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On July 24 2012 14:39 aRyuujin wrote:Show nested quote +On July 24 2012 14:38 aRyuujin wrote:On July 24 2012 14:37 aRyuujin wrote:On July 24 2012 14:36 aRyuujin wrote:On July 24 2012 14:35 aRyuujin wrote:On July 24 2012 14:32 aRyuujin wrote:On July 24 2012 14:29 Bagration wrote:On July 24 2012 14:24 aRyuujin wrote: JYP and HackJYP 2-1d ThorZain Hack 2-0d Happy Yes! Most artistic LR incoming? I think so Game 1: Antiga JYP at 2 o clock Hack at 8 o clock JYP scouts gas Protoss starts a second gas Hack starts a reactor JYP starts blink Plans to go blink observer Hack goes expansion Hack lifts to the main he will have stim soon and shields protoss kills depots Hack's bunkers in main Hold JYP's second push JYP expands Protoss dark shrine done Warps in dark templars to kill huge attack in main
Hack cleans up dts He also kills observer He kills Protoss' Nat
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On July 24 2012 14:40 KaRath_ wrote:Show nested quote +On July 24 2012 14:38 KaRath_ wrote:On July 24 2012 14:36 KaRath_ wrote:On July 24 2012 14:35 KaRath_ wrote:On July 24 2012 14:33 KaRath_ wrote: LR
Map 1 - Antiga Shipyard
EG JYP (spawning right position around 2 oclock) vs ST_Hack (spawning left position, around 8 o clock?) 4 minutes - Ref @ 12/13 for Terran, OC now up, marrines now up and a reactor coming up for the racks. Expansion up @ 4:15 time in the nat. 3 racks up for terran. Double gas for JYP, only one gateway, robo coming up now, hidden twilight council away in the corner of the nat of the Toss (oooo) 6 minutes - Blink research, 4 gates now for toss, hasn't expanded though Terran researching stim, combat shields as well, even MOAR marines. EDIT: Lol too much LR  8 minutes - Supply blocked terran, orbital floated back, SO MANY STALKERS BUT SOOO MANY MARINES, bunkers ready though, hack is just going to hold, and... JYP throws down a Dark Shrine? Multiproned harrased thanks to the blink ability of JYP 10 minutes - Stalkers blink into the main, SCVs ARE PULLED, DTS IN THE MAIN, BUT SCAN USED, hack in SERIOUS trouble at the moment, but observor sniped! no more blinks into main, counter-attack
12 minutes - SO MUCH DPS, NAT NEXUS GOES DOWN, PICKS OFF UNITS, is cleaned up but shuts down the natural for a while.
DT still harrassing T main
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nice counter by hack left just enough units behind
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United Kingdom31255 Posts
On July 24 2012 14:37 Drazerk wrote: Draz LR?
7:30
No ravens have been built... boring game
12:50
Still no raven...
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On July 24 2012 14:40 aRyuujin wrote:Show nested quote +On July 24 2012 14:39 aRyuujin wrote:On July 24 2012 14:38 aRyuujin wrote:On July 24 2012 14:37 aRyuujin wrote:On July 24 2012 14:36 aRyuujin wrote:On July 24 2012 14:35 aRyuujin wrote:On July 24 2012 14:32 aRyuujin wrote:On July 24 2012 14:29 Bagration wrote:On July 24 2012 14:24 aRyuujin wrote: JYP and HackJYP 2-1d ThorZain Hack 2-0d Happy Yes! Most artistic LR incoming? I think so Game 1: Antiga JYP at 2 o clock Hack at 8 o clock JYP scouts gas Protoss starts a second gas Hack starts a reactor JYP starts blink Plans to go blink observer Hack goes expansion Hack lifts to the main he will have stim soon and shields protoss kills depots Hack's bunkers in main Hold JYP's second push JYP expands Protoss dark shrine done Warps in dark templars to kill huge attack in main Hack cleans up dts He also kills observer He kills Protoss' Nat
Lots of DTs troll Hack loses economy Attacks with stalkers
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and blizzard says that protoss can't harass well or something? o..o
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On July 24 2012 14:41 KaRath_ wrote:Show nested quote +On July 24 2012 14:40 KaRath_ wrote:On July 24 2012 14:38 KaRath_ wrote:On July 24 2012 14:36 KaRath_ wrote:On July 24 2012 14:35 KaRath_ wrote:On July 24 2012 14:33 KaRath_ wrote: LR
Map 1 - Antiga Shipyard
EG JYP (spawning right position around 2 oclock) vs ST_Hack (spawning left position, around 8 o clock?) 4 minutes - Ref @ 12/13 for Terran, OC now up, marrines now up and a reactor coming up for the racks. Expansion up @ 4:15 time in the nat. 3 racks up for terran. Double gas for JYP, only one gateway, robo coming up now, hidden twilight council away in the corner of the nat of the Toss (oooo) 6 minutes - Blink research, 4 gates now for toss, hasn't expanded though Terran researching stim, combat shields as well, even MOAR marines. EDIT: Lol too much LR  8 minutes - Supply blocked terran, orbital floated back, SO MANY STALKERS BUT SOOO MANY MARINES, bunkers ready though, hack is just going to hold, and... JYP throws down a Dark Shrine? Multiproned harrased thanks to the blink ability of JYP 10 minutes - Stalkers blink into the main, SCVs ARE PULLED, DTS IN THE MAIN, BUT SCAN USED, hack in SERIOUS trouble at the moment, but observor sniped! no more blinks into main, counter-attack 12 minutes - SO MUCH DPS, NAT NEXUS GOES DOWN, PICKS OFF UNITS, is cleaned up but shuts down the natural for a while. DT still harrassing T main
15 minutes: Hack being forced back again, SCVs going to be pulled but it cleans up the forces. But seriously at a massive disadvantage, 5 stalkers blinked into main, trying to snipe crucial tech buildings and units.
One medivac out now
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No raven but he does have 17 scvs at 15 minutes!
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On July 24 2012 14:41 aRyuujin wrote:Show nested quote +On July 24 2012 14:40 aRyuujin wrote:On July 24 2012 14:39 aRyuujin wrote:On July 24 2012 14:38 aRyuujin wrote:On July 24 2012 14:37 aRyuujin wrote:On July 24 2012 14:36 aRyuujin wrote:On July 24 2012 14:35 aRyuujin wrote:On July 24 2012 14:32 aRyuujin wrote:On July 24 2012 14:29 Bagration wrote:On July 24 2012 14:24 aRyuujin wrote: JYP and HackJYP 2-1d ThorZain Hack 2-0d Happy Yes! Most artistic LR incoming? I think so Game 1: Antiga JYP at 2 o clock Hack at 8 o clock JYP scouts gas Protoss starts a second gas Hack starts a reactor JYP starts blink Plans to go blink observer Hack goes expansion Hack lifts to the main he will have stim soon and shields protoss kills depots Hack's bunkers in main Hold JYP's second push JYP expands Protoss dark shrine done Warps in dark templars to kill huge attack in main Hack cleans up dts He also kills observer He kills Protoss' Nat Lots of DTs troll Hack loses economy Attacks with stalkers
Hack loves to use stim He has zero medivacs p up in eco
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jyp v T is becoming better.
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Wow JYP has killed 32 workersO_O
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opterown
Australia54784 Posts
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United Kingdom31255 Posts
On July 24 2012 14:42 Probe1 wrote: No raven but he does have 17 scvs at 15 minutes!
Its clear we found the underlining issue here
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On July 24 2012 14:42 aRyuujin wrote:Show nested quote +On July 24 2012 14:41 aRyuujin wrote:On July 24 2012 14:40 aRyuujin wrote:On July 24 2012 14:39 aRyuujin wrote:On July 24 2012 14:38 aRyuujin wrote:On July 24 2012 14:37 aRyuujin wrote:On July 24 2012 14:36 aRyuujin wrote:On July 24 2012 14:35 aRyuujin wrote:On July 24 2012 14:32 aRyuujin wrote:On July 24 2012 14:29 Bagration wrote: [quote]
Yes! Most artistic LR incoming? I think so Game 1: Antiga JYP at 2 o clock Hack at 8 o clock JYP scouts gas Protoss starts a second gas Hack starts a reactor JYP starts blink Plans to go blink observer Hack goes expansion Hack lifts to the main he will have stim soon and shields protoss kills depots Hack's bunkers in main Hold JYP's second push JYP expands Protoss dark shrine done Warps in dark templars to kill huge attack in main Hack cleans up dts He also kills observer He kills Protoss' Nat Lots of DTs troll Hack loses economy Attacks with stalkers Hack loves to use stim He has zero medivacs p up in eco
protoss' colossus The strong tech is done- "Hack has no answer"- Khaldor
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hahah omg how did he do that...
hack snipes the nexus...
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JYP with 2 colossus and range. Time to go end this game.
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On July 24 2012 14:42 KaRath_ wrote:Show nested quote +On July 24 2012 14:41 KaRath_ wrote:On July 24 2012 14:40 KaRath_ wrote:On July 24 2012 14:38 KaRath_ wrote:On July 24 2012 14:36 KaRath_ wrote:On July 24 2012 14:35 KaRath_ wrote:On July 24 2012 14:33 KaRath_ wrote: LR
Map 1 - Antiga Shipyard
EG JYP (spawning right position around 2 oclock) vs ST_Hack (spawning left position, around 8 o clock?) 4 minutes - Ref @ 12/13 for Terran, OC now up, marrines now up and a reactor coming up for the racks. Expansion up @ 4:15 time in the nat. 3 racks up for terran. Double gas for JYP, only one gateway, robo coming up now, hidden twilight council away in the corner of the nat of the Toss (oooo) 6 minutes - Blink research, 4 gates now for toss, hasn't expanded though Terran researching stim, combat shields as well, even MOAR marines. EDIT: Lol too much LR  8 minutes - Supply blocked terran, orbital floated back, SO MANY STALKERS BUT SOOO MANY MARINES, bunkers ready though, hack is just going to hold, and... JYP throws down a Dark Shrine? Multiproned harrased thanks to the blink ability of JYP 10 minutes - Stalkers blink into the main, SCVs ARE PULLED, DTS IN THE MAIN, BUT SCAN USED, hack in SERIOUS trouble at the moment, but observor sniped! no more blinks into main, counter-attack 12 minutes - SO MUCH DPS, NAT NEXUS GOES DOWN, PICKS OFF UNITS, is cleaned up but shuts down the natural for a while. DT still harrassing T main 15 minutes: Hack being forced back again, SCVs going to be pulled but it cleans up the forces. But seriously at a massive disadvantage, 5 stalkers blinked into main, trying to snipe crucial tech buildings and units. One medivac out now
18 minutes - JYP transitioning into colossi, medivac loaded up and going towards Toss main, also pushing forward with him main force towards the middle... drop pushed off as units in the main, external lance not done , drop cleaned up, nexus targeted, nexus destroyed, thermal now complete and they're running all the way back home
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On July 24 2012 14:44 aRyuujin wrote:Show nested quote +On July 24 2012 14:42 aRyuujin wrote:On July 24 2012 14:41 aRyuujin wrote:On July 24 2012 14:40 aRyuujin wrote:On July 24 2012 14:39 aRyuujin wrote:On July 24 2012 14:38 aRyuujin wrote:On July 24 2012 14:37 aRyuujin wrote:On July 24 2012 14:36 aRyuujin wrote:On July 24 2012 14:35 aRyuujin wrote:On July 24 2012 14:32 aRyuujin wrote:[quote] Game 1: Antiga JYP at 2 o clock Hack at 8 o clock JYP scouts gas Protoss starts a second gas Hack starts a reactor JYP starts blink Plans to go blink observer Hack goes expansion Hack lifts to the main he will have stim soon and shields protoss kills depots Hack's bunkers in main Hold JYP's second push JYP expands Protoss dark shrine done Warps in dark templars to kill huge attack in main Hack cleans up dts He also kills observer He kills Protoss' Nat Lots of DTs troll Hack loses economy Attacks with stalkers Hack loves to use stim He has zero medivacs p up in eco protoss' colossus The strong tech is done- "Hack has no answer"- Khaldor
Hack snipes natural Stims his whole army, some die Lots of multitask
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JYP 1-0 Hack
Poll: Recommend JYP vs Hack Game 1?Yes (8) 62% If you have time (3) 23% No (2) 15% 13 total votes Your vote: Recommend JYP vs Hack Game 1? (Vote): Yes (Vote): No (Vote): If you have time
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wow jyp! blinks in and takes out the last bunker
gg and return gg from jyp!
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