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Further balance whining will result in severe bans. Time stamp 21:09 KST. |
United Kingdom31255 Posts
On May 26 2011 21:34 Drazerk wrote:Show nested quote +On May 26 2011 21:31 Drazerk wrote:On May 26 2011 21:29 Drazerk wrote:On May 26 2011 21:28 Drazerk wrote:On May 26 2011 21:26 Drazerk wrote:On May 26 2011 21:24 Drazerk wrote: Game Two is on Terminus
Squirtle is at the South
While Marine king is positioned at the West 3:40 Expansion on the way for marine king Warp gate starting for Squirtle 6:00 Expansion starting for Squirtle while he gets a twilight council Stim on the way for marine king along with Conc shell 8:00 Dark shrine AND robo on the way for Squirtle Ghosts on the way for Marineking along with combat shields 10:00 Marine king attacks squirtle and emps 3 sentries but is pushed back and DTs are warped into his main 14:00 Drop by marine king does a lot of damage loses one Medivac and keeps one with 14 hp
16:00
Storm is being researched
Marine king snipes the twilight council and dark shrine moving into the natural
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On May 26 2011 21:34 bbQ4Aiur wrote: its that ghost strategy wins mkp the game, anyone think of anyway to counter it? Nonstop colo production usually stops it
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Hahahaha Mule drops again!
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marineking gives away two dropships to make it a bit more fun
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artosis pylon on 5 gates and a robo xD
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Rofl manner mules and the /dance
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Mule drops and some dancing units, GG by Squirtle.
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Poll: Recommend Squirtle vs MKP game 2 ?Yes (32) 46% If you have time (19) 28% No (18) 26% 69 total votes Your vote: Recommend Squirtle vs MKP game 2 ? (Vote): Yes (Vote): No (Vote): If you have time
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Outclassed outeverythinged.
MKP proving (as if there was any doubt) as to who the better player is here.
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Squirtle had an artosis pylon!
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Wolf is always telling me the information that I really want to know, its great.
Also why try fast expand+huge tech builds against MKP? Hes the most likely player to do a early M+M push.
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United States23455 Posts
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Lol mannermules and dancing units.. Love it
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