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[NASTL] Liquid vs FXO - Page 7

Forum Index > StarCraft 2 Tournaments
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SCST
Profile Joined November 2011
Mexico1609 Posts
February 24 2012 02:50 GMT
#121
Well, good try by Zenio. At least we can officially say that a game where Ghosts can snipe an entire Zerg army is a thing a past now due to the patch!
"The weak cannot forgive. Forgiveness is an attribute of the strong." - Gandhi
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 24 2012 02:52 GMT
#122
On February 24 2012 11:50 SCST wrote:
Well, good try by Zenio. At least we can officially say that a game where Ghosts can snipe an entire Zerg army is a thing a past now due to the patch!

you just need twice as many ghosts as before, it's still possible
Kznn
Profile Joined March 2011
Brazil9072 Posts
February 24 2012 02:52 GMT
#123
dat map TT
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
February 24 2012 02:54 GMT
#124
On February 24 2012 11:52 Ruscour wrote:
Show nested quote +
On February 24 2012 11:50 SCST wrote:
Well, good try by Zenio. At least we can officially say that a game where Ghosts can snipe an entire Zerg army is a thing a past now due to the patch!

you just need twice as many ghosts as before, it's still possible

that ghost heavy would be suicide against mass lings though xD

Blizz did to much with the nerf, but ghosts are kind of where they should be a support unit sniper for extra dps not just lol snipe and everything dies.

Back on topic Good try by Zenio Go Go Liquid :D
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-02-24 02:54:32
February 24 2012 02:54 GMT
#125
On February 24 2012 11:52 Ruscour wrote:
Show nested quote +
On February 24 2012 11:50 SCST wrote:
Well, good try by Zenio. At least we can officially say that a game where Ghosts can snipe an entire Zerg army is a thing a past now due to the patch!

you just need twice as many ghosts as before, it's still possible


Which makes it not that efficient as that would be 80 supply of just ghosts. Wouldn't recommend it
When I think of something else, something will go here
Deleted User 26513
Profile Joined February 2007
2376 Posts
February 24 2012 02:54 GMT
#126
I can't understand Zenio... I was already celebrating the win, when he was 70 supply ahead, in anticipation of the ling/baneling/muta overrun and then... He decided to tech to Ultras and to let gumiho back in the game. When you are THAT ahead in a game I think the best thing is to stay on Lair tech... As Day9 says "JUST GO AND F*** KILL HIM!!!"
Whatson
Profile Blog Joined January 2012
United States5356 Posts
Last Edited: 2012-02-24 02:55:15
February 24 2012 02:54 GMT
#127
Well, hopefully we won't see 4gate...


Who the hell am I kidding, it's Tal'darim Altar -.-
¯\_(シ)_/¯
StarVe
Profile Joined June 2011
Germany13591 Posts
Last Edited: 2012-02-24 02:55:19
February 24 2012 02:55 GMT
#128
On February 24 2012 11:54 Whatson wrote:
Well, hopefully we won't see 4gate...


Do you want a player to throw the game?
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-02-24 02:55:57
February 24 2012 02:55 GMT
#129
I think ghost should still be good vs BL but not ultras. Blizzard went too much with the nerf.
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 24 2012 02:57 GMT
#130
the only way fast blink works on this map is if your opponent doesn't go for a balls 4gate and opens something like 3SR into 4gate, but even then the timing isn't off by much

both players doing the modern style of tons of sentries and hope your immortal is out in time
Whatson
Profile Blog Joined January 2012
United States5356 Posts
February 24 2012 02:57 GMT
#131
On February 24 2012 11:55 StarVe wrote:
Show nested quote +
On February 24 2012 11:54 Whatson wrote:
Well, hopefully we won't see 4gate...


Do you want a player to throw the game?

No, but I was really REALLY happy with the pylon nerf, since PvP seemed the least entertaining matchup for the longest time with almost exclusively 4gates. So I was hoping that this match wouldn't be like that...
¯\_(シ)_/¯
kju
Profile Joined September 2010
6143 Posts
February 24 2012 02:57 GMT
#132
"that was horrible" :D
Whatson
Profile Blog Joined January 2012
United States5356 Posts
February 24 2012 02:59 GMT
#133
4gate is still king in PvP TDA...
¯\_(シ)_/¯
Pocky52
Profile Joined November 2011
United States463 Posts
February 24 2012 02:59 GMT
#134
nice job HerO!!! and the sentries were just gas dump... >.>
Necro)Phagist(
Profile Blog Joined October 2010
Canada6644 Posts
February 24 2012 02:59 GMT
#135
On February 24 2012 11:57 Whatson wrote:
Show nested quote +
On February 24 2012 11:55 StarVe wrote:
On February 24 2012 11:54 Whatson wrote:
Well, hopefully we won't see 4gate...


Do you want a player to throw the game?

No, but I was really REALLY happy with the pylon nerf, since PvP seemed the least entertaining matchup for the longest time with almost exclusively 4gates. So I was hoping that this match wouldn't be like that...

on that crappy map its only 4 gate or lose.....
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
StarVe
Profile Joined June 2011
Germany13591 Posts
February 24 2012 03:00 GMT
#136
Meh. Tal'darim PvP, as always underwhelming.
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 24 2012 03:00 GMT
#137
tear wins that if the probe didn't get in, forcing him to move away from the choke
sevist
Profile Joined April 2010
United States9 Posts
Last Edited: 2012-02-24 03:01:34
February 24 2012 03:01 GMT
#138
Good to see gretorp is still awkward as ever.
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 24 2012 03:09 GMT
#139
17 drones at once x.x such a scary sight
Kznn
Profile Joined March 2011
Brazil9072 Posts
February 24 2012 03:11 GMT
#140
yeah,
liquid is on fucking fire.
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