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woo ultras, and cracklings. fun game.
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On August 08 2011 20:04 Ocedic wrote:Show nested quote +On August 08 2011 20:03 Failsafe wrote:On August 08 2011 19:59 Ocedic wrote:On August 08 2011 19:56 Failsafe wrote:On August 08 2011 19:51 Ocedic wrote:On August 08 2011 19:49 Failsafe wrote:On August 08 2011 19:47 Ocedic wrote:On August 08 2011 19:45 HolyArrow wrote:On August 08 2011 19:40 Ocedic wrote:On August 08 2011 19:38 HolyArrow wrote: [quote]
Your last statement is funny because you imply that I'm some terrible noob who needs novice maps, yet, a fast expansion (what I'm assuming your statement about being "greedy" is aimed at) is actually agreed upon by many good Toss players to be the best way to deal with 1-1-1. So who's the one who doesn't understand the game? Oh, and Tails had more than just 3 stalkers and 3 sentries, so maybe you're the one that needs to watch more carefully... Implying someone else's ignorance while simultaneously being ignorant yourself doesn't... really work. Hearsay isn't a good arugment, especially when you don't even cite your sources. 'Many good Toss players' agree with you? I can do the same thing, many good non-Protoss players disagree with you. Also, first you claim no counter to the strategy exists, now you say there is a way to deal with it. Make up your mind, balance whiner! Where did I claim that no counter exists? Strawman harder, dude. I feel like I've effectively communicated that there are counters, but they're not very consistent. I said right there in one of my posts embedded in that big quote tree: "For one thing, most people here don't think it's uncounterable, but just that the skill and effort that takes to counter it far outstrips the skill and effort needed to execute it." Read more carefully. I didn't cite my sources because I actually don't feel like putting that much effort into arguing with someone like you - this "hearsay" I talk about is just observing 1-1-1 discussion in LR threads. I could ask right here in this LR thread what experienced Protoss players think is a proper counter to 1-1-1, and I'm pretty sure that what they say would match up with what I'm claiming works. But I don't think that would convince you either, because then you'd play one of two cards: 1. There's no proof that the players in the LR thread are experienced Toss players 2. Players in an LR thread aren't enough numerically to constitute "many good Toss players". Thanks for countering your own arguments for me. So basically you admit you don't have an actual argument and thus don't back up your claims. Got it. Either cite your sources (waiting on these 'good Protoss' quotes) or don't make shit up. who are you? it seems pretty clear to the vast majority of viewers that there are problems with the 111 build. the onus is on you to support your claim that there isn't a problem. the fact of the matter is that it's a frequently used build with an insane win rate. what have you got? Yes, cause the majority of posters whining in an LR thread (most of the people here probably don't even play much, let alone at a level where balance matters) equates to a universally accepted notion about balance. You got me there. you're expressing an opinion contrary to everyone else and you don't support it. you're being a douchebag. i'm not arguing from the strength of majority opinion -- i'm just pointing out that you're being an ass. to support my claim i reference that 1-1-1 takes very little skill to execute (and this is pretty much undisputed) to support my claim i reference 1-1-1's extremely high winrate at every level of play, including when executed against heavy favorites who would otherwise be expected to win what claims do you use to support your argument? you can't simply say 'no you're wrong, i disagree with you'. you have to provide some sort of evidence for disagreeing. My point isn't that my opinion matters. It's that yours doesn't either. In Brood War I can cite builds that have high win rates considering the game has a lot of static, optimized build orders. Does that make them overpowered? Sorry but if every balance decision in SC2 was determined by bronze/silver league players in these LR threads, SC2 would be a terrible game. your opinion is that my opinion doesn't matter? you can cite builds in brood war? what bearing does that have on this situation? what do bronze league players have to do with anything? i'm a GM and i disagree with you and you still haven't made an argument Okay Failsafe, go apply to Blizzard to replace David Kim as the multiplayer balance designer and let me enjoy watching games in peace free from your balance whines in an LR thread.
such a shameless douchebag
User was temp banned for this post.
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DRG rolling through Inca like a bawse!
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Zergs should really use cracklings more in SC2. In BW, they were deadly as hell.
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On August 08 2011 20:09 HolyArrow wrote: Wow, those were actually some impressive feedbacks. Inca has improved his PvZ quite a bit. His micro was never the problem, though.
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cracklings are too good
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Wow Drg, can't believe how he stayed even on bases with protoss and still win..now that's 'outplaying' as someone in the thread pointed out
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InCa should have saved the remaining units, not try to attack ... bronze league decision from him.
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United Kingdom16710 Posts
On August 08 2011 20:09 DoNotDisturb wrote:Show nested quote +On August 08 2011 20:08 Telcontar wrote: Why do zergs think drops are a 1 way trip? So sad to see those roaches die for nothing. He had 3k+ minerals, I'd say he won't mind losing those roaches. But he could've done way more damage/be annoying by loading up and dropping the 4th, 3rd and natural.
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United Kingdom31255 Posts
On August 08 2011 20:09 Drazerk wrote:Show nested quote +On August 08 2011 20:08 Drazerk wrote:On August 08 2011 20:07 Drazerk wrote:On August 08 2011 20:07 Drazerk wrote:On August 08 2011 20:06 Drazerk wrote:On August 08 2011 20:05 Drazerk wrote:On August 08 2011 20:05 Drazerk wrote:On August 08 2011 20:04 Drazerk wrote:On August 08 2011 20:03 Drazerk wrote:On August 08 2011 20:01 Drazerk wrote: [quote]
12:00
Storm on the way for Inca 15:00parasite and overlord drop for DRG 15:30Robo bay and a warp prism for inca Baneling nest for DRG 16:00Fourth base on the way for DRG Huge storms hit a lot of DRGs army forcing a retreat 17:50NP on the warp prism taking it into spore range lol 18:50Baneling speed + adrenal gland + ultras for DRG while loading a doom drop 19:30Robo goes down, now the templar archive and robo bay 20:50DRG loses his army but is remaxing fast 21:30Armies engaging Feedback on all of the infesters 22:00Another drop in the main of inca Army of inca now being cleaned up by a ling reinforcement
23:00
DRG attacking everywhere with cracklings
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oh man this is like bottom diamond vs grandmasters in eu he builds a deathball and just lose in every way sooo bad
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Beyonder
Netherlands15103 Posts
Inca can still do it tho imo :D
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On August 08 2011 20:04 Ocedic wrote:Show nested quote +On August 08 2011 20:03 Failsafe wrote:On August 08 2011 19:59 Ocedic wrote:On August 08 2011 19:56 Failsafe wrote:On August 08 2011 19:51 Ocedic wrote:On August 08 2011 19:49 Failsafe wrote:On August 08 2011 19:47 Ocedic wrote:On August 08 2011 19:45 HolyArrow wrote:On August 08 2011 19:40 Ocedic wrote:On August 08 2011 19:38 HolyArrow wrote: [quote]
Your last statement is funny because you imply that I'm some terrible noob who needs novice maps, yet, a fast expansion (what I'm assuming your statement about being "greedy" is aimed at) is actually agreed upon by many good Toss players to be the best way to deal with 1-1-1. So who's the one who doesn't understand the game? Oh, and Tails had more than just 3 stalkers and 3 sentries, so maybe you're the one that needs to watch more carefully... Implying someone else's ignorance while simultaneously being ignorant yourself doesn't... really work. Hearsay isn't a good arugment, especially when you don't even cite your sources. 'Many good Toss players' agree with you? I can do the same thing, many good non-Protoss players disagree with you. Also, first you claim no counter to the strategy exists, now you say there is a way to deal with it. Make up your mind, balance whiner! Where did I claim that no counter exists? Strawman harder, dude. I feel like I've effectively communicated that there are counters, but they're not very consistent. I said right there in one of my posts embedded in that big quote tree: "For one thing, most people here don't think it's uncounterable, but just that the skill and effort that takes to counter it far outstrips the skill and effort needed to execute it." Read more carefully. I didn't cite my sources because I actually don't feel like putting that much effort into arguing with someone like you - this "hearsay" I talk about is just observing 1-1-1 discussion in LR threads. I could ask right here in this LR thread what experienced Protoss players think is a proper counter to 1-1-1, and I'm pretty sure that what they say would match up with what I'm claiming works. But I don't think that would convince you either, because then you'd play one of two cards: 1. There's no proof that the players in the LR thread are experienced Toss players 2. Players in an LR thread aren't enough numerically to constitute "many good Toss players". Thanks for countering your own arguments for me. So basically you admit you don't have an actual argument and thus don't back up your claims. Got it. Either cite your sources (waiting on these 'good Protoss' quotes) or don't make shit up. who are you? it seems pretty clear to the vast majority of viewers that there are problems with the 111 build. the onus is on you to support your claim that there isn't a problem. the fact of the matter is that it's a frequently used build with an insane win rate. what have you got? Yes, cause the majority of posters whining in an LR thread (most of the people here probably don't even play much, let alone at a level where balance matters) equates to a universally accepted notion about balance. You got me there. you're expressing an opinion contrary to everyone else and you don't support it. you're being a douchebag. i'm not arguing from the strength of majority opinion -- i'm just pointing out that you're being an ass. to support my claim i reference that 1-1-1 takes very little skill to execute (and this is pretty much undisputed) to support my claim i reference 1-1-1's extremely high winrate at every level of play, including when executed against heavy favorites who would otherwise be expected to win what claims do you use to support your argument? you can't simply say 'no you're wrong, i disagree with you'. you have to provide some sort of evidence for disagreeing. My point isn't that my opinion matters. It's that yours doesn't either. In Brood War I can cite builds that have high win rates considering the game has a lot of static, optimized build orders. Does that make them overpowered? Sorry but if every balance decision in SC2 was determined by bronze/silver league players in these LR threads, SC2 would be a terrible game. your opinion is that my opinion doesn't matter? you can cite builds in brood war? what bearing does that have on this situation? what do bronze league players have to do with anything? i'm a GM and i disagree with you and you still haven't made an argument Okay Failsafe, go apply to Blizzard to replace David Kim as the multiplayer balance designer and let me enjoy watching games in peace free from your balance whines in an LR thread.
WTF? Get out with that crap Ocedic. That's not how one argues successfully. You're cluttering shit up with your asinine BS. Out!
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Koreans Protoss doing really bad lately x.x
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On August 08 2011 20:09 Fyzar wrote:Show nested quote +On August 08 2011 20:09 HolyArrow wrote: Wow, those were actually some impressive feedbacks. Inca has improved his PvZ quite a bit. His micro was never the problem, though.
True. I'm just more impressed because I don't really see Protoss feedback Infestors often enough.
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