[Over] TSL4 Q2: EU/NA #2 - Page 30
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TheBanana
Norway2183 Posts
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Jono7272
United Kingdom6330 Posts
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nath
United States1788 Posts
imo cloaked ghosts are as damaging as a theoretical cloaked HT. obviously detecting them is paramount. | ||
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Holgerius
Sweden16951 Posts
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torm3ntin
Brazil2534 Posts
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arioch
England403 Posts
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Yello
Germany7411 Posts
On June 14 2012 06:37 ibo422 wrote: Thats how you play TvP man.. snipe the obs, emp the rest, stim and win! Gogo beasty! \\o// Well, it's not so easy if you aren't 1 base ahead for more then 5 minutes. The hidden CC was a game-winning move here. | ||
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nath
United States1788 Posts
On June 14 2012 06:39 Yello wrote: Well, it's not so easy if you aren't 1 base ahead for more then 5 minutes. The hidden CC was a game-winning move here. it was the engagement. please explain how the hidden cc was a game-winning move when the armies had similar values, and similar upgrades, and equivalent tech. | ||
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Jono7272
United Kingdom6330 Posts
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bbm
United Kingdom1320 Posts
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nath
United States1788 Posts
i like watching sase's 3 gate better though, he seems to just randomly win with it (thorzain, polt)looks like bischu managed to do so as well, but it took more effort ![]() | ||
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Jono7272
United Kingdom6330 Posts
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arioch
England403 Posts
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ibo422
Belgium2844 Posts
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Witten
United States2094 Posts
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torm3ntin
Brazil2534 Posts
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Oboeman
Canada3980 Posts
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nath
United States1788 Posts
but 2x mule might give beasty the life he needs | ||
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ibo422
Belgium2844 Posts
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Witten
United States2094 Posts
Unfortunately it seems repair just wasn't strong enough. Weird game. | ||
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i like watching sase's 3 gate better though, he seems to just randomly win with it (thorzain, polt)