|
On May 30 2011 18:29 Ubikuuu! wrote:And still no turrets after seeing mutas some minutes ago. Just painful. Maybe some nerves striking?
I dont think its nerves. July knocked him down into code A with the same style. I'm really surprised that Jinro who live with the oGs guys dont have the most basic turret timings :S. No scans, no scouting and then he finish it off with no turrets.
Big big sad face Jinro, shape up!
|
United Kingdom31255 Posts
Game Two will be starting soon on Metalopolis
Line is 1-0 up in the series
|
I have sweats and hyperventilate when I do QuickMatch 1v1.
LMFAO I can't imagine how nervous that kid is. I'd probably be fuckin' dead by now. I feel for the guy.
|
Heartbreaking to compare Jinros massive smile before the game and how he looks now. There's the real "omfg that was so bad. So bad.".
|
I remember Jinro saying he would stay in Korea as long as he remains in Code S, now he's fallen to Code A, and well, he just got owned on game 1, WHAT IFFF, he gets knocked out of the super tournament, let's say on the Ro32 (less than Code S, kinda)???
back to Sweeden with Haypro?
|
Jinro looks tilted as hell
|
Ok HuK, make a better OP now please.
|
Beyonder
Netherlands15103 Posts
On May 30 2011 18:33 ccHaZaRd wrote: man terrible builds from jinro
the second he lost his reactor he should have switched his build up and line could have CRUSHED that no stim push if he just engaged with lings lol He did switch his build up. He went tanks with marines and did an early push. What on earth are you talking about? It worked out fine. He just wasnt ready for the mutas.
|
It appears Jinro didn't practice much on Bel'shir Beach. I hope he has a better game on Metal. I'm sure he is much more comfortable on a map like Metal.
|
Oh well 2-1 Jinro, Line doesn't impress me at all.
|
Jinro is right to feel bad about that game. Jinro is much better than that, gonna come back and own line
|
line looks nervous as fuck
|
On May 30 2011 18:33 Deathmanbob wrote:Show nested quote +On May 30 2011 18:32 bbQ4Aiur wrote: i just tuned in, can anyone gimme a recap of what made jinro got so far behind? Bad play
Unlucky spawn in top left instead of bottom right, let Line take out his reactor for free in the start.
Then sacrificing a large part of his army on a futile attack on Line's main. If he had pulled back there he would have had a chance, but after that mistake he was dead.
|
|
United States97274 Posts
On May 30 2011 18:34 Latham wrote: Unfortunate reactor snipe early on fucked over his build so so much. But he could have at least recovered from that. Losing all his tanks, no turrets, super late stim, no upgrades, etc...
|
On May 30 2011 18:33 KimJongChill wrote: It's okay, I called 2-1 Jinro anyways. Plus, Belshir Beach seems to favor zerg anyways~~
Maybe, aren't zergs like 7-1 on Belshir? With the only lost being Violet being really really bad
|
if jinro had spawn bottom right, the game would've looked quite different =/
|
why did jinro throw the first game just so he could have awesome comeback?
u have a soft spot for the fans jinro
|
cmon jinro we belive in you
|
"HES slapping himself in his face" i looold!
|
|
|
|