Joined October 2010
Australia1155 Posts
October 11 2012 04:43 GMT
#109
His "Flash sense" is that he saw no gas at the nat
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2012 04:44 GMT
#110
On October 11 2012 13:43 Shellshock1122 wrote:
Show nested quote +
On October 11 2012 13:39 Shellshock1122 wrote:
On October 11 2012 13:38 Shellshock1122 wrote:
GSL Code A Ro32
Flash vs Mini
Game 2
Map: Whirlwind
Score: 1-0


0:00
Flash spawns to the top left
Mini spawns to the top right

2:00
14 CC from Flash
15 Nexus from Mini
Rax for Flash
Gateway for Mini

3:00
2nd rax from Flash
gas from mini
probe harassing the CC building scv of Flash
Flash pulls 2 scvs to chase it away and saves his scv
Cybernetics core started for Mini
2nd gas for Mini

4:00
3rd CC started for Flash on the high ground of his main
stalker coming out for Mini

5:00
3rd rax for Flash
Mini adds on his 2nd gate
double gas for Flash
3rd gate for Mini
Bunker started at the natural for Flash

6:00
Mini going up to 7 gates
scout from Flash is denied at the natural so he doesnt know
scan from Flash misses 4 of the gateways

7:00
Factory for Flash
Flash is psychic and goes up to 4 bunkers without seeing anything
Stim started for Flash
Mini cutting probes and getting ready to attack
forward pylon is down near Flash's ramp

8:00
Flash pulls his scvs to repair
5th bunker for Flash
here comes the attack!!!!
Forcefields go down and block the scvs
2 bunkers fall right away
Flash only has 13 marines
3rd bunker falls
Mini throwing all his chrono down on his gateways

9:00
5th bunker completes
scvs holding on to the last 2 bunkers
4th bunker dies
so many scvs die
no more scvs left at the natural for Flash
last bunker dies
Flash is down 20 supply
2 bunkers in the main going up for Flash
Flash has like 2 marines left
Flash ggs!
Mini wins game 2!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
illidanx
Profile Joined November 2011
United States973 Posts
October 11 2012 04:45 GMT
#111
noooo flash
Die-hard KeSPA fan
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
October 11 2012 04:45 GMT
#112
Poll: Recommend Flash vs Mini game 2?

No (12)
 
75%

Yes (3)
 
19%

If you have time (1)
 
6%

16 total votes

Your vote: Recommend Flash vs Mini game 2?

(Vote): Yes
(Vote): No
(Vote): If you have time

Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
SlixSC
Profile Joined October 2012
666 Posts
October 11 2012 04:45 GMT
#113
5 bunkers not enough to stop this build? I don't even..
ref4
Profile Joined March 2012
2933 Posts
October 11 2012 04:45 GMT
#114
nooooo flashuuuu
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 11 2012 04:45 GMT
#115
noooo
etherealfall
Profile Joined December 2011
Australia476 Posts
October 11 2012 04:45 GMT
#116
Forcefields are good.
illidanx
Profile Joined November 2011
United States973 Posts
October 11 2012 04:45 GMT
#117
wtf is this, 5 bunkers are not enough to stop this build? what can ?
Die-hard KeSPA fan
shockaslim
Profile Joined December 2010
United States1105 Posts
October 11 2012 04:46 GMT
#118
I can't even fathom what went wrong there.
Dirty Deeds...DONE DIRT CHEAP!!!
sertas
Profile Joined April 2012
Sweden890 Posts
October 11 2012 04:46 GMT
#119
wow so many bunkers and still doesnt hold, im sure flash will refine his build to be able to deal with this pressure the next protoss player he will face. For example maybe he could wall off and also add bunkers.
etherealfall
Profile Joined December 2011
Australia476 Posts
October 11 2012 04:47 GMT
#120
On October 11 2012 13:45 illidanx wrote:
wtf is this, 5 bunkers are not enough to stop this build? what can ?


An actual wall.
Prev 1 4 5 6 7 8 48 Next All
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