On January 08 2012 04:20 SeaSwift wrote:
If you ever reach 50 goals to 20 in 1.5 hours you must play some CRAZY football.
If you ever reach 50 goals to 20 in 1.5 hours you must play some CRAZY football.
what about in a season?
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Shellshock
United States97276 Posts
On January 08 2012 04:20 SeaSwift wrote: Show nested quote + On January 08 2012 04:19 teddyoojo wrote: On January 08 2012 04:18 RealQ wrote: Why is 5-4 better than 4-3.. ? i think it comes from football, its like 50 goals to 20 is better than 40 to 10 because 50 goals are more entertainment thats how its usually done If you ever reach 50 goals to 20 in 1.5 hours you must play some CRAZY football. what about in a season? | ||
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TheOneAboveU
Germany3367 Posts
On January 08 2012 04:20 Naphal wrote: too funny coming from greece. Wow that was a very good one :D | ||
CursedRich
United Kingdom737 Posts
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Liquid`Nazgul
22427 Posts
On January 08 2012 04:21 Jayjay54 wrote: Show nested quote + On January 08 2012 04:18 Asha` wrote: On January 08 2012 04:18 Kentredenite wrote: Why is 5-4 better than 4-3? 4-3 is a higher win percentage... (and Grubby has the head-to-head) 5 map wins is more than 4? that makes sense for soccer, because you want to encourage offensive play, but it doesn't make sense for mapscore. so it's gonna be dima +3 first, then tie between grubby and sound => head to head => grubby advances as second 100% this This rule is good for soccer but is absolutely not relevant for StarCraft. A player is not more or less offensive because of what mapscore he had. Either it is a tie or 4-3 is better because it is a higher win percentage. | ||
tdt
United States3179 Posts
On January 08 2012 04:20 HTD wrote: people cant count,are u all americans? We are only half broke, you are totally bankrupted. We count better. | ||
diophan
United States1018 Posts
On January 08 2012 04:20 cyclone25 wrote: Show nested quote + On January 08 2012 04:19 RealQ wrote: This is very logical tho, i dont see why 5-4 would advance over 4-3 Exactly, in most tournaments, the players who loses less maps advances in case of a score like this. It's not about who wins most maps. Erm what? What SC tournaments have used this rules? +/- on maps makes the most sense to me. | ||
Gorlin
United States2753 Posts
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Paragleiber
413 Posts
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Azzur
Australia6259 Posts
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RyF
Austria508 Posts
ace game between grubby and sound --> winner advances dimaga is through--> if sound wins dima is second in group --> if grubby wins dima would be 1st in the group! gogo grubby! | ||
Blaec
Australia4289 Posts
On January 08 2012 04:20 HolydaKing wrote: this must be something new, i remember former HSC where mapscore was > head to head I think it is but they calculate mapscore into a single number, so 5-3 is +2, 1-4 is -3. | ||
Slaytilost
Netherlands968 Posts
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beute
Germany197 Posts
On January 08 2012 04:20 MESeidel wrote: no they are equal but as grubby would had won over Sound he would advance. no. 4/3 = 1.33333333 5/4 = 1.25 4:3 is the better win percentage | ||
soulist
United States932 Posts
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spacer
Netherlands2786 Posts
On January 08 2012 04:22 Gorlin wrote: What? I really don't like this. It's not about being +1 or whatever, 5-4 is a better percentage than 4-3. I really think Sound should be through, as much as I wish Grubby was. PLease do ur math, 5-4 is NOT a better percentage | ||
enemy2010
Germany1972 Posts
<3 | ||
Mouzone
3937 Posts
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Shellshock
United States97276 Posts
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Bluedraqy
Denmark496 Posts
On January 08 2012 04:22 RyF wrote: alright they corrected it! ace game between grubby and sound --> winner advances dimaga is through--> if sound wins dima is second in group --> if grubby wins dima would be 1st in the group! gogo grubby! This guy got it! :D | ||
Liquid`Nazgul
22427 Posts
On January 08 2012 04:22 Paragleiber wrote: There are only 2 possible rulesets, either direct encounter counts first or mapscore counts first. Either way Grubby is out. What they are saying there is definitely wrong. nope, you're basing this on soccer rules with goals which has nothing to do with this. the motivation behind that rule for soccer does not apply to starcraft thus the rule should never exist in our scene. | ||
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