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[GSL] Super Tourney ro64 D7 - Page 25

Forum Index > StarCraft 2 Tournaments
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Pipeline
Profile Joined August 2010
Sweden1673 Posts
May 30 2011 09:34 GMT
#481
On May 30 2011 18:29 Ubikuuu! wrote:
Show nested quote +
Jinro seems to have really bad turret timing for mutas :\.

And still no turrets after seeing mutas some minutes ago.
Just painful.
Maybe some nerves striking?


I dont think its nerves. July knocked him down into code A with the same style. I'm really surprised that Jinro who live with the oGs guys dont have the most basic turret timings :S. No scans, no scouting and then he finish it off with no turrets.

Big big sad face Jinro, shape up!
Drazerk
Profile Blog Joined September 2010
United Kingdom31255 Posts
May 30 2011 09:34 GMT
#482
Game Two will be starting soon on Metalopolis

Line is 1-0 up in the series
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 30 2011 09:34 GMT
#483
I have sweats and hyperventilate when I do QuickMatch 1v1.

LMFAO I can't imagine how nervous that kid is. I'd probably be fuckin' dead by now. I feel for the guy.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 30 2011 09:34 GMT
#484
Heartbreaking to compare Jinros massive smile before the game and how he looks now. There's the real "omfg that was so bad. So bad.".
sashamunguia
Profile Joined February 2011
Mexico423 Posts
May 30 2011 09:34 GMT
#485
I remember Jinro saying he would stay in Korea as long as he remains in Code S, now he's fallen to Code A, and well, he just got owned on game 1, WHAT IFFF, he gets knocked out of the super tournament, let's say on the Ro32 (less than Code S, kinda)???

back to Sweeden with Haypro?
"only the need for meaning changes how you feel about what you see" "he who is not courageous enough to take risks will accomplish nothing in life" "being a Rebel is as stupid as to be completely Obedient"
PigglyWinks
Profile Joined May 2011
364 Posts
May 30 2011 09:34 GMT
#486
Jinro looks tilted as hell
Miragee
Profile Joined December 2009
8651 Posts
May 30 2011 09:34 GMT
#487
Ok HuK, make a better OP now please.
Beyonder
Profile Blog Joined September 2002
Netherlands15103 Posts
May 30 2011 09:34 GMT
#488
On May 30 2011 18:33 ccHaZaRd wrote:
man terrible builds from jinro

the second he lost his reactor he should have switched his build up and line could have CRUSHED that no stim push if he just engaged with lings lol

He did switch his build up. He went tanks with marines and did an early push. What on earth are you talking about? It worked out fine. He just wasnt ready for the mutas.
Moderator
pirates
Profile Joined October 2010
United States701 Posts
May 30 2011 09:34 GMT
#489
It appears Jinro didn't practice much on Bel'shir Beach. I hope he has a better game on Metal. I'm sure he is much more comfortable on a map like Metal.
pAzand
Profile Joined May 2010
Sweden539 Posts
May 30 2011 09:34 GMT
#490
Oh well 2-1 Jinro, Line doesn't impress me at all.
If you can chill.. Chill!
shawty
Profile Joined June 2010
United Kingdom294 Posts
May 30 2011 09:34 GMT
#491
Jinro is right to feel bad about that game. Jinro is much better than that, gonna come back and own line
TAMinator
Profile Joined February 2011
Australia2706 Posts
May 30 2011 09:34 GMT
#492
line looks nervous as fuck
Beider
Profile Joined May 2010
Germany198 Posts
May 30 2011 09:34 GMT
#493
On May 30 2011 18:33 Deathmanbob wrote:
Show nested quote +
On May 30 2011 18:32 bbQ4Aiur wrote:
i just tuned in, can anyone gimme a recap of what made jinro got so far behind?

Bad play


Unlucky spawn in top left instead of bottom right, let Line take out his reactor for free in the start.

Then sacrificing a large part of his army on a futile attack on Line's main. If he had pulled back there he would have had a chance, but after that mistake he was dead.
taldarimAltar
Profile Blog Joined April 2011
973 Posts
May 30 2011 09:35 GMT
#494
JinrO fightinG
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
May 30 2011 09:35 GMT
#495
On May 30 2011 18:34 Latham wrote:
Unfortunate reactor snipe early on fucked over his build so so much.

But he could have at least recovered from that. Losing all his tanks, no turrets, super late stim, no upgrades, etc...
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Pajegetc
Profile Joined February 2011
United States3158 Posts
May 30 2011 09:35 GMT
#496
On May 30 2011 18:33 KimJongChill wrote:
It's okay, I called 2-1 Jinro anyways. Plus, Belshir Beach seems to favor zerg anyways~~


Maybe, aren't zergs like 7-1 on Belshir? With the only lost being Violet being really really bad
Lose Early game - Cheese. Lose Mid Game - All Ined. Lose Late Game - OMG IMBALANCE. My Guide to Zerg LR.
tztztz
Profile Joined March 2011
Germany314 Posts
May 30 2011 09:35 GMT
#497
if jinro had spawn bottom right, the game would've looked quite different =/
SxYSpAz
Profile Joined February 2011
United States1451 Posts
May 30 2011 09:35 GMT
#498
why did jinro throw the first game just so he could have awesome comeback?

u have a soft spot for the fans jinro
hc253218
Profile Joined February 2011
Canada252 Posts
May 30 2011 09:35 GMT
#499
cmon jinro we belive in you
Unolydkswe
Profile Joined February 2011
Sweden8 Posts
May 30 2011 09:35 GMT
#500
"HES slapping himself in his face" i looold!
Prev 1 23 24 25 26 27 105 Next
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