Gg.
[WCS KR] Finals - Page 24
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Ubikuuu!
Italy285 Posts
Gg. | ||
Mentalizor
Denmark1596 Posts
On August 25 2012 20:28 WindWolf wrote: CUUUUUURIIIIIIIIIOOOOOOOOOOOOOOOOUUUUUUUUUUUUUS FIGHTING! This is the best PvZ I've ever seen, I'm almost dying You're kidding, right? Sooooo many mistakes... Entertaining? Sure... Best? Not unless you've only seen <50 games | ||
Salteador Neo
Andorra5591 Posts
On August 25 2012 20:28 AgentChaos wrote: puzzle fucked that up ![]() Great defence of the 6pool, great FFs, great muta defence... The only mistake was letting that neural happen on the mommaship IMO | ||
Rhedsa
Costa Rica594 Posts
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Xtreme94
Malaysia282 Posts
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MistSC2
Sweden583 Posts
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6BiT
513 Posts
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cablesc
United States1540 Posts
On August 25 2012 20:28 AgentChaos wrote: puzzle fucked that up ![]() So sad. Why no 7 gate after that failed 6 pool? ![]() | ||
Mentalizor
Denmark1596 Posts
On August 25 2012 20:29 Salteador Neo wrote: Great defence of the 6pool, great FFs, great muta defence... The only mistake was letting that neural happen on the mommaship IMO ...and playing protoss in this matchup User was temp banned for this post. | ||
itsjuspeter
United States668 Posts
On August 25 2012 20:29 Salteador Neo wrote: Great defence of the 6pool, great FFs, great muta defence... The only mistake was letting that neural happen on the mommaship IMO I wish some of these matchups didnt come down to single spells countering another :/ I want pure micro/macro winning! not just hitting a spell | ||
Mentalizor
Denmark1596 Posts
On August 25 2012 20:31 cablesc wrote: So sad. Why no 7 gate after that failed 6 pool? ![]() Because of spinecrawler forrest making him either lose his attack... or mutaling basetrade... that's why | ||
AgentChaos
United Kingdom4569 Posts
On August 25 2012 20:31 cablesc wrote: So sad. Why no 7 gate after that failed 6 pool? ![]() i know, puzzle was way too passive allow curious to get back in the game | ||
TheDougler
Canada8304 Posts
On August 25 2012 20:28 Mentalizor wrote: Once again a failed 6pool comes out ahead in ZvP... this matchup just isn't working To be fair, it's especially bad on tal darim altar. ...but yeah that matchup is getting kinda silly now | ||
AxionSteel
United States7754 Posts
On August 25 2012 20:31 Mentalizor wrote: Because of spinecrawler forrest making him either lose his attack... or mutaling basetrade... that's why Well a 7 gate would've come before either of those.. | ||
cablesc
United States1540 Posts
On August 25 2012 20:31 Mentalizor wrote: Because of spinecrawler forrest making him either lose his attack... or mutaling basetrade... that's why I mean going for the 7 gate instead of trying to take a third. Curious was so behind, no way he holds two base aggression. | ||
itsjuspeter
United States668 Posts
On August 25 2012 20:31 AgentChaos wrote: i know, puzzle was way too passive allow curious to get back in the game To be honest if Puzzle goes for an all-in which might work, I don't see Curious being one to shy away from ling base trade with mutas, and we all know how base trades against mobile mutaling on a huge map like tal darim goes. I think Puzzle played it right but lost due to the neural. | ||
Ubikuuu!
Italy285 Posts
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Fusilero
United Kingdom50293 Posts
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Assirra
Belgium4169 Posts
On August 25 2012 20:29 Salteador Neo wrote: Great defence of the 6pool, great FFs, great muta defence... The only mistake was letting that neural happen on the mommaship IMO More like not abusing the fact that curious was behind nearly the whole game. If he just attacked there was no way curious could hold since he simply wouldn't have had the production. | ||
Ubikuuu!
Italy285 Posts
On August 25 2012 20:34 Assirra wrote: More like not abusing the fact that curious was behind nearly the whole game. If he just attacked there was no way curious could hold since he simply wouldn't have had the production. Yeah got the feeling even a delayed Blink push would have ended it no problem. | ||
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