[NASL] Day 1-2 - Page 150
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kirbynator
Canada503 Posts
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ffadicted
United States3545 Posts
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Aequos
Canada606 Posts
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00Visor
4337 Posts
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garbanzo
United States4046 Posts
Ensnare is gearing up for another timing push. First he cleans up the proxy pylon near his third. | ||
Galcyon
57 Posts
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Tachion
Canada8573 Posts
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FinestHour
United States18466 Posts
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vrok
Sweden2541 Posts
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Moonwrath
United States9568 Posts
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TheTenthDoc
United States9561 Posts
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bkrow
Australia8532 Posts
On April 14 2011 14:20 postlapsaria wrote: why does ensnare have so many idle scv They may have been ones on standby to repair the bunkers at the front.. | ||
Thor-axe the Impaler
United States331 Posts
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MajorityofOne
Canada2506 Posts
Edit: forcefields to the rescue! | ||
DoctorClock
United States131 Posts
On April 14 2011 14:18 Shinrae wrote: So much mad at me for underestimating his spidey senses. But, that really seemed weirdly timed/positioned imo. Im curious, from what he would have seen. How could he make that call? As it seems like a bit of a risk/waste if his senses where wrong? (Genuinely curious here, would like to know the steps towards making such a perfect call in the future) I don't know why he would have place the e-bay where he did, but if you look at the build, he had something like 6rax on 2 base, which means Starport would be coming very late, if at all. Against a Toss, no source/possibility of detection is a huge risk. Heavy GW and/or Robo units would have a hard time busting that many barracks units. A big threat would be DTs, though. Seemed like a reasonable decision to me. | ||
garbanzo
United States4046 Posts
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Goibon
New Zealand8185 Posts
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Toastmold
Canada207 Posts
My only minor quibble is that he says 'indeed' too often. | ||
Myrkskog
Canada481 Posts
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CosmicSpiral
United States15275 Posts
On April 14 2011 14:18 Shinrae wrote: So much mad at me for underestimating his spidey senses. But, that really seemed weirdly timed/positioned imo. Im curious, from what he would have seen. How could he make that call? As it seems like a bit of a risk/waste if his senses where wrong? (Genuinely curious here, would like to know the steps towards making such a perfect call in the future) You see double gas, no expand by 7:00, no stargate, and three gateways when you scan the Protoss' base. There are a very limited amount of options that require that much gas: a fast tech up or a huge push of gas-heavy units along with the fast tech(probably an all-in). The former is a DT rush, the latter is a one-base Colossi all-in. | ||
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