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[EG MCSL] SlayerS vs. Liquid - Page 5

Forum Index > StarCraft 2 Tournaments
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Warpish
Profile Joined June 2011
834 Posts
May 23 2012 03:17 GMT
#81
On May 23 2012 12:15 CeriseCherries wrote:
damn azael is turning into a pretty good caster... decent knowledge too esp as he came from WoW iirc


Agreed. Even more impressive if we take in consideration the extra effort required by solo casting. Good job.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
May 23 2012 03:21 GMT
#82
On May 23 2012 12:15 chipmonklord17 wrote:
The issue with mutas in zvz is the only way you can hold off roach/ling/bane agression is to have all the spine crawlers like azael is saying, however the only issue with that is its PAINFULLY obvious you're going for mutas when you have a 5 spine wall

Is there no way to incorporate only a few mutas at a time and keep them hidden, or is that just going to end up dying to a roach push anways?
(A terran/protoss player trying to get some ZvZ knowledge )
¯\_(シ)_/¯
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
May 23 2012 03:24 GMT
#83
On May 23 2012 12:21 Whatson wrote:
Show nested quote +
On May 23 2012 12:15 chipmonklord17 wrote:
The issue with mutas in zvz is the only way you can hold off roach/ling/bane agression is to have all the spine crawlers like azael is saying, however the only issue with that is its PAINFULLY obvious you're going for mutas when you have a 5 spine wall

Is there no way to incorporate only a few mutas at a time and keep them hidden, or is that just going to end up dying to a roach push anways?
(A terran/protoss player trying to get some ZvZ knowledge )


Really hard and risky to do, unless the other play is doing the same exact thing and you're both playing passive/defensive. Also, you don't want to risk adding a few at a time, because as soon as someone sees 1 muta they'll assume mutas are coming. You kind of need a reasonable sized flock as the initial surprise or you won't do enough damage and just fall behind.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 23 2012 03:24 GMT
#84
On May 23 2012 12:21 Whatson wrote:
Show nested quote +
On May 23 2012 12:15 chipmonklord17 wrote:
The issue with mutas in zvz is the only way you can hold off roach/ling/bane agression is to have all the spine crawlers like azael is saying, however the only issue with that is its PAINFULLY obvious you're going for mutas when you have a 5 spine wall

Is there no way to incorporate only a few mutas at a time and keep them hidden, or is that just going to end up dying to a roach push anways?
(A terran/protoss player trying to get some ZvZ knowledge )


Too few mutas can be held off by queens, and if you delay the muta attack, the opponent can have time to get his infestors, which usually happens since infestors work better in the large army fights. But I'm no Nestea, and my explanation was relatively simple.
Team Slayers, Axiom-Acer and Vile forever
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 23 2012 03:25 GMT
#85
On May 23 2012 12:21 Whatson wrote:
Show nested quote +
On May 23 2012 12:15 chipmonklord17 wrote:
The issue with mutas in zvz is the only way you can hold off roach/ling/bane agression is to have all the spine crawlers like azael is saying, however the only issue with that is its PAINFULLY obvious you're going for mutas when you have a 5 spine wall

Is there no way to incorporate only a few mutas at a time and keep them hidden, or is that just going to end up dying to a roach push anways?
(A terran/protoss player trying to get some ZvZ knowledge )


Between overlords and speedlings hiding anything in ZvZ is just a ticking timebomb, and if youre going mutas anyway you'll have such little everything else (which is the need for the spine wall) you die to roach pushes
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
May 23 2012 03:27 GMT
#86
CoCa playing so well :D
Quasimoto3000
Profile Blog Joined December 2009
United States471 Posts
May 23 2012 03:28 GMT
#87
Zenio has been the most disappointing player for me. I've been following him pretty heavily since liquid picked him up. Aside from that single all kill, he has been sucking in team leagues.
Every sunday a nun lays from my gunplay
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
May 23 2012 03:29 GMT
#88
Coca monster zerg...
Remember, no matter where you go, there you are.
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 23 2012 03:29 GMT
#89
Coca too good
Team Slayers, Axiom-Acer and Vile forever
Mordiford
Profile Joined April 2011
4448 Posts
May 23 2012 03:30 GMT
#90
With that I don't think Liquid can make the playoffs. Even if they win this series and their next one, they'll be down on points.

So they're pretty much out at this point.
RUS RO DAH!!!
Profile Joined February 2012
United States277 Posts
May 23 2012 03:31 GMT
#91
I thinks Liquid has ruined Zenio. He never played this bad while he was still in OGS.
FataLe
Profile Joined November 2010
New Zealand4519 Posts
Last Edited: 2012-05-23 03:38:53
May 23 2012 03:38 GMT
#92
It's probably been said before and it's only a minor thing..

but the echo-effect they use when they announce the players just sounds cheesy & stupid.
I cringe everytime.

Otherwise, awesome!
hi. big fan.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
May 23 2012 03:39 GMT
#93
On May 23 2012 12:28 Quasimoto3000 wrote:
Zenio has been the most disappointing player for me. I've been following him pretty heavily since liquid picked him up. Aside from that single all kill, he has been sucking in team leagues.


yeah man. That all-kill was one of the only times that he has ever won a teamleague series T_T

he just does terribly in team leagues :/ Liquid really needs to use ret more that him in the teamleagues. Not hating on Zenio though, outside of his team league woes, he is a great player
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
GreyKnight
Profile Joined August 2010
United States4720 Posts
May 23 2012 03:43 GMT
#94
what the hell was that, hero is dead.
Swords
Profile Blog Joined May 2012
6038 Posts
May 23 2012 03:50 GMT
#95
When I left to get food, Hero was totally dead. How is he on 2 bases right now, and heading to late game?
GreyKnight
Profile Joined August 2010
United States4720 Posts
May 23 2012 03:53 GMT
#96
+2 attack made a huge difference.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2012-05-23 03:54:12
May 23 2012 03:53 GMT
#97
I really loved the Immortal production off of that one Robo, interesting comment about the strength of attack upgrades on PvP battles
¯\_(シ)_/¯
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 23 2012 03:54 GMT
#98
It's incredible how the small details of the engagement leaves Hero with no collosus and Puzzle with 8 collosus remaining. PvP truly is an enigma to me.
Team Slayers, Axiom-Acer and Vile forever
Sareth
Profile Joined June 2011
Germany1008 Posts
Last Edited: 2012-05-23 03:55:07
May 23 2012 03:54 GMT
#99
Even supply and even tech before the figth.
One player wins by a landslide.
Story of my PvP.
jmbthirteen
Profile Blog Joined February 2011
United States10734 Posts
May 23 2012 03:57 GMT
#100
On May 23 2012 12:38 FataLe wrote:
It's probably been said before and it's only a minor thing..

but the echo-effect they use when they announce the players just sounds cheesy & stupid.
I cringe everytime.

Otherwise, awesome!

thats the point.

i came to watch the clan war. i stayed to hear Sir Scoot's introductions
www.superbeerbrothers.com
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