Hero fighting!!!
[IPL] FC11: HerO vs ThorZaIN - Page 4
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SCST
Mexico1609 Posts
Hero fighting!!! | ||
MCDayC
United Kingdom14464 Posts
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beachbeachy
United States509 Posts
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agh39
Sweden180 Posts
Yes, lets hope its worth waiting for, its pretty late here... Rooting for Marcus of course | ||
kochujang
Germany1226 Posts
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caradoc
Canada3022 Posts
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DMXD
United States4064 Posts
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teddyoojo
Germany22366 Posts
nothing happens until terran has a bad engagement | ||
heartlxp
United States1258 Posts
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Pandain
United States12861 Posts
I think what I like about Artosis and Tasteless is that they only random "banter" when nothing is going on(aka at the beginning). But all they're doing is making puns when I'm seeing magical things being done by Hero and Thorzain. | ||
Whatson
United States5354 Posts
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KicKDoG
Sweden765 Posts
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NarutO
Germany18839 Posts
On February 19 2012 10:25 heartlxp wrote: wow it's so sad to see terran still doesn't understand how late game toss works. thorzain showing everyone exactly how to lose an incredible lead in a tvp On what level do you play? Tal'Darim is a horror for TvP once it goes up to 4 base, as your 4th is just very hard to take / keep it secure. Protoss can spread you out and HerO does exactly that completely right. In lategame you switch to a lot of ghosts + Vikings and not so much marine/marauder to win the fights clearly, yet ghosts are not as fast and cannot be stimmed so you lose mobility. Dropping once blink/mass warpgates are available becomes less valid, yet strong if you can get a good drop off. But that really comes down to Tal'Darim being a very hard map to get the 4th steadily running, even with the PF / Turret that highground and warpin makes it so annoying. This leads to even if the Terran can win fights , he cannot really take bases or keep them running savely. Warpin 9 o'clock and harass it, warpprism in main, mainarmy at 12 o'clock. Terran is all spread out. Maybe you should try to understand why the players are doing what they are doing and what exactly makes him fall apart more than blatantly stating how the game was already won and he is throwing it away. If you want to explain TvP - please do so, but don't just post stuff that makes you look like a douche. | ||
tianyou546
United States114 Posts
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werynais
Germany1780 Posts
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HuKPOWA
United States1604 Posts
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-_-
United States7081 Posts
On February 19 2012 10:30 Type|NarutO wrote: On what level do you play? Tal'Darim is a horror for TvP once it goes up to 4 base, as your 4th is just very hard to take / keep it secure. Protoss can spread you out and HerO does exactly that completely right. In lategame you switch to a lot of ghosts + Vikings and not so much marine/marauder to win the fights clearly, yet ghosts are not as fast and cannot be stimmed so you lose mobility. Dropping once blink/mass warpgates are available becomes less valid, yet strong if you can get a good drop off. But that really comes down to Tal'Darim being a very hard map to get the 4th steadily running, even with the PF / Turret that highground and warpin makes it so annoying. This leads to even if the Terran can win fights , he cannot really take bases or keep them running savely. Warpin 9 o'clock and harass it, warpprism in main, mainarmy at 12 o'clock. Terran is all spread out. Maybe you should try to understand why the players are doing what they are doing and what exactly makes him fall apart more than blatantly stating how the game was already won and he is throwing it away. If you want to explain TvP - please do so, but don't just post stuff that makes you look like a douche. wow, you're type now. not used to seeing that in front of naruto. as stephano would say, gz. | ||
Cyro
United Kingdom20157 Posts
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Talionis
Scotland4084 Posts
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nooboon
2602 Posts
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