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[NASL] Day 1-2 - Page 150

Forum Index > StarCraft 2 Tournaments
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kirbynator
Profile Joined October 2010
Canada503 Posts
April 14 2011 05:21 GMT
#2981
doubt incontrol can come back from this
ffadicted
Profile Joined January 2011
United States3545 Posts
April 14 2011 05:21 GMT
#2982
inc is in trouble I think lol
SooYoung-Noona!
Aequos
Profile Joined October 2010
Canada606 Posts
April 14 2011 05:21 GMT
#2983
Too bad inControl is only expanding now, he'll be substantially behind due to the late timing as opposed to Ensnare.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
00Visor
Profile Blog Joined February 2011
4337 Posts
April 14 2011 05:21 GMT
#2984
I don't know what that first game by Ensnare was. Now he is playing up to his level and Incontrol cannot compete this.
garbanzo
Profile Joined October 2009
United States4046 Posts
April 14 2011 05:21 GMT
#2985
iNcontroL just starts his natural now.

Ensnare is gearing up for another timing push. First he cleans up the proxy pylon near his third.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Galcyon
Profile Joined April 2011
57 Posts
April 14 2011 05:21 GMT
#2986
I think I might die if Day9 and Diggity ever casted together. That would be fraking amazing!
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
April 14 2011 05:21 GMT
#2987
Ensnare pulling away with the supply lead once again...it's about to snowball =\
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 14 2011 05:21 GMT
#2988
Some ghosts in ensnare's army would be super nice to burn that gas and hit sentries
thug life.                                                       MVP/ex-
vrok
Profile Joined August 2009
Sweden2541 Posts
April 14 2011 05:21 GMT
#2989
oGsEnsnare hwaitiiiiing!!~~
"Starcraft 2 very easy game" - White-Ra
Moonwrath
Profile Blog Joined October 2010
United States9568 Posts
April 14 2011 05:21 GMT
#2990
Ensnare has a shit ton of units,
화이탱!! @moonsoshi9
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 14 2011 05:21 GMT
#2991
Ensnare going double-engineering bay, hoping to beat/keep pace with iNcontroL on upgrades.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
April 14 2011 05:21 GMT
#2992
On April 14 2011 14:20 postlapsaria wrote:
why does ensnare have so many idle scv

They may have been ones on standby to repair the bunkers at the front..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Thor-axe the Impaler
Profile Joined April 2010
United States331 Posts
Last Edited: 2011-04-14 05:22:07
April 14 2011 05:21 GMT
#2993
1080p looks gorgeous.
Psychedelic Rock Album http://soundcloud.com/dead-rock-music
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
Last Edited: 2011-04-14 05:22:36
April 14 2011 05:21 GMT
#2994
Ensnare's about to roll Inc over

Edit: forcefields to the rescue!
DoctorClock
Profile Joined September 2010
United States131 Posts
April 14 2011 05:22 GMT
#2995
On April 14 2011 14:18 Shinrae wrote:
So much mad at me for underestimating his spidey senses.
But, that really seemed weirdly timed/positioned imo.

Im curious, from what he would have seen. How could he make that call? As it seems like a bit of a risk/waste if his senses where wrong?
(Genuinely curious here, would like to know the steps towards making such a perfect call in the future)



I don't know why he would have place the e-bay where he did, but if you look at the build, he had something like 6rax on 2 base, which means Starport would be coming very late, if at all. Against a Toss, no source/possibility of detection is a huge risk. Heavy GW and/or Robo units would have a hard time busting that many barracks units. A big threat would be DTs, though. Seemed like a reasonable decision to me.
garbanzo
Profile Joined October 2009
United States4046 Posts
April 14 2011 05:22 GMT
#2996
Ensnare pushing out. He has stim and concussive shell, but just started +1/+1 and combat shields. Also making a command center to try and take a third.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Goibon
Profile Joined May 2010
New Zealand8185 Posts
April 14 2011 05:22 GMT
#2997
nice forcefielduh forcefielduh
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Toastmold
Profile Joined April 2010
Canada207 Posts
April 14 2011 05:22 GMT
#2998
Gretorp is doing pretty well compared to what I expected. He isn't going too bananas on using strange words too much or anything.

My only minor quibble is that he says 'indeed' too often.
hi.
Myrkskog
Profile Blog Joined July 2008
Canada481 Posts
April 14 2011 05:22 GMT
#2999
Incontrol takes the first game in a longer match, then loses all his confidence?
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
April 14 2011 05:22 GMT
#3000
On April 14 2011 14:18 Shinrae wrote:
So much mad at me for underestimating his spidey senses.
But, that really seemed weirdly timed/positioned imo.

Im curious, from what he would have seen. How could he make that call? As it seems like a bit of a risk/waste if his senses where wrong?
(Genuinely curious here, would like to know the steps towards making such a perfect call in the future)


You see double gas, no expand by 7:00, no stargate, and three gateways when you scan the Protoss' base. There are a very limited amount of options that require that much gas: a fast tech up or a huge push of gas-heavy units along with the fast tech(probably an all-in). The former is a DT rush, the latter is a one-base Colossi all-in.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
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